Jump to content

Mash

Registered Member
  • Posts

    652
  • Joined

  • Last visited

  • Days Won

    47

Everything posted by Mash

  1. One thing people need to keep in mind, is that different parts of the world have taken different paths. It may very well be that you're in industry X, and all your friends use the same software in industry X, but jump over to europe, Japan, China, south america and you may suddenly find you're a fish out of water and very few people use the same software you do.
  2. Im not sure how it all played out for you, but in general when I do a job for someone I tend to do the entire thing and deliver, then send an invoice for payment at the very end. Only jobs that last over a month tend to get billed along the way.
  3. If c4d says your serial has expired, then you've either entered your temporary serial numbers and need to now enter the full final numbers you will have been given, or your serial numbers have been added to Blackbeard's list of dodgy numbers and will no longer function, me heartie.
  4. r20 is completely standalone and has nothing to do with the new online licensing system
  5. I would never overclock a gpu for rendering, there is so little speed to be gained, many cards are already 99% up against their thermal and power limits at stock. I always laugh when I see "Super OC edition" gpus released, where they bump the clock speed from 1720MHz to 1760MHz as if it matters. Re: The POSCAP issue, well it sort of is and isn't a driver problem. Yes they have fixed the problem in a driver update, but that is a software fix to a hardware problem as far as I have read. If my car engine explodes from overheating, they could still issue a software fix to prevent it from being allowed to rev high enough to break.
  6. When you launch c4d, hold down ctrl + shift until it loads. This suppresses the opengl hardware system.
  7. Perpetual licence owners have skipped R22, 'tis a silly number anyway. R23 is available for you to upgrade to.
  8. Which edition of c4d are you trying to run? the full app, TR server or are you intending to run the CLI?
  9. Just a thought on prices for people to consider; I don't know what the future plans are, but currently you can upgrade from R20 to R23 for a single regular upgrade price. Back in the day many people would skip 1-2 versions of photoshop and just upgrade every 2-3 years for the same price. *IF* MAXON's current pricing sticks around then this could be a viable option for many people, just skip every other upgrade, effectively bringing the upgrade price to less than the MSA; so long as you don't mind skipping the odd version.
  10. A good picture from Jonmoore. I would call the current implementation V0.5, it really is just a "hey look how fast and powerful stuff is about to get" release. The object manager for 95% of users with a happy friendly rainbow interface is being worked on and I suspect it will be with us for the next release but perhaps still not 100% ready for prime time usage as a LOT of other parts of C4D need to be tied in and updated to make it a full replacement. The openGL display of nodes is currently barebones, just the absolute basics so you can see what you're doing; the proper feedback and interaction widgets will come soon enough. Node colours are currently hardcoded, they'll need to go through the full prefs integration and localisation process if they are to be exposed. Editing values directly in the node has already been requested a few times, not sure if they will be taking that route though, we'll see.
  11. Basically, yes. The Neutron node system is the basis for all new features going forwards. In its current state though it isn't something most people will want to use directly; it is super powerful but like any node system, not the kind of interface everyone would enjoy using. The next step to be taken is to create a new object manager which acts as a much more friendly, day to day interface for the nodes which should look much more familiar. When everything is in place, you will be able to choose to continue your c4d life with a new object manager, benefiting from the huge speed increase and all the new user-created assets that will hopefully come from this. Or, as and when you desire, you will be able to open objects up and dive into the node system when you need more power. The speed increase will vary from scene to scene, but the biggest gains will be in projects with large numbers of things, ie. objects, tags, keyframes, clones etc. These projects have always been held back by c4d's object manager implementation. If a project is held back by physics sims, then don't expect any speed improvements at all, that would need a new physics engine to help there. However some test projects are showing 10x speed increases in viewport performance, others are showing 1000x improvements. In fact depending on viewport settings and how well the new viewport turns out, some projects are showing north of 10,000x speed bumps in terms of handling large numbers of objects. How well this all translates into real world performance will need to be seen, but what this all represents is the upcoming removal of c4d's biggest bottleneck. You'll be able to have a go yourself in the next release, but expect another release or two after that before it is well enough supported by render engines, plugins and internal c4d features before you'd want to start using it in live commercial jobs.
  12. Mash

