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bentraje

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Everything posted by bentraje

  1. @ABMotion Thanks for the link. RE: Srek, I'm still not sure. I still have to verify the rotation parameters. But the Position setting is what exactly what I want. RE: from above. Here is the file to illustrate the problem with that set-up. The child should rotate within its own axis rather than the parent. So hopefully you can see now why I wanted this equation Existing Object's PSR (A) + Arbitrary Variable Amount (B)= New Object's PSR (C). The equation above does not take bias against the pivot point unlike the normal Parent/Child hierarchy.
  2. @ABMotion RE: "Why not move the Cube by 5 in Attributes Manager?" I certainly can, but I am driving that Arbitrary Node with a variable. Not just by 5. That is only for representation for simplicty. What is the action you're wanting to use to move it by 5? I want to move Object B by 5 and have Object A by the same amount. Why not use hierarchy? I cannot. Why not use constraint? I cannot. I need it thru expresso. Now come to think of it, in summary it is like doing Parenting but through Nodes. Is that possible? P.S. Sorry if this confuses. Should have explained it much better but I guess the Parenting but through Nodes should clarify.
  3. RE: Trying to achieve. I'm doing a facial rig that have multiple pose morphs and multiple joints within that morphs. With controls that does not reside with its controlled joints. It's somewhat complicated. So the illustration file is really the clearest I can provide. With your solution, when I scrub the timeline, the Cube moves. (That was the problem earlier. When I try to change something, any change, frame or a simple click, the cube moves. It should not). It should only be incremented by an arbitrary amount (in this case 5). Regardless of what frame I am in. So in your question, Do you want A to increment by 5 only one time? Yes, in one time only unless I change the arbitrary amount. Is that possible?
  4. @ABMotion For better illustration, here is a video of the problem https://www.dropbox.com/s/g9i29v3vhwv5z34/c4d044_loopingProblem.mp4?dl=0 And the project file https://www.dropbox.com/s/708kq7x9vyoveso/c4d044_loopingProblem.c4d?dl=0
  5. Thanks @ABmotion for your response. Yes, I only want to increment of B. But I don't quite understand in using Time node with the Frame Output. If you have time, can you explain a bit further?
  6. Disclaimer: I have posted this question to other website but still unable to get an answer. Trying this out here. Thank you I need an operation like this where I take the existing position of an object and add an arbitrary amount. However, as you can see in this illustration, there is an infinite looping problem. As the object is the input and output itself. The basic equation would be like this Existing Object's PSR (A) + Arbitrary Variable Amount (B)= New Object's PSR (C). BUT the existing object PSR should remain constant. For instance, A + B = C 5+2 = 7. When you run the equation again by default it would be this. 7+2=9 and again. 9+2=11 An infinite looping problem. I need A to be constant at 5 (the original Object's PSR) I believe there is store node in the Xpresso editor where it store values. I thought it was memory node but it doesn't seem to work. Let me know if the above is confusing and I'll try to make another illustration. Thank you for your time.
  7. Sent you an email. Looking forward :)
  8. This animation reminds of that Harry Potter where Voldemort changes to Tom Riddle. Thanks for sharing!
  9. I second this. Seems like an exciting idea! :)
  10. That's a lot of features. Looking forward to the weighting improvements.
  11. Thanks. Just found it. Looking good so far :)
  12. Cool. The Club feature is also interesting! :) BTW, is there a way to revert to the old black version? I just find i a lot cleaner compared to the white. Just a preference.
  13. I'm not a GPU render/user so if I win I wouldn't really put it to use immediately. But heard good things about red shift. Good luck to all! :) That's also my concern in the giveaway. How would you know if the participants are C4D user? would it be void if they are not?
  14. Really cool! Good luck to the participants! :)
  15. You can check the beginning of this video there is a fall-off of vertex Map. You can also check this out
  16. Hi. Have you tried using vertex maps plug in the rest hold maps? There is was a video that you can transform any object (cube or sphere) to an animated vertex map. I just can't find it at the moment.
  17. Hi @Rectro. Thanks for the reply. That was what I was thinking in my last resort, but with the several clay tubes (see in the image), selecting the edge ring might take same time. Or there is a better way in selecting rings altogether? So far what I know is click the geometry and press U-B.
  18. Hi @Rectro. Sorry to bother you in your thread but do you happen to know how generate C4D hair in a Curve Tube from Zbrush? I couldn't find any command in C4D but I could be wrong. The last resort would be to select the edge vertical edges of the tube geometry then convert edges to spline but as you might know this will take a considerable amount of time. https://www.dropbox.com/s/6jmde0zoov2cmm3/c4d023_generalSpline2.jpg?dl=0
  19. bentraje

    Johansonportate

    @Rectro Saw your UDIM video. Thank you for sharing!
  20. bentraje

    Lightsaber

    Correct me if I'm wrong but Material ID and ID Map is different things. Material ID goes right into the textureset list. The ID Map goes into the additional Map. I tried it putting the material ID again it goes to the texture list rather than the ID MAP.
  21. bentraje

    Lightsaber

    "do you want the several maps particuarly?" I do not really want several maps. I am going for one ID Map for several objects.
  22. bentraje

    Lightsaber

    Uhm. I'm referring to creating the ID Map in Cinema4D itself. This is the only resource I have But I wanted to created ID Map for several assets. In the video, there is only one asset.
  23. bentraje

    Lightsaber

    Looking good! By the way, just wondering, do you use an ID Map when using Substance Painter? If so, how do you generate an ID Map for multiple objects in Cinema4D?
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