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Mash

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Everything posted by Mash

  1. Actually, one more anecdote. I used to do corporate training too, mostly a 50/50 split of a single company hiring me to teach 1-5 members of staff or a training centre doing mixed open classes of up to 8 people. Either way, people would pay around £200 per person per day for these classes. These are 99% fine, no problem. What I also did though maybe once or twice a year was work for a training company that did EU-funded training sessions to update people's skills, mostly people getting into 3d for the first time coming from PS / AE or the occasional lightwave refugee. The difference here though is that they were 100% funded by some EU agency, so people could attend this course for free. All they had to do was sign up, pick a day, then turn up for a few days for completely free training. It was a shit show. The classroom had 12 workstations, every class was fully booked. At absolute best they would get 3-4 people turn up, with the other 8-9 workstations just being no-shows. People would turn up for the first day of the class, then not turn up for the other 3. People would miss the first 3 days, turn up for the last day, and expect to be caught up on the stuff they missed. People would bring in a project, and expect that I was going to just sit there and literally do the project for them; "i'll watch, thats how I learn" Oh and a final facepalm; being a giant EU funded money pit, they pissed your tax money up the wall in the most spectacular fashion. The workstation setup was absurd, every desk had dual 30" 16:10 apple monitors on it. I couldn't bloody see anyone for the entire course. Plus, did they grab a cheap/free educational licence of the software? Nope, all 12 machines had full commercial perpetual licences on them. After about 4 sessions of this I told them not to call me again. If you give away something of value, you'll just get piss-takers, time wasters and entitled people.
  2. Giving it away for free to deadbeats is what got him inundated with crappy messages. If you make a product and sell it, then the people you'll end up communicating with are more professional users. If you give it away for free then go check out reddit.com/r/choosingbeggars to see what kind of idiots you'll attract. We sold 10's of thousands of training videos, over the 15 or so years we had something like 80% of emails just to say thanks for making the video, 20% asking for help on a project they were making from the video and I think to the best of my knowledge we had like 2 complaints ever; 1 DVD got lost in the mail and the other was someone complaining his internet was too slow to download the video without timing out. Flip to our youtube channel for free stuff and we have message after message... Why haven't you updated this video to the latest version I know a better way to do the effect than you I can do this better in blender You breath too heavy I dont like the sound your lips make by the microphone You speak too slowly You go too fast .... Give something away for £0 and the value of the feedback you get will also be £0 Heck, go sell it to insydium and cash out. Never have to deal with another customer ever again
  3. Its a shame its gone. Its a shame people are dicks. But the guy completely dropped the ball on making the most of what he has. He makes an incredibly good, useful, valued tool that people want and use.... doesn't charge a penny for it, then complains he has no money and that high profile people are using it? ConfusedJackieChanMeme.jpg Add some more shapes, polish it off AND CHARGE MONEY FOR IT!. Advertise it, "As used on star trek discovery!", Sell premade texture packs for the ultra lazy. The mind boggles how you can hold a golden egg in your hand and do nothing with it.
  4. When every single programmer leaves an application, that's the death knell, there's no coming back from that. I loved the competitive nature of c4d vs lw vying for the top underdog status against maya and max, especially the over the top lw fanboys who would defend every fault the application had. But its been dead in the water for (checks calendar) 20 years now. Short of a miracle, it ain't coming back. For me, lightwave is up there in the hallowed halls of awesome software of time gone by along with Amiga's workbench OS, Softimage, paintshop pro and DPaint. But lets face it, its dead, no new owner is ever going to manage to catch up to where the competition is.
  5. If you cant do the basics, then how does that make it much more capable than c4d's system? The only shortcomings of c4ds take system from my experience is occasional bugginess (deleting a take can remove unrelated take data), confusing names for tools (lock overrides, wut?) and poor animation support.
  6. Light the scene? If you stick a product in a white room with white lights, its going to look pretty dull.
  7. Make 1-20 random greyscale values, this will take you seconds. then right click the gradient and keep hitting "double knots" to multiply how many are there. then finish with a right click and "distribute knots" to evenly spread them out.
