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Rectro

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Everything posted by Rectro

  1. Rectro

    Leaving C4D-Land.

    I havent watched it all, but I assume at close to 20min that includes UV mapping, texturing, and rendering? Dan
  2. Rectro

    Leaving C4D-Land.

    I will certainly give it a try end of this year. Im getting used to nodal systems more these days now Im using Natron (Nuke clone) I have been hitting some brick walls recently while on a bigger project in C4D. The view port has had some major slow downs, and have found many limitations with NLA motion clips that have lost me hours of work. R20 needs to be significant, and I dont mean shiny new features as such, but speed, more reliable dynamics. To elaborate on this a bit. I have long reeds as instances to hair. I went with this as I wanted wind to blow over 400 of them around a pond. By now we should have it so the geometry can self collide. Using forces hair to hair, Hair to surface takes such a huge hit that I was getting during cache 1 frame every 5 min. muscle self collision, jiggle with self collision to name a few. Im very happy with most of what C4D gives me, but iv had a taste this month of what can bring it down. Thanks, Dan
  3. Rectro

    Leaving C4D-Land.

    For me there is no other options. C4D ticks too many boxes that no other app can, so even if r20 isnt what I hoped it to be the worse case would be I stick with r20 and leave it at that and not bother to upgrade again. I know people using r10 still and they are doing just fine. I wouldn't take much notice of rumours. Houdini is way to complex for me, id be going backwards making life harder for myself, not easier even if the tools produce better outcomes. Dan
  4. Iv seen some awesome renders done in Redshift, but as of yet iv seen no decent skin shading which most render engines other than Arnold and Vray just cant do , but thats a small thing for majority of CG artists needs. Im still on a GTX 780 6GB card, getting old now but its still very good card. Dan
  5. If the next gen retails at the correct price, how long will it take till bit minners grab all these and push their prices up, and if that does happen then wouldnt the 1080 cards be in even higher demand if they did drop in price which would then put the demand back up, and the price to follow. Im fine with Vray, but the price increase of C4D and with the attention on its own GPU render engine I do wonder where my money is going. Dan
  6. Just going on toms hardware, I noticed when I went on this article, it appears the price of the cards in their test from amazon are updated live, and within a few seconds are updated, does this reflect the price increase from the time the article was posted Sep 2017 to now? Notice how the top gtx 1060 jumps from $281 to $392. Dan
  7. Im not fully up on the bitcoin mining thing, but what got my attention was the increase price of GPUs. It was at one point looking that GPU rendering was the way to go, but with the cost of high end GPUs some GTX 1080 close to £700 new, and selling second hand for £500 and higher I do wonder how things are going to turn out for Maxons implementation for Pro render. Iv always got my GPU seconds hand in order to get a higher end one at a reasonable price, but whats to say that now I wouldn't get a over used bitcoin used GPU thats been run all day long leaving it with a short life span. I cant even use Pro Render at all because my GPU is a old generation, and at the current prices its a very bad time to upgrade my GPU. Whats your views on this? http://uk.businessinsider.com/nvidia-gtx-1080-gpu-impossible-to-find-buy-because-of-bitcoin-2018-1 Dan
  8. If you have r19 then the work flow got a hell of a lot easier thanks to ablemic, and updated FBX. There was certainly a string of steps before, but now its just the case of animating character, export it as FBX, no MDD data needed. The figure imports into MD with all animation data. Making clothing, I mean proper clothing in MD is something that not in a million years would be done in C4D. There is a learning curve to MD but its used more and more in big game titles, and just simply works. Exporting you now use Alembic format. C4D now imports abc files with extra features, check them out in r19. Thats it. Watch my video on a quick run through. Dont dismiss Syflex, as that has alot of potential but your need to find out if its going to work for you.
  9. I had beta tested it a while back. The software works way faster than native C4D cloth, but I did note that should outside objects such as hands touch the cloth the hand will penetrate it and stick to it causing issues. Now this was quite a while back, so maybe this has been updated since then. If you want the best cloth for clothes then Marvelous Designer is the best IMHO, but not just because its fast, but its dedicated tools to make clothes which would otherwise take you a very, very long time to model. Also check out the forum, it may show updates and other info. It looks like the forum has had very little additions to it in a while? http://forums.cgsociety.org/forumdisplay.php?f=148 Contact Gerard at syflex and ask him for a demo version if there is one. Dan
  10. Rectro

    Navie Effex Gone?

