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bentraje

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Everything posted by bentraje

  1. Thanks for the response but the spline assembler doesn't seem to have an option to use id or unique attributes. or attributes is still a foreign thing in C4D?
  2. By default, it is already reset. Like when you add a transform node, all the transforms are already at default. Position, 0 0 0. Rotation 0 0 0. Scale 1 1 1. Even if your base mesh have a scale of 1, 10, 5 or have the default 1, 1, 1. The transform node's behavior is the same.
  3. Hi, Is it possible to connect points based on Id or unique attribute in C4D? Here is an illustration in Houdini for reference: connect_points_based_on_id.mp4 connect_points_based_on_id.hipnc
  4. Maybe you have layers enabled in the Project file?
  5. Here is the link. It's on the maxon site now and not on the pixologic. https://www.maxon.net/en/buy/perpetual
  6. Uhm wait. Did Zbrush removed perpetual option in the website? Last time I checked I saw it being offered.
  7. @eikonoklastes Thanks. It does work for this use case. This is on another related use case. The volume adjust fog is not that felixble. I cannot specify group to it to determine what specific parts are only this kind of density. I was thinking kind of this process (the illustration is in SOP). But I was hoping this could be apply in volume/iso offset. As you can see below, I specified some groups and just specify density to this groups. I want to that to a volume/iso offset.
  8. Uhm. Not sure if we are on the same page. Again keyword is in the Volume. I can't readily use any sops node with it.
  9. Hi, Is there a way to use density attribute on a scatter node on a volume? Keyword is on a volume. I can perfectly use the density attribute on a polygon. The problem is on the volume because the density attribute is not carried over to the volume. Case use is: Have a more scatter points on the center and less if farther from the center? Is there a way around this? scatter_on_volume_density.hipnc
  10. Ah gotcha. Ended up using Transform Extruded Front. Works as expected. Thanks!
  11. Hi, I'm trying to procedurally model an arrow but I encountered a weird behavior (i.e. small increments of distance puts the new face to infinity). How do I go about solving this? houdini_polyextrude_weird_behavior.mp4 weird_polyextrude_behavior.hipnc
  12. Naah. I think its just a bug. It's the same with me but I can post and reply to threads. So technically, I'm a member haha.
  13. Not sure about this but can't the new pose library save animation? If its not, you can convert you animation to motion clip and just import it to another. Provided you have the same joint heirarchy/naming convention on your characters.
  14. Ah gotcha. I guess that make sense since there is no actual position attribute on primitive.
  15. Sure sure. I added some curl noise so the displacement would be more obvious. : ) displace_along_normals.hipnc
  16. Hi, For some reason, displace along normals is not working on primitive vop sop. Interestingly, the same set-up when using point vop sop works as expected. Is there a prerequisite in using the node for primitive vop sop?
  17. I can only speak for my experience. The reason why I went with Houdini is not necessarily how "cool" (i.e. all the FX (pyro/fluids/particles) you can deliver) or how "procedural" it is. It was merely because it solve a problem. As my projects became more complex, I couldn't do it in C4D any longer. Or if I can do it, there is just too much work around. A straightforward example is the clones. In C4D, you can't manipulate the individual clones freely. I mean you can but from my experience you'll probably realize its not that manageable. With Houdini, with the power of attributes, you can literally do anything. When I bought xParticles. I thought okay I don't need Houdini any longer. But not really. No offense for Insydium. xParticles is great. It can deliver of course. But in comparison to Houdini of building a system for sustainability, xParticles just can't compare. For example in Houdini, you can do post correction on your sim. Which is a massive plus. You don't have to just fully rely on your initial parameters.
  18. @sncthwan How about having two xp system? One for the major part of the three. And one for the twigs. That way, you'll guarantee having some particles to the twigs.
  19. @Marc Trzepla RE: apparently it blasts over and ignores the key The trick is unticking the "Overdub" parameter. By default it is ticked, so it overrides any existing interpolation.
  20. Hi, I can project any geo object but, for some reason, I can't with a line node. Is there a way around this? You can see the problem below: line_node_project_ray.mp4 line_node_project_ray.hipnc
  21. Hi, I was checking the nodes from @Hrvoje's thread. It has a scene generator object which is the first time I encountered. I tried searching in the commander but I don't see it. How do I create it in a new scene? PS. Also @Hrvoje, for some reason you follow to spline example is not working as expected. It doesn't have the spline input in your example.
  22. Late to the party. Where can I check the 1-click obj transfer scsript?
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