bentraje
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Everything posted by bentraje
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Thanks! Just had a look at the site. Yea, I guess the more reliable route is to set-up another render for light 1) The beauty render 2) The affected object mask render 3) Another render with only the affected light enabled 4) In the compositing page, deduct #3 with the #1 with #2 mask. 5) Downside is you can't see it in real time which is a bummer. The problem with the light path node, correct me if I'm wrong, it accept any path rather than have a specific object or object list. For instance, the "Is Diffuse Ray" would actually do the job if it has a next condition such as "Is Diffuse Ray from a Specific camera" or some sort. I'm just thinking off the top of my head hahaha RE: Do you have any interest in downloading these? I would but I won't be able to check them immediately since I'm in a middle of the project 😞 So it will be for safekeeping or future study. BTW, here are also other Blender Resources: https://blendersushi.blogspot.com/ It's a bit unorganized but it has a lot of useful infos. The Blender Node groups in the Facebook group are informative. They create shader networks that resembles what Unreal or Substance Designer can accomplish.
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@teknow BTW, have you tried rendering in Cycles? Is there a way not to light an object from a specific lamp? Or does this go against the unbiased nature of Cycles?
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That's really exciting! Makes me droll.
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Apologies for bumping the thread. Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease. Fix the support system already. I have to retype again and again my myMaxon ID, OS, CPU, GPU. All these redundant credentials. If it's not possible to merge the support and myMaxon site in the near future, at least have some profile saving function so we don't have to retype these trivial data.
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@teknow Thanks for the info! Adding it to the watch list.
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@teknow Interesting! Thanks for the heads up. Looking forward to fiddle with it once I get time.
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@teknow Thanks! Will look it up. I initially thought animation nodes are for mograph stuff only so I didn't try to bother. What I was aiming to do is to create driver and driven relationship using python as the usual driver/driven editor is a bit cumbersome for multiple objects. It's hard to maintain.
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@teknow Off topic. Do you all have a community section for C4D users learning Blender? There's this thread of course, of which you participated, but it's hard to ask questions on one single thread. I still use C4D on my personal project but I did get to use Blender (when 2.80 was released) because one of my clients is moving/using to Blender. So far, what I don't like about Blender is lack of "official" support. I tried asking if I donate, do I get an official support. And the answer is not really. It's probably on the higher tier donation. Community support is fine but when you are in a production where you need response within 24 hours, support is really a must. RE: Cycles Indeed, this render engine is a real contender. Not as fast as Redshift (of course since RS is unbiased) but you get a high quality render with GPU power. And with RTX coming along, it is said to be 30-40% more faster. RE: Cycles4D The bummer with the C4D port is because there is no API for the nodes. And there is no details when and what specific features are going to be ported soon. My subscription is going to end soon and I don't see renewing with nothing to look forward. RE: Octane FREE on Blender Correct me if I'm wrong but Octane is Free on Single GPU hardware in Blender.
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Interesting. Thanks for sharing!
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Learning Cinema 4D on a laptop - Mac Vs PC video review
bentraje replied to a topic in Tips | Tricks | Mini Tutorials
I'm planning to buy laptop later this year. I bought my previous laptop on 2012 when I was window-shopping last week I have to say they are still expensive. Haha -
Hi @akkanein This kind of set-up is somewhat outdated, as Simon said in passing in a podcast as you can create the same effect using fields. Search "Growth Propagation or Reaction Diffussion in C4D". That said regarding manipulating vertex map, check the Xpresso Presets. There are sample python scripts to manipulate vertex maps. Sorry can't be more help than that.
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@Sreckom "Why would not you pay upgrade every year like you did so far? Is that option not available now?" Correct me if I'm wrong but MAXON hasn't release any info about this (that's why it is soooooooooo frustrating). Currently, it is not possible since there are no longer maintenance program which was the previous upgrade. There were unconfirmed details in the forum that MAXON will continue with the "upgrade" perpetual license but at 30% more price increase than before. Basically, to force you to use subscription, instead of the perpetual. (Equally frustrating) I'd like to be proven wrong but that's the extent of my knowledge currently. It doesn't help either that my reseller (a Singaporean company, in my case) is no longer operational. So, I'm not sure where to rely now.
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Can we also just see the other suggestions made by the users? So we can upvote them, so they can have more priority.
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@Intenditore "Despite there is such page, I'm feeling like nobody is reading and nobody is interested in any thoughts from users anymore. " Same sentiment. I really feel like nobody is reading the submitted suggestions. Even a suggestion for "a better suggestion system" takes time to implement despite the fact that it is independent of the software. One of the feature I like to be implemented is to track the suggestions I submitted. I feel like I have been submitting redundant feature request.
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@phildoooo RE: cant work out how to paste the whole code her Uhm. Just copy and paste it? There's also a code icon in the post panel UI that allows you to format the code. RE: go through the list naming in hierarchy Luckily for you, there is already an existing resource for down. This should cover majority of what you need. https://www.curiousanimal.tv/blog/c4d-python-snippet-navigating-hierarchy/ Also. "Python. Hi Am New" is not a helpful title. Please rename it. Good luck.