    I had posted a thread dedicated to this very issue here, and its come up over there too.
  11. I found no 2.8 videos in that link other than Installation for Mac? As far as getting it to work in Windows 10, it worked first time for me. Follow the link that @ABMotion posted first, if you get no luck then Il upload my files. Dan
  12. I hope that a deal pops up then Il grab 2 years and forget about it, I wont be able to do it again. The way things are in the UK everything is outpacing the avg wage, many working class people having to go to food banks, that just says it all. Dan
  13. Yea it may have done back then also but it has gone up since r19. My last invoice was £540. If I add the MSA now its at £564 Dan
  14. Yes the open source competitors are certainly gaining momentum, and Im happy to see this, even Natron the alternative to Nuke is holding up for me quite well. Im not aware of any commercial alternatives offering low priced perpetual licences however, not in the full scope of what only 3ds Max, Maya, or C4D can do, MODO is a way off from a full featured 3D alternitive? Dan
  15. £626 instead of £540 bad timing for me. Of course its expected that with such a expensive app one should be making money so it should pay for itself, but at the end of the day you expect to be getting more in return, that puts higher expectations on r20 for sure. Before long the hobbyist will be pushed out altogether, things are just getting too expensive, and with the way its all heading it will end up everyone will be renting their software simply because your be forced to as the cheaper option. Im still on board with MAXON only because their competitors are taking bigger liberties, and that includes The Foundry with with their scheming methods to burn the pockets of their customers for so little in return, then add 50% penalty for every year a maintenance is missed. R20 is my pit stop, and I expect to see something significant for my money otherwise Im out the race, more so now my circumstances have changed drastically. For the character artist of course Maya is the way to go but too expensive to keep that up long term, so C4D is the next best thing, but I need to see MAXON giving Maya a bit of competition in the near future in these areas, and more so in areas that should already be on par with MODO Modelling. Dan
  16. This is all I could retrieve from the forum. https://web.archive.org/web/20170703234509/http://www.fluidsimulation.de/navie/index.php?content=community Dan
  17. You dont need 5 layers of spec, you need to change the Reflection angle from default while to a darker colour, this will bring the spec forward similar to when you bring the IOR up in value fore fresnel. In image before see how the wood grain now shows, and how the edge of the handle is highlighted. Dan
  18. Hi Your grey area on plate is caused by you having Luminocity on, you dont need this on unless you want the geometry to be a light source. GGX for the spec type is a nice one to use, and depending on what look you want will be how you set the metal up. For pure chrome, you need black diffuse, GGX, higher refraction works well. The environment counts for alot here. Add a dome light with a advance Bitmap shader in which you load a HDR image. This will make a good deal of difference. Always add a bevel on a hard surface edge, even if its only slight. In the real world there is no such thing as a perfect sharp edge, there is always a bevel even if slight. This bevel will add a edge for light to catch and make the image look more realistic. The plate is a mess. If it looks a mess when looking at its structure the chances are it will have some issues when rendering. As it so happends most of the middle surface is covered by the cut so you just got away with this. Saucer Modeling see image below. Overal you have done a nice job. Stick at it, each one you do will just getting better and better, and this is not a bad start at all. Dan
  19. Thanks for your reply and help. Being that I have never used any liquid sim before or this one, I rely heavy on the videos to learn it, but it seems its going to be a much harder learning curve for me without them presets. With Vray it supports OpenVDB, this should in theory support liquids as well, but havent a clue how to set it up. Thanks for the file, Im checking it out now.
  20. Hi guys. Iv got Navié Effex 2.8 the free release generously given by Samir recently, and am trying to get going with it. First of all as the official web site is gone I cant access no forum or info on this plugin other than videos, and the odd cached site pages. The videos show from the quick docked side menu that inside the nodes sub icon is loads of presets such as Single, Bodies, dynamics, grids, e.c.t, my nodes icon folder is empty? Maybe there has been some changes between 2.7 and 2.7 but I cant find liquid Mesh. It seems in v2.5 there was a change up, but it looks different to 2.8. I can see it has huge potential, and it would be a shame to walk away from it because I cant learn it. It anyone could also tell me how this nativly supports Vray, I assume some how vray can render volume from the particals without using a liquid mesher? Iv never done any liquid simulations so this is all new to me. Thanks, Dan
  21. I purchased Infinity Photo today as it lets me composite and do all my touch ups, edits, and filters in full 32bit, for that alone £38 is a give away. I will still use Photoshop for some things as I just know my way around it well. Dan
  22. Thank you @Igor, you have done a good job here, and am chuffed so many new members have joined, wish you better health for 2018. Thanks to all you guys that contribute, you know who you are . Dan
  23. Love it, great to see the hair and animation used like this, realy shows how its fully capable. I wonder what render engine they used? Dan
  24. Yea for fluids cant go wrong with Realflow, tried, tested and works as it should. I was going to get XP but evey question I ask never got a answer back either directly, or indirectly via a practical in use demo. Iv learnt from the past that on paper, or in theory dont always equate to production ready until I can see a production demo. Dan
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