completely agree.
tbh, i have a hard time understanding the reasons behind a lot of maxons decisions.
for instance i don't understand why character animation isn't given a much higher priority. c4d could easily attract a lot of maya users who are obviously sick of autodesk as a company. in the past two years i talked to a bunch of freelancers and small studio owners who are using maya and they were highly interested in c4d. those people won't hop on the c4d wagon because it has prorender now. and yet r20 hasn't a single feature dedicated to CA.
while fields are obviously awesome and powerful and i look forward to using it i would easily trade that feature instantly if MAXON overhauled the priority system for instance. i don't know what kind of work others do, but complex mograph setups maybe make 2% of my income. (yes i know it's not only good for this kind of stuff ;) )
i'd certainly appreciate a release that's purely focussed on fