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Rectro

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Everything posted by Rectro

  1. This is why MAXON needs to re think their upgrade policies as to their penalties for skipping a release, as indeed this is a big addition to C4D, one I would have liked before I invested into Vray, but if this becomes a fore front part of r19/r20 in which its resources cause a over shadows to other major updates of exciting technologies, my upgrade is paying for a renderer I dont need, although welcome. I think this is a long awaiting update, one in which new users, and ones who haven't invested in 3rd party renderers are sure to benefit from. Dan
  2. Thanks for the heads up, looks nice and certainly is welcome for a better faster solution as a native C4D render engine, C4D really needs its own IPR. Iv invested in Vray now, so hope that r19 is not totaly based off this as its main feature, but can see how for the new prospect customer it will be very appealing as the likes of MODO has been ahead in the rendering department for some time. Dan
  3. Just a quick update. I'm already ahead on the next parts, just need to upload then next week, stay tuned. Dan
  4. Here is some good infomation found here. The X99a chipset with a 5820k is not a half bad pc if added 2x 1080s your have a very fast PC. The 5820k has 28 lanes where as the 5930k which I have has alot more, but I found out that this isnt an important factor when gpu rendering, its a bit hazy now about the lanes details, but worth educating yourself before you dive in. Dont skimp on the PSU get a 80+ gold class PSU. As HSrdelic said GPU is your main factor so build around your choosen GPU with memory and CPU that will not hold it back in any way. https://render.otoy.com/forum/viewtopic.php?f=25&t=50158 https://www.youtube.com/watch?v=0_bqvtks9mQ http://cargocollective.com/yamblog/Octane-Render-2x-Titan-X-Build-log Dan
  5. Brilliant! Love to get a run down on your pipeline, what software was used for what, and what extra plugins you used? Dan
  6. You done a great job on v2. Dan
  7. In the case of using True Symmetry it not only messed the Uvs, but the point order from what I gather, as copying the Uv tag from another copy of the mesh I had didnt work, all the polys where un welded, fragmented on the Uvs. Anyways, at least I know now if I ever intend to use C4D for modelling dont ever use True symmetry unless its in the early stages of modelling, and as suggested if need be use sculpting tools, but MODO has non of these issues so may well stick to some modelling tasks in there for now on. In the case of having symmetrically placed Uvs, thats not ideal for me as I always want to give a little more UV space to the head than the body, and to do this that means the head cant be placed in the centre line of the uv space along with the body. Look at the placement of the head in my UV map in the image in this thread. Am glad I stuck to just using C4D on this project as iv learnt loads about C4D during this task. Dan
  8. Hi. That link takes me to a build your own spec so what id do is compare the difference between the GPU mobile v Desktop to get the performance difference. Its too easy to look at the numbers and asume its the same or simular chip found in desktop Pcs. 32gb if I was goingt o use it as a workhorse. At these level of systems they are going to be super fast, but my question is how they perform against the desktop equivalent to give you a better perspective of what Cinebench scores your likely to get. Dan
  9. No. Currently Im not a member to any subscription training site. Dan
  10. Thanks for the tips guys, I will give Uv mapping a go in C4D on next project. This project has been a challenge, while at the same time a joy to see what C4D for my first project in here from scratch. Dan
  11. Update for thoes who come across this thread asking the same question. Nitropose does work with rigs produced from the Character tool, just adding NitroPose to the Master_con. Lazaros got back to me today with a video. I think this is a very handy tool to have when your constructing still images from rigged figures. Dan
  12. I sent them a suggestion today. hope they listen. Dan
  13. The tweaking I wanted to do was on a modeling level, just needed to select certain edges to adjust the eye lids to the new eyes that I had made, it was a small tweak, one that caused me a heck of a lot of work for me to fix. MAXON seriously needs to get this sorted, a global symmetry, one that does not destroy Uv maps, not a tag, and with a resymmetry function. Dan
  14. Had a set back be warned, True Symmetry plugin destroys Uvs, yes that what happens after I had done my Uvs, map my maps, rigged him to then want to tweak the mesh with symmetry, True Symmetry destroyed my Uvs, and changed the point order, when I tried to apply a tag from a saved version it didnt work. Dan
  15. I just checked the list of support forums, this isnt listed. https://help.sketchfab.com/hc/en-us/articles/203509977#forums
  16. Yea same here, iv juts tried and no code seems to work? If you have a mtl file and materials in a zip file that you upload the textures will be added. Dan
  17. Good idea. Looks great. Isnt there code to embed it into a post so its interactive in the post, or am I thinking of another service? Dan
  18. Cool stuff. If you wanted to get the Uv mapping done fast, download the Unfold3d demo, il make you a quick start video if you want, and that will be one task out the way with no fuss. If you want to go that route let me know. PS: Not sure if you have a fully symmetrical version of him, but thats how I work. I keep my models 100% symmetrical, do the Uv mapping, then start posing and breaking up the symmetry. Dan
  19. Great work here, this is coming along very nice. Zbrush will always be part of my pipeline, it adds that little extra flexibility and fun in the process. What do you have planned for him regarding rendering, rigging, final image? Dan
  20. I brought the HB Modelling bundle today, 60+ scripts that make some of C4D modeling what it should be. Sounds strange when I say that back to myself when im paying $ for MAXON upgrades, I do hope r19 seriously delivers in the modelling department. Dan
  21. Your welcome. It is very expensive, and it took me a while to purchase it as it was hard to hand over so much money, but in the end I felt that I just could not put up with the way MODO was 4 years ago, im thinking that C4D is not even to MODO standards by the feedback I hear about C4D UV tools. Its such alot of work to model something, and seems a shame to give it less that ideal Uvs in which countless hours can be spent on texturing. Dan
  22. Im not fully knowledgeable of everything in C4D regarding Uv mapping so I could only tell you what I find about Unfold3d in how easy and fast for me, maybe you could make a comparison off that. First off seam selection is very easy, not just loops, but automatic path between two edges is quite intelligent in picking the best path. I can work in full symmetry as you would expect with options to increase tolerance, and working of different planes. Once iv cut the seams, and press unfold, its about 90% done, and with a host of relax methods its easy to get the distortions out while viewing a heat map that indicates distortion. It has automatic pinning by which I can select polys, edges, or verts individually looped selected or individual. Within a few seconds iv pinned say between the fingers, and have moved them to get any overlaps dealt with. The new version of unfold which I dont have automatically sorts overlapping Uvs. The Islands can be selected with a dedicated gizmo to scale, move, rotate which will also work on the symmetrically opposite at the same time. I can paint areas that can be used to give more priority to for Uv space such as the face. I can select a strip such as in this project the gums, and can flatten out the U and V rows in one single click. I can also do mapping which stretch the head for instance to the shape of the Uv square space to get every bit of uv space used. I can select one single nail, and have any duplicates also selected and stacked on top of each other. It supports UDIMS space and can automatically fit all parts across as many Udims as you choose. These are the main things that come to mind, but there are plenty more things that I may take for granted. The new version which is v9 has tons more features, im 4 years behind. Dan
  23. I have tried, but no email back. I need to get on with this project, and this may be part of what I use to finish it. Dan
  24. Thanks, but I need to be sure, otherwise its of no use to me as I wont ever make my own rigs from scratch. Dan
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