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bentraje

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Everything posted by bentraje

  1. My reply would be totally but off, but regarding this "Normals, Bump, Specular, Diffuse, and AO." Just did a quick search and also on my personal experience, how would you go about applying AO map in a C4D Material?
  2. Good to know. Still waiting for @3D-Pangel to choose for a scene :)
  3. Before this misleads you, this is not "official" forum challenge but rather a crowd/member sourced one. There will probably no price except bragging rights :) The goal is of course to learn in the process a long the way. Not yet final but this comes to mind. (1) Two settings, day light and night time lit scene (2) textures can be procedural or baked (image) (3) Use Cinema4D in the process, but not strictly all C4D. (i.e. You can use Substance/Mari in texturing). Alternatively, we can lift the rules made by the lighting challenge in the previous link I posted. Let me know what you think.
  4. Cool! I guess, we are waiting for @3D-Pangel and we are good to go. :)
  5. We can start at July. Basically, we all need to have the same model/scene to be lit/textured. You can pick whatever scene you want, I'm fine by it :)
  6. We can do this in at least one month time. Do you think its feasible in your end? We did it before with Character Modelling. Do you want to tag along @Cerbera?
  7. I actually do that @3D-Pangel. Taking someone's model and texture and lighting it. BTW, are you open to a challenge? Would like to have a shading/lighting challenge. We can get the assets from here http://www.3drender.com/challenges/ Let me know if you are interested.
  8. ^I thought that it was under development? But it integrates in C4D much tighter that would be great. I mean non-commercial license is free. Have you used RIS?
  9. Looking great. This time in keyshot?
  10. Nice looking render! :)
  11. C4D only utilizes all cores when rendering. Apart from that, most, if not all, uses single core processing.
  12. Soooooooooo cool. Just a had look at your sets. Just wondering, how long did it take you to model the character (including accessories)?
  13. bentraje

    Superhero

    Cool! Thanks for sharing your process. Modelling/Sculpting a mesh really takes my time.
  14. bentraje

    Superhero

    Just wondering, how long did it take you to do the modelling/sculpting/retopo?
  15. bentraje

    Superhero

    Looking good! The character actually reminds me of one of the rigs of ianimate.
  16. bentraje

    Superhero

    Looks slick! May we see the wire? BTW, that hand shape is such a pain to place your joints on. Good luck with that!
  17. Epic as always! :) Just wondering did you model it by eye or do you have any reference for the dimensions?
  18. This might also help https://www.youtube.com/watch?v=RJl7s1XwlEE So cool. I never thought metaballs could work!
  19. Sorry if this does not help at all, but I gave up with the Metaball with these kind of modelling project. For this project, I'd rather have a basic sculpt in Zbrush and texture it in Cinema4D as what I did below.
  20. Finally! https://www.cineversity.com/vidplaylist/nab_2017_rewind/
  21. This is soooooo amazing. Although I doubt I understand a thing about those technical papers. Hahaha
  22. Looks interesting. Is the Instalight a plug-in for Cinema4D?
  23. Same question. Does the plug-in allow tearing?
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