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Everything posted by Rectro
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Hey! cool work, nice progress throughout the thread. If you wanted to further add more to it, at the corners of the mouth are nodes where the muscles of the face all connect to, this helps create the indent you see at the corners of the mouth. By simply brush stroking across the corners of the mouth where these nodes are located you get that nice shadow. Adding more of the cheek bone with give him a better 3/4 silhouette. Realy nice job, keep it up. Dan
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I can be more forgiving for people who provide free training, but when the audio is excessive in very low levels, eating, drinking while recording it will have me only endure it if I cant find an alternative. I wouldnt go as far as "garbage" in regards to non commercial recordings, but it certainly spoils all that effort put into the visuals, but I understand he was trying to drive the point home. When I deal with just audio recordings such as singer I record a few times a year, I will not try to fix a bad recording, no editing can fix a bad recording in a studio recording session, it can only cover up, mask problems while loosing dynamics of the audio via over use of EQ, gating, and compression. On a CG level, I think the same as for UV mapping, why put so much effort into modeling, texturing, sculpting if the Uv map is poor. Dan @RBarrett Hello. The new port enhancements looks great. As for 3rd party developers such as Vray4C4D will they be able to have the sdk to aid in them integrating their render engine to use the Viewport abilities. Vray needs this, and would really make a massive difference to Vray and other render engine users to have such a viewport for their choosen render engine? Im not a developer, Im on the user end so dont understand the nessasary details. Thanks, Dan
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LOL this happens to me at times on Youtube. I dont think many people are aware that normalizing, and a bit of compression makes all the difference, and it dont take long to process it in most video editors. Dan
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Thanks, but I dont own Houdini. Cant imagine how much better they could be in Houdini, but my main thing is to get better visuals in the viewport during styling for eventual rendering in Vray. Maybe the Pro Render will give a fast preview of hair. Dan
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I feel even although I havent got r19 in my hands yet, there maybe some more subtle things not highlighted, but still make a different to the overal experience in C4D. Would you be able to tell me if the Hair has any benefits of the new Viewport, this would help in styling without having to keep rendering between itterations? I eventualy finnish off in Vray, but if the new Pro render, or new Viewport enhancements can aid in some way like baking out maps faster, or giving me better feedback on how spec maps are reacting to the lighting that would make r19 an much bigger deal for me. The IPR in Vray did not deliver what I expected, and left me dissopointed as my choosen solution coming from a nice IPR in MODO. I hope sooner than some years down the line C4D gets global symmetry, and updated retopo tools and new Uv tools as a higher priority, this keeps its users inside C4D longer, and speeds the whole production up doing things under one roof. Dan
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That OGL viewport seems too good, keep watching that fly, and saying the same thing"No Way?" I wonder if hair has any visual enhancements in the viewport so show its thickness, colour, and spec? Shame about the SSS for new Pro render, but I havent seen any skin shader made for it. Be great if they used the open source ALSurface, ALHair, then I would really have a deeper interest in it, a true contenter for me to Vray. Thanks, Dan
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Thank you, that is just awsome, it should do what Lbrush by Joe Alter does then. Dan
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Yes thats the settings I saw in video. Can you confirm it works how I think it does. A Morph can be driven not only by rotation, but by position , and twist? Positional will make a huge difference, not even MODO can do that, and is essencial for shoulders? Thanks, Dan
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Now you can speak about some stuff, can you verify if the PSD pose morph corrects support Position, Twist as well as Rotational? It looks as if it does which was be super good if it does. Rotation are good for Hinge joints, but not for shoulders where positional is best. To set positional morph corrections manually takes way too long. Another thought I had today was can the morph be copied and mirrored successfully? Thanks, Dan
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They certainly do, would be nice if Vray4C4D could use some of this as in Vray Im working in the dark, with all sorts of odd visuals when use SSS. I would like to see if the new GL viewport can show translucent materials such as SSS. Im am very much looking forward to finding out more about the PSD the Pose space new feature. It looks like it works with twist and positional as well as rotational. If t does do positional that would be super awsome as then shoulders can be done as well. Rotation are only good for hinge joints, but very welcome either way. Dan
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Well, this release for me is awsome. I have a huge grin on my face, the weighting mirror is sorted, and now long awaited to C4D is Pose space morphs. That alone is enough for me, this is going to make a big difference to me. Iv not looked at anything else yet, but that has made my day. Thank you MAXON, great job. Dan