    Odd Silence

    I'll be interested to see what people make of the morning session
  13. Locked in a house with a ton of spare time? wow! Me too! Have a free introduction to Octane 2020 video: https://www.youtube.com/watch?v=O-Q56er2aQ8 If you want more there's 5.5 hours hours in total here https://www.3dfluff.com/video/octane2020/ Use the code "toiletroll" for 25% off this week.
  14. Not sure I've removed anything recently. I do occasionally remove a product when it becomes too old for current versions of C4D, but that's usually a good 5 years or so in most cases. What was the general content of the video? my youtube videos tend to deal with more specific topics like that. Maybe it was this one?
  15. The code will only work with my own 3D fluff videos for now, im afraid I can't extend the offer to other creators' videos. Might be worth getting in contact with Luxx directly and asking if they have any offers on.
  16. 20 years ago I started out with Cinema 4D, a few years later I would found 3D Fluff with Janine Pauke so that we could start producing training videos, that makes it some 16 or so years of teaching Cinema 4D either in person or through our many free and paid tutorials. Well, the time has come for a bit of a change. 3D Fluff won't be going anywhere but new videos will be on hold for the foreseeable future as I concentrate on my new motion graphics artist role at BoxFX. I would like to say that I would be making some new content in my spare time but I suspect that will be taken up with planning a wedding for next year! So for a bit of a blow out sale, I have decided to make all of the 3D Fluff video content 80% off for the next few weeks. Just enter the code "congrats" when prompted for a voucher code. https://www.3dfluff.com/video/ I will probably be back at some point in the future and will still reply to emails when I have time, but for now, I hope you have all enjoyed our videos and I thank you all for your time and support over the years.
  17. Does anyone know a C4D trainer near London by any chance? Or someone decently competent with C4D that wants to get into freelance training work? Drop me a line, mash@3dfluff.com
  18. I think you're missing the product link
  19. Regarding the node system and radeon pro render. I think MAXON made the right choice here. AR and physical account for >50% of the engines used by c4d users, pro render doesn't even hit half a percent, making it work with the least used render engine c4d has first would have been a huge mistake (and before you say it, no, a node editor for pro render is pretty low on the list of reasons why you might not use it, pro render is still heavily being developed, it will take some more time before it is good enough to be considered the defacto c4d render engine.) The people working on c4d's pro render integration were already working flat out to get the motion blur, sss and out of core memory system done for R20, there simply wasn't any scope for them to switch the entire material system in a single release on top of the other changes. Finally, the best route is to make one single unified SDK for all third party engines to use so they can make use of c4d's node interface. That part won't be ready for some time, but when it is, pro render will likely use it just as all the other third party render engines would. Nodes for pro render will come in time, but first they have bigger fish to fry.
  20. I've tried every app there is, mac and pc. With the other apps, keep in mind they all tend to record in 4:2:2 lossy formats such as .mp4. In short, all the strong colours such as the RGB axis will turn all pixelated, and everything will get slightly softer from the general compression. Camtasia record in full lossless 4:4:4 and will even export a decent sized 4:4:4 mp4 video, so generally it keeps the highest quality throughout. The bundled editor is very basic, but it gets the job done so long as youre happy with simple editing and basic effects. imho its the best windows option. For mac, I would point people towards Screenflow: https://www.telestream.net/screenflow/store.asp The recording is very smooth and the editor works great. The mp4 output isn't as good as Camtasia (larger files, slightly lower quality) but if youre just uploading to youtube or vimeo then theres not much difference. As for this $20 deal, go for it. The last 2-3 Camtasia updates have given virtually nothing of any value, just stick with the older version.
  21. You need to consider release and development schedules. At this point, R20 is finished outside of bugfixing, development on R21 has already started. The next few months are for the manuals to be written, tutorials recorded and webpages crafted before release at the end of the year. So sure, they're leaving a few months before release, but in reality their work is done, at this point the rest of the work to do is a formality. Also keep in mind, although there is a handover deadline for when the new guy takes over, there has been and will continue to be a handover phase where the old guard are helping the new guy get settled. As for why all three at once, well that's easy, there's one contract. Probably it's best to think of all three as a single act. If Penn and Teller are hired to do a job, should Penn or Teller leave, the contract is void and the venue probably doesn't want to have the show done by one half of a double act. This is something the 3 bosses have discussed and chosen to do.
  22. This card has nothing to do with bitcoin mining, its grossly poor value for money. Its just a super fast gpu for whoever needs the fastest card available. In a nutshell, you'd have to either be mad, or have super specific requirements to buy this card.
  23. The new Modern Exteriors video is 80% edited, looking like we'll have about 6.5 hours when everything is finished. Hopefully it will be available later this week.

    editmodext.jpg

  24. New blog started today, go have a look at the latest blog entries to check out my new free Cinema 4D tutorials :)

  25. New video for everyone, how to use Cinema's pretty decent hair system :)
×
×
  • Create New...