  8. The answer is always, it depends how close youre going to get. it depends how well lit the shot will be, it depends what res youre rendering to. For a generic object in a room, I would take a gradient, set it to circular, then throw in a ton of random greyscale values to make random concentric rings. then either bump, material displace, or displace deformer. Then smush it a bit with an ffd for the imperfections. Then final noise bump over the top for undulations
  9. 100000% yes for every reason under the sun. You're rendering to an mp4 video, theres a crash or powercut... all your rendering is lost in a corrupt mp4 file You render for hours or days, then realise the compression is too high and the image quality is ruined You render for days, then realise c4d is 1-2 frames lagged with its animation as the movement happens after the audio hits, so the entire video looks out of sync Basically, unless its a quick 5 minute test render, always render to image sequences, virtually no exceptions.
  10. Object mode is probably what you want 99% of the time. Unfortunately c4d's first person "camera" mode tends to get stuck when zooming so I've personally mostly written it off. You can fix it for a while by hovering your mouse over an object in front of you and pressing the insert key twice, but after a while it just gets stuck again.
  11. Im not quite following, what is scale camera? Cameras can be moved and rotated, what are you expecting to happen when you scale a camera? Are we talking dollying or optical focal length zoom?
  12. If I had to guess, c4d's support for .mov probably hasn't been touched for a decade or two, as it isnt a format many people would choose to render to. Chances are prores was added to quicktime after c4d's mov support was updated, so its just making an alpha channel movie to be safe as the codebase hasnt been told how to handle prores. Maybe.
  13. I dont have an answer for your question, I havent rendered into .mov for 2 decades. I'd strongly consider moving the exr or png sequences
  14. 1 pixel blur, reprocess the images, cloaking system defeated. Another source or publisher puts the images on their gallery, cloak defeated. AI programmers find a simple way around it, cloak defeated. This will all be as effective as the loading screen on a 1970's pacman arcade game telling you the FBI says not to do drugs.
  15. 4090 + 2080 on a 850w psu might be a bit close. Aim for 1000+
  16. Or just move to a render engine that doesn't kill your system whilst its in use. I use after effects, photoshop, premiere and continue working in c4d whilst octane renders all on a single card every day.
  17. A 3070 is currently £500, has 8 GB and has an octane bench score of ~400 A 3090 has currently £1000. has 24 GB and has an octanebench score of ~700 Considering OS and 3d app overhead, you're really looking at 4gb of usable gpu memory vs 20gb. By the time you consider redshift inefficiencies and the overheard of sending data to 2 cards, they will be about the same speed. But the 3090 will have significantly more capability for larger projects and will last you longer.
  18. Yeah a bit backwards there; every computer hardware and software company made a fortune during covid. Suddenly everyone needed new workstations and software suites so they could work from home.
  19. Well, All I'd suggest is turning off all SDS and instead apply an octane tag with SDS. SDS at octane render time is basically free as far as memory goes so there's no need to mess around with distance-based tricks. Just leave everything at the base resolution in the c4d editor and let the octane tag handle smoothing everything regardless of distance.
  20. Generally it follows exactly what the final rendering will look like so the picture viewer and live view match. You can use the solo mode to quickly get rid of stuff from the live view. For subdivisions, there's the option to not use c4d's SDS, instead you can add an octane tag to an object and use the octane SDS to use a specific level of smoothness.
  21. What is it thats different? are we just talking object subdivision levels?
  22. You were all annoyed when they got rid of the cheaper C4D Go, Broadcast and Art editions, well now they're basically back! Everyone rejoice!, Maxon are listening to their userbase and doing exactly what they asked for! I strongly suspect the number of users who will be pissed off by this move and will go find another app, is greater than the number of users they will get to upgrade to the full One bundle.
  23. First step is always remove plugins and see if it still happens. If so, you have an answer. This much ram could only legitimately be used up by some sort of particle/fluid system.
  24. Well... you're either making it in 3D, and then we can help, or you're drawing a fake one in photoshop/illustrator; In which case that's not really a topic anyone here is going to spend the time to walk you through step by step.
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