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We will soon find out. I will keep MSA till r20 and if that dont deliver to the point I can sell my MODO licence then Im out of the upgrade path for C4D I buy what I use, sell what I dont, and upgrade what offers some benefit. Dan
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Sounds promising, and £406inc vat isnt half bad if the stability and new modelling tools are ever better than 902. Iv put my money into r19 release, but Im keeping my eyes close on MODO 11. Dan
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I changed the theme, and now the page navigation works. Dan
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I cleared cookies, and reloaded chrome, and the white theme has gone and the old much better one shows, and the pages work, then I sign in and it reverts back to the white theme and the page navagation no longer works? Dan
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Havent got time to read through all replies here, but I have a bug where when I click on a page within a thread it dont load, it just remains as loading untill I manualy refresh the page. Iv tried this one two computers both Chrome. Dan
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Providing they dont put the price up for r19 as it stands £1080 plus vat £1296 for me in the UK. Thats based on r16 to r18, two versions. Dan
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Thankfully this is something that MAXON still allows, and hope they continue to do so in the future. This one of the very reason that I didnt get Maya, and am so glad I didnt now knowing what they have done since I got C4D. Dan
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Problem is there is no gain in missing a upgrade as your pay more for it 2 versions later by the way MAXON has worked out their pricing, and this is based on todays pricing.. Pay per year for MSA £540 , £1080 for two MSA years, or miss a version and upgrade two versions later to bring you up to date its £1296 at £648 per year plus you dont get Cinevercity. Basicly its keep with MSA or like you say stop at R20, but there is a problem in that also. If MAXON are upgrading Pro render in increments then whats to say if you stop at r20 that Pro renderer is fully fuctional? You may have to keep paying for years just to get a complete Pro renderer. It does pay to keep on the MSA, but Im not liking the way the latest blog has come across in context with the impeccable timing of r19. It feels to me this is a gentle reminder not just of the benifits of a MSA which there certainly is, but to give you perceived extra value against a less than average upgrade by mentioning things that we come to expect, and have become complacent too. Im not dead set of which ever way it turns out, its too easy to read into things when expectations are so high, and one cant help but look as the worse case scenario. I dont need Pro Renderer but appreciate C4D needs it to keep up to date, and some unlike me havent invested in a external renderer, but I am a paying customer who pays at the higher rate owning a Studio licence. I dont like to have half baked additions to software in which I have to pay for chunks of enhancements to get it fully functional, this was one reason I moved away from MODO, but dont think MAXON would do what Luxology did in the earlier days selling broken features, it does however put me on edge a little. All in all C4D regardless of this release is still the better value peice of software weighing up the alternitives, its just a shame Studio users have to foot the bill for gaining so little for it. Dan
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Great upgrade, cant wait to use the new features. Does that mean I get my old Trophies Back? Thats about the only thing Iv ever won on my life lol. Dan
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Its also worth mentioning that in Zbrush you can send all your views of your model to Photoshop, and paint in there and when its returned it puts that paint data directly onto a texture map if one is created before Zapplink. This means it dont matter about polypaint restrictions, however Zbrush can only go as high a 8k per uv tile in Zbrush which is fine for most things. The UDIM baking process is also automatic. I hope that when BP gets its Uv tools with it, evetualy it allows UDIMs, and a better projection painting process like Zbrush. Zbrush projection painting is very powerfull because you can manipulate the image prior to projecting such as scale, rotate, saturation, Hue, flip, and Nudge, which is like liquidfy in Photoshop. Dan
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What announcements? Dan
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Iv been modelling in C4D this week and global symmetry would make a huge difference to me. Having to crack open MODO to add extra loops, tweak geometry after doing my uvs makes my workflow non destructive unlike C4D. Also to be easily to export a uv template and work with UDIMS. Leaving verts behind? I shouldn't have to keep optimizing the mesh. If just the symmetry was sorted I'd save so much time having to switch apps. I realy do hope MAXON listen to all them suggestions that get emailed to them. It's the simple things that can make the biggest difference like naturaly wanting to copy n paste geometry into new mesh or layer, ctrl c and v is what I'm used to and do it constantly in other apps this needs steam lining as there is no point it breaking a common practice into buttons such as desolate to remove loops. Dan
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SSS wont make it in this release according to a post on this found over at CGSociety. Id like to see a skin shader and support for noise free hair, but I know the skin material wont be in this release. Id say this renderer at this stage is good for hard surface renders, for that reason like you into characters Im not too excited, more so when I use Vray which is ideal for characters as it has 3 choices for skin, and two hair materials. Dan