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I have no concrete input but I share the sentiment on this: "I feel a bit stupid as the math just does not add up. " "There is no way I would ever give up my perpetual license that's for sure for 2-3 hundred in savings. " Yea, I mean I don't get what MAXON was trying to achieve. But when I did the math, there is no way the offered discount adds up to your perpetual license. It's been awhile now, but it doesn't even amount to 30% of total payment for perpetual license, correct me if I'm wrong. It's offending. It's obscene. Especially when I bought my own personal copy just last year. In addition, I don't get what's the problem of just having them run side by side (i.e. continuing perpetual up to R22, R23, R24 and the subscription). Same way Houdini and Substance are doing. Anyway, thinking all about it now makes me frustrated.
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Nice! Browsed the forums and the results are really great.
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Hi, Somewhat a rant, but wondering if anyone is having the same problem. I really find it cumbersome when I ask the support of certain feature or a problem and they say it isn't available. Better make a request for it. Why can't they forward the message to the request/support team? Like any other good support system. I have to create another "ticket" just for the request, which takes some time since I have to retype my credentials because it is not saved on the site. See reference here https://www.c4dcafe.com/ipb/forums/topic/107382-merging-support-and-mymaxon-site/ In addition, another small detail is when they respond to your query, they do not include your initial message. So you have to keep tabs on your initial messages just so you can refer them in the succeeding conversation. Is it really that hard to attach the initial message on your email? Like any other good support system.
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RE: What kind of concatenation? Oh. It's because when I performed the op[paramid] beforehand, it gives me an error of AttributeError: Parameter value not accessible (object unknown in Python) So I was thinking of concatenating to op[c4d.ID_BASEOBJECT_REL_POSITION] from op + "[c4d." + bc[c4d.DESC_IDENT] + "]" to get the values. I'm not sure if I'm making any sense lol.
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@MighT Thanks for the response! Your code works as expected. The missing link I was looking for was the ".id" part. Yea, the BaseContainer/DescLevel/DescID etc is a bit confusing. I really hope there was a graphical presentation in the documentation. For instance, I took me a while to realize that base container can contain other base containers too. My main purpose is just to store and restore values. Thanks again and have a great day ahead. P.S. Based on your profile, I think you were previously an SDK specialist or something and moved to another job. Hope you are having a good time. Thanks for all the posts you did in the old forum. I find some nuggets there every now and then.
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Hi I can iterate the parameters and their ID using this code from the documentation: import c4d def main(): if op is None: return description = op.GetDescription(c4d.DESCFLAGS_DESC_NONE) # Get the description of the active object for bc, paramid, groupid in description: # Iterate over the parameters of the description print bc[c4d.DESC_NAME] # Print the current parameter name print bc[c4d.DESC_IDENT] # Resource identifier, e.g. ‘ID_BASEOBJECT_REL_POSITION’. if __name__=='__main__': main() 1) Is there a more direct way of accessing the values like c4d.Values and be done with it? With the code above, I'd have to perform some concatenation such as op["c4d." + bc[c4d.DESC_IDENT]] or something like that. 2) The above doesn't' work with custom user datas as the c4d_DESC_IDENT is zero. Thank you for looking at my problem I think I have asked this question but I just can't seem to retrieve the thread. Sorry about that. Lol
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@FLima RE: bendy bones Indeed, this option is convenient. However, with this high level option, it comes with a price. You can't customize it per se. You are stuck with the provided options, which might be what you want. Problem comes in when you merge your custom tools with the built-in high level tools. It is either you will confirm your custom tools to the existing one or create an entirely new bendy bone system. Anyway, to be a technical artist, you need to learn both. RE: I feel that the weight paint and bone Hmm. Personally, I still prefer C4D. Correct me if I'm wrong there is no built-in way to export/import weights in Blender. You have to write a script to do it. You can't also import curves in Blender from other software. So for instance, you already made controls from other DCC and want to port them to Blender, you basically need to recreate them from scratch RE: C4D Object Manager. I agree. Blender 2.80 outliner is counter intuitive. That said 2.81 Outliner is way, waaaaaaaaaay better 🙂
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@FLima I have rigged some Blender models in the past month since client is a Blender user. All I can say is Blender should remove the "modes" on rigging/animating. It's annoying. I have a rant on it on the Blender forum, so I made my peace. Other than that and mograph, Blender is pretty capable. Animation playback in Blender is relatively fast because it uses only one animation data for the whole rig/armature. So it will only load one data for the whole rig rather than several data for the whole rig. That said, it has its own separate API, so it becomes cumbersome not to the end user but to the technical artist (like me). Ugh.
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@FLima RE: and not being able to animate 3 characters simultaneously withouh having to enter in their own pose mode. Have you tried disabling the Edit>Lock Object Modes?