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bentraje

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Everything posted by bentraje

  1. Cool! Looking forward what you can do in the next 6 months. Been trying to this actually on and off for several months and it is just darn so hard. The problem is not my technical proficiency with the software (although knowing a good topology is still fundamental), the thing that concerns me is "developing the eye". You know the part where you know about proportion about the muscle and the such. So what I usually do before my exercise is to draw the characters first on paper. (front and side view) Get the proportions right and the basics. Then I go to the computer and model things out. Just doing it in pencil and paper forces you to think just really the basics. But that just me! By my count, I already modelled around 15-ish body figures and they all look like sh*t. But hopefully, I'll get there. And yes, also, I need to get back to animating. Good luck mate!
  2. "from greyscalegorilla" do you mind giving away the reference? Can't seem to find a link. @TP Keep it up mate! Hope to see you more around the forums :) Wait after rummaging, I guess I found it. Hahaha. Might take a look at it sometime. Thanks! https://greyscalegorilla.com/tutorials/learn-cinema-4d-intro-to-cinema-4d-tutorial-series/
  3. Yea. Also interested! But when's the deadline? Hopefully it is not too tight.
  4. bentraje

    Demon Fighter

    Sweeeet! How long did it take you to recreate the image?
  5. Hi Bob Just wondering what type of texture did you use for the basket? just a generic wood? (I really have no luck against materials).
  6. No worries mate! Also just want to clarify, every user has a maximum attachment allowed. Is uploading to the gallery also reduces the allotted attachment?
  7. Whenever I click the gallery, it says page not found. ?
  8. @SIgor Hi. This is totally random. But is it also possible to add a feature in the forum to delete attachments in multiple selection? Correct me if I'm wrong but currently, deletion of attachments is only for individual basis.
  9. Looking forward to the coming year! Hopefully more forum challenges also! :)
  10. Looking forward. I badly want to make a pagoda for a very long time now.
  11. Maybe make it a tighter video. I reckon you can make a 1 minute or less video out of your content.
  12. Merry Christmas! I hope I get to make a full animation short film by next year. Of course, I'd have to let go my current day job which I will this May next year. I'm sooooo excited :)
  13. In addition to what has been said above, I think it is really relevant that you can charge per hourly rate if you properly estimate how long you're going to take a project. I meant no offense but 2 months for C4D usage is quite low for an experience, unless maybe you have already been with 3D for quite a while now. I'm speaking for experience. Way back when, I initially charged per hourly rate and pitched a duration. It turned out my offer was too optimistic for my skill set. I ended up doing twice or so for my offered hours. (Although to mitigate I still charged for example 4 hours instead of doing it for 8 hours Hahaha). My point is if this is your first time or you feel unsure, try having a modest fixed rate. Plus, it gives a better estimate to the client. Also, don't forget to negotiate for REVISIONS! You certainly don't want to have unlimited revisions.
  14. Thanks for the reply! This is really what I want to have achieve in a near long term. "now I don't even have to think about counting frames to get the timing right, t's very natural to me." At the moment, I just can't tell what "feels" right.
  15. @CApruzzese It took me a while to see this since our office does not allow streaming site. Good going. Also plan to make a short film character animation but it'll probably take for another 6 months since I'm still learning. Just wondering, how were you able to learn character animation?
  16. Really? Thanks for the heads up. I almost used it in my recent project. I was just so lazy to install the plug-in that I ended up doing manual tweaking.
  17. Thanks for sharing @Cerbera and thanks for the effort @turboniko! Appreciate it a lot!
  18. You're not too late. I bet you'd even finish your model way ahead of mine. Keep it up! (:
  19. "overal colour bears the most importance". Thanks for the heads up. I actually leave it as it is. I mean I don't put the image map to it. I only put the image map on the sub surface and scatter channels. "The diffuse colour stops light penetrating so yes it holds back the SSS effect which can be nice to give a bit of contrast back." Thanks for confirming that. "To note if your model is not real world scale, you should use the scale parameter," I think my model is in real world scale. I modeled it along side a full-sized body to keep my scale in check. Oh by the way, is there like a rough rule for skin shader's scatter radius? For instance, a 40cm wide head should have a 10% scatter radius (or 4cm).
  20. Yes, the it has the ability to use alpha. I'm not sure about the spray type nozzle though. I'll try it again next time I get the time and see how the alpha works. Basically, the "pores brush" is based on an alpha image.
  21. Also, is it safe to say that when you manually painted a skin map of your head, YOU DON'T NEED TO MIND THE COLOR OF THE OVERALL COLOR, SUBSURFACE COLOR AND SCATTER COLOR. What I meant is the manually painted map OVERRIDES all the existing color? Also, about hierarchy of the colors. Is it safe to say that the overall color has the ORIGINAL MANUALLY PAINTED MAP. The SUBSURFACE COLOR has the DARKER MANUALLY PAINTED MAP. The SCATTER COLOR is the REDER MANUALLY PAINTED MAP? About the diffuse color, it's only use is to cancel out the SSS right? I mean if you put it to 100% it's like there is no SSS in effect? P.S. This SSS Skin is really killing me. Hahahaha
  22. @Rectro Thanks for the reply. Still working out with the bumps for the skin. But generally how do you create the bumps (not the wrinkles but I guess the pores or something like that). I sculpted with the default pores brush from the content browser but it doesn't really look good or i'm using the brush wrong.
  23. @Rectro Hi Dan. Sorry to bother you again with this topic but I was doing skin tests and I noticed something is really off. Then it took me a while to figure it out that I don't have bump maps. My question is how do you create the bump maps for the skins? Is it procedural? If so, are there any preferred type of noise to be used? Thank you.
  24. ^Well yea but since HDRI is mostly used for lighting, I guess using it as a light reference, is not too misleading. Anyway, I stand corrected. Yes, it is the GI that takes time not the HDRI but then again most people use HDRI with GI :)
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