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Everything posted by Mash
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So.... Bios reflashed and resetup, harddrive bootloader converted from MBR to GPT, bios security settings now both enabled, and windows 11 image downloaded to a usb stick... I'll wait for the weekend so if it all goes wrong I have a chance to fix my work machine.
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Upgrading requires me to reflash my motherboard, reformat my harddrive with a new boot loader, enable two bios security settings which somehow only want to let me enable one at a time.... I'll wait I think.
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Until it is usable or until it has actually replaced the object manager as the best way to work? Looking back at how long it has taken and where we are now, I would estimate 2023 until it is usable in ral work. As for a complete replacement, ie. it fully works with sculpting, physics, mograph, hair, animation etc. 2025 is my guess.
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Ok, a few bits jump out straight away: The handles on the fridge are facetted, you can see lines along them. This object is either missing a phong tag or it has some odd settings. The fridge also has a very odd texture to it, like it is made from the same cheap beaten metal of air conditioning air vents, same for the ring on the ceiling. The lighting in the room is bright burning sunshine glaring through the window, but the view out of the window is a dark cloudy day in a city? Everything outside should be burnt out white and impossible to see.
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Literally the opposite is true. Wrecking all the existing training was the single biggest reason going against the UI changes during development. But, in the end it was decided that a better layout where useful tools are more visible (left side) and objects are nearer the object manager (right side) would help C4D in the long term. I'm not a fan of the top toolbar, but hey, 2 out of 3 isn't too bad.
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Yes, but did they get new icons?
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cgsociety / cgtalk should be studied in university classes as a lesson on how to destroy a perfectly functioning community.
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The only thing I use camtasia for is the capturing, the editing software part of it is pretty bad. The problem most capture software has is that it will only record lossy compressed video where all strong colours get nuked by the chroma sub sampling. Camtasias tscc codec gets you much better UI captures, but suffers when trying to capture moving video so I'd just add them back in afterwards.
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I suspect they had a much easier time with xparticles compared to the rest given XP fills a huge gaping hole in c4d which no other plugin really does. Render engines, water and smoke sims however have much more competition and it will be more difficult to gain traction. By making a single bundle, people will be more likely to say to themselves "well, I've already got this smoke sim app anyway, maybe I'll just use that". Certainly Im not sure I'd bother with realflow or turbulence fd if I already had the fused package. Cycles though will have a hard time regardless, there's just so many decent engines which are quite entrenched.
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I completely agree there should be a lower price point version of c4d, but I understand it is tricky to segment your product when you've just spent the last few years specifically getting rid of the lower priced version (Go, bodypaint, art, xl.. am I missing any?) Whilst the competition does have low priced indie versions, they also charge twice the price for a full commercial license. Yes, redshift should be the standard c4d render engine, its starting to get a bit silly at this point still having standard/physical render as the built in choice. xparticles. I would also love to see c4d's particle system get a massive overhaul. The standard particle tools are laughably outdated at this point and thinking particles has been virtually unusable since the day it was added. Problem is, why would insydium sell their main product to someone else? I'd be surprised if Maxon would ever offer enough to get them to hand it over let alone get them back in to continue working on it.
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Houdini = $1995 / year rent Maya = $1700 / year rent Max = $1700 / year rent Modo = $750 / year rent C4D = $719 / year rent So by other options you mean blender?
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It is how it has been for quite a while now. R21 was a full september release with perpetual licences, 22 was subscription-only. 23 was a full release, 24 was subscription-only, 25 will be a full release probably around september like the last 2 decades. The redshift rep said the maxon merger wont change any plans. Maybe they were right, maybe they were planning to go subscription-only in 2021 regardless of the buyout. I use R20 for my day to day work because the studio i'm at hasn't seen any reason to upgrade, but I also have 24. Who cares about the letter that a marketing department stuck in front of the number?
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The differences are more or less a lack of access to the realtime online features. ie the live database of readymade materials and the ability to use their cloud rendering services. A bit like Maxon making cineversity only for subscribers.
