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bentraje

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Everything posted by bentraje

  1. Thanks for the response. I was able to find it! It was a really good work. It hyped me back then on learning new stuff.
  2. DISCLAIMER: Not directly related to Cinema4D but I'm a bit desperate lol. Hi, By any chance, do you remember a simple 3D Typography Piece based on "daft punk harder better faster" ? Basically, the camera was static and there is a word wheel and it just spins as it hits the actual words "harder", "better" , faster". I saw it in vimeo like 8-10 years ago? But I can't seem to find it no matter how hard I search. Can someone remember? Its driving me mad hahaha
  3. Same here. Ever since Singapore distributor closed down, I have nowhere to turn to. I'm from PH. I really don't get the need for the distributor. We are already on a digital age. We can just buy/upgare directly.
  4. @srek Thanks for the response. Will check MAXON Shop later. BTW, the R23 is the one with Python 3 release right?
  5. Are there pricing info from R21 to R23 perpetual upgrade?
  6. @Cairyn @jed Thanks for the response. And indeed the dynamics is much better, but I prefer the stability of the xp set-up as I'll be using this on rigging. Thanks for the illustrations files. Works as expected. Have a great day ahead! 🙂 P.S. Thanks for pointing out the memory node. This is my first use case of it haha
  7. Hi, I have a "simple" door closing expresso set-up. It works if it goes from the left to right. But it doesn't from right to left. I would expect the door to stay close if the direction is right to left. You can see the problem here: https://www.dropbox.com/s/xfkb6e2r9xwzvwl/c4d287_xpresso_closing_door.mp4?dl=0 You can check the illustration file here: https://www.dropbox.com/s/gdmn2zn799p8lre/c4d287_xpresso_closing_door.c4d?dl=0 Regards, Ben
  8. bentraje

    3D Illustrated Ku Mun Yeong

    Inspired from Netflix/TVN's It's Okay Not to Be Okay. The mini stories were just as interesting as the main arc. Making this piece is my attempt to move on from the series. Hopefully. C4D. Substance Painter. Cycles4D. Instagram You can check the actual animation from the series here. It's somewhat Tim Burton-esque style
  9. Inspired from Netflix/TVN's It's Okay Not to Be Okay. The mini stories were just as interesting as the main arc. Making this piece is my attempt to move on from the series. Hopefully. C4D. Substance Painter. Cycles4D. Instagram You can check the actual animation from the series here. It's somewhat Tim Burton-esque style
  10. @VECTOR Thanks! I was certainly inspired, one way or another, from your frequent character post. @lgor Sorry about that. Will upload in the gallery in the future wip/final images.
  11. Been watching Kdramas during Quarantine. Really gave me some ideas 🙂
  12. Daesu, a Korean historical headress reserved for queens and crown princesses and worn at wedding ceremony. Inspired from @netflixph Kingdom series Rendered in Cycles4D. Interestingly, I have grown fond with the renderer
  13. Maybe just use the c4d.CallCommand(12410) # Record Active Objects ? You don't need step 1 - 6 as you mentioned. Just select the objects and run the command.
  14. @srek Not sure what's stoecklem but basically script the node creation, parameter changes etc. I guess the most crude example is when you have PBR textures, you just open one folder and it automatically connects to proper slot.
  15. @stoecklem Before I mislead you, they didn't say it was "low priority". It just my impression. I mean the new nodal material was introduced in R20. No API in R21. No API in R22. What else could it be? If they were release interested in providing an API, they could have introduced it in R21 and R22 even in small increments. I mean just little codes to create node, connect parameters and change parameters.
  16. Tell me about it. I asked about it plugin-cafe but it seems to be a low priority task. That's why its tricky to build a material pipeline with the recent builds (R20, R21, R22)
  17. @bezo Thanks for the response. I understand its a UI question. It works. My main concern is if I want to add a "a interpolating point in 40. " within the graph. There is no direct way of doing so. When you create a point in the graph, the values are limited to 0 - 1. I have to compute/normalize it to 0-1 which is 0.2727.
  18. I mean the input range. For example, input minimum 25. The input maximum 80 I want the spline to be able to reflect that 25 - 80 in the spline graph. Currently, it is fix to 0 - 1. So for instance, if I have to create a interpolating point in 40. I have to compute it, manually. So, it would be around 0.2727 in the spline graph. And i have to do this for every interpolating point. That's why I want the spline to reflect the actual input values
  19. @bezo Thanks! The problem with the spline option is that I can't input values other than 0 and 1 For instance, the X and Y coordinates are limited to 0,1. My range values is a bit nonuniform, instead of a simple 0, 1 range. So I want a Y range of 25 to 80 while the X range just a plain 0, 1.
  20. Hi, I'm not sure what's the proper term but is there a way to create multiple mapping in one interpolation? For "single" mapping, it would look like this Driver Driven 0 0% 10 100% This means at 5 Driver it will output 50% Driven. For "multiple" mapping, (which is what I am after), it would look like this: Driver Driven 0 0 2 35% 5 80% 9 95% 10 100% So, at 1 driver point, it will output 17.5% At, 6 driver point, it will output, 83.75% so on and so forth. The only theoretical solution I have is to have separate range mapper for each mapping and clamp the output. My problem with this is if I change/add/delete a mapping point, I'd have to redo several range mapper nodes, etc. Is there a way around this?
  21. I think I requested this script from you 2 years ago. Thanks BTW, i'm still using it every now and then. I guess for improvement, it would be nice if it works in edge and face selection too.
  22. I like Blender. I also used it casually even before 2.8+ What I don't like it is its rigging implementation. It's too rigid. Hope they get rid of that "Edit Bones" and "Pose Bones" modes. They also don't have a real-time python compiler or something. (C4D equivalent is Python Tag or Python Node). It will be implemented using animation nodes but its not yet for production use. So far, I can take risk on Modelling, Shading and Rendering in Blender but I can't for Rigging.
  23. Ditto. As vindictive as it sounds, I hope a poster cannot create another thread if he has more than 3 "unresolved" threads. Though, I don't really ask for "Thank you" per se. I just want how the problem is resolved since I might encounter it in the future. It also irritates me when poster doesn't post a screenshot, screencap and file when it clearly requires one based on their question.
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