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Mash

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Mash last won the day on October 21

Mash had the most liked content!

About Mash

  • Birthday 09/21/1981

Profile Information

HW | SW Information

  • DCC
    C4D
  • Renderer
    Octane
  • OS
    Windows 11
  • CPU
    Ryzen 5950x
  • GPU
    GeForce 4090

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Mash's Achievements

  1. Which is ironic because that same decision is what crippled lightwave's development and adoption, to the degree that they never put the modelling and animation tools into a single app.
  2. We cant help without seeing your settings. Edit > preferences > renderer > redshift
  3. run DDU https://www.guru3d.com/download/display-driver-uninstaller-download/ install latest studio driver https://www.nvidia.com/en-gb/geforce/drivers/results/232943/
  4. Mash

    Mash 2024 work

    Grab a used Aeron from a company liquidation, theres always loads of them around.
  5. You need to keep some things in mind when working with metals. The light you shine on them wont broadly be seen from the side you shine it on. What I mean is, metals are mirrors, they bounce light. If you have a flat metal surface, dont place the light near the camera light a flashlight because it will hit the metal and bounce away into space. Instead place the lights behind the object so when they bounce off the metal, the bounced light hits the camera. Dont put the lights where the blue light is because you think it will light up the side you are looking at. All the blue light will ricochet off the metal and fly away. Place the light where the red light is so that the light bounces off the metal and reaches the camera.
  6. Mash

    Mash 2024 work

    Figured I haven't posted any recent work here for a while so here's a few of my better recent videos. The ones at the top are more fun as we've been given more freedom creatively to do what we think is best rather than taking orders from the suits with excel spreadsheets. All productions are 4-7 days of work. c4d 2024, octane 2023, rendering on 10x geforce 4090 cards. Not much in terms of post work, we tend to get it 95% there in-render, mostly just brightness, contrast and saturation changes. Plus a few lens flares on the top video.
  7. The dome light projects a panoramic image down onto your scene, you MUST add an hdr image into the dome light or it will do nothing. Attached rslight.zip
  8. This is the exact same problem as from your other thread a few weeks ago. Stop using portal lights, they are only for using outdoor sunlight passing through glass windows, don't use them for anything else. You have a giant light which is set 10 EV stops higher than default. This makes it 1000x brighter than normal. Even a dark metal will look bright grey if flooded with a 1000x strength light. You need a simple starting point. Delete your lights and the sky. Add a Redshift dome light. Then in the settings load in any hdr panorama. This will give you a decent starting point for lighting the scene.
  9. Theres either a bug or a cap somewhere. I got 150gb into the full 3tb library but all downloads now just fail. IF anyone else manages to get the whole thing... do let me know.
  10. Ironically I once went to advertise 3D Fluff tutorials in the magazine but had the advert rejected because the advert was deemed too likely to make the reader think there was a printing problem with the magazine. It was a completely blank white space with "3dfluff.com" in the middle in a size 11 font. That was the £900 which would have saved the magazine, you fools!
  11. Agreed. Either keep using the older version you still have or time to pick a new render engine. Standard is being wound down and no new updates or likely plugins will be made for it now that redshift is the new default engine.
  12. Rendering 3D room interiors where most of the light comes through a glass window is difficult for most render engines. For technical reasons I won't bore you with, they tend to make very noisy grainy images which take ages to render properly. Portal lights are a special type of light designed to solve this slow rendering problem. If you want a simple explanation; the more of the lighting which happens on the first bounce, the easier it is to render. So If a light directly hits an object, it will render cleanly and quickly. The more the light bounces and bends before it reaches its destination, the slower the rendering will be. So for sunlight coming in through a window, the light bends once when it enters the glass, again when it leaves the glass, and so its only the third bounce of light which actually reaches the room. For the light which hits the ceiling, thats another bounce as it reflects off the floor, so the ceiling in the room will be very grainy. To be honest, you probably won't need to worry about them until much later on, for now just stick with the simpler lights at the top of the light menu
  13. Mash

    import ai file

    Seems the new AI importer is choking on the file. Open the file in Illustrator, save it with a new name and in the save window, set the file format to illustrator 8. Now in C4D, use the main File > Open command to load the file and it will use the older code, this appears to work fine.
  14. You have no light in your project, you have nothing but darkness. "Portal lights" are designed for creating light through glass windows, dont use them to light your scene. Either use an area light, or a point light, or spot light, or dome light. Anything except a portal light.
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