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The difference though is that octanes rental model is very appealing. £14 per month for a 2 gpu licence. Redshift is £24 per month for the c4d-only version
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They still release a full version once a year you can upgrade to, but they also started added an extra 6 monthly version for subscription users only. This means no, you cannot buy R24, but will be able to buy R25 and future odd-numbered versions
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I get most free stuff from grabcad.com especially if its standard items like screws, brackets etc. For cheap and crappy free stuff theres archive3d.net. Low quality but free for background quality items. Turbosquid is the goto for quality bits though.
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Are they really?... Xpresso is a basic, easy, clear piping of position X into position Y that mortals can comprehend. Scenes nodes is.... decomposing a global matrix, splitting a matrix into individual vectors, swapping the x vector into a y vector, combining the xyz values into a vector then recomposing the vectors into a matrix before feeding it into the sphere and finally sending the op output back into the scene.
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Are they?... I just gave myself the simple task of making the X movement of a cube control the Y movement of a sphere. I can do this with 'set driver' in 5 seconds. I can do this manually in xpresso nodes in 20 seconds So far I've spent far longer than I'd like to admit in scene nodes and haven't yet worked out how to do it. I agree that xpresso is dead and shouldn't be further developed, but please, let's not pretend scene nodes is a clean upgrade from xpresso.
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Hey there. Just curious what your general reasons are for switching? Something c4d is doing right or something modo is doing wrong?
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To be brutally honest, theres really nothing significant youre missing from r20 to r24. Obviously its nice to use the latest and greatest, but R20 has 99% of the tools you need. Same render engine, same physics, same ui, you wont be missing much
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Any version since subscriptions began (r22?) will stop working. Your older r20/21 perma licences should still work.
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Location: UK preferred, open to world-wide applications. Based in UK St Albans office or work from home remotely. You will need to be available 9:00 - 5:30 UK time. Us: BoxFX, a UK studio which produces digital content for a range of clients, specialising in the technology sector. Producing 3D animated videos for clients, high quality stills for print, filming video shoots, creating presentations etc. https://www.boxfx.co.uk/work You: Experienced with Cinema 4D animation and able to take a job from concept and design, through production, to final delivery to the client. Experience with octane and xparticles a plus but not mandatory. A basic knowledge of industry standard apps is expected, PS, AE, PR, AI etc Education: We don't care, just be good at what you do. Requirements: A decent broadband connection if remote working, a lot of data will be getting pushed around. The occasional late night, it happens rarely but sometimes an important job needs a last minute push. Fluent spoken english. Pay: £25,000 - £35,000 depending on how much we need to hold your hand Contact: Drop me a line at matthew.oneill@boxfx.co.uk if you are interrested.
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Takes save me literally hours of time every single day. If you don't need them then fair enough, but if you haven't looked into them then I strongly suggest you do. Sculpting is also a great set of tools. No, it isn't zbrush but its still a very useful and solid set of modelling tools. Reflectance channel, yeah fair enough, not the best interface and the render engine can't really cope with them.
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Assuming by 'artworker' you are competent with photoshop and illustrator to some degree, in your position I would be looking for a position which involves doing 2D work in those programs but where there is also opportunity to do 3D. Then, as you get better at it, you can take on more and more of those jobs. For example I worked about 18 years freelance in London doing 3D for a whole range of agencies and such, but I recently took a full time position at a studio with ~4 artists; there is a range of work from doing websites, working up company logos, editing after effects videos and powerpoint presentations, through to projects with 100's of 3D stills and 1-5 minute 3D animations. Just with the 4 of us, there is opportunity to do jobs which play to our individual strengths and experiences when where snowed under, or if its not too busy branch out into jobs which will let us stretch our legs a bit. As a 3D guy this has allowed me personally to spend significantly more time in after effects, photoshop and so on compared to just the usual 3D tools I tended to use day to day when I was known as a 3D freelancer. I guess ive done what you want to do, but backwards. 3D to 2D. I think the key thing is, you will have a very hard time getting freelance work as a 3D guy when you dont have that much experience. Youll probably be much better off finding a fulltime position in a place which does things youre good at, and also does work which you aspire to do. PS. Watch out for the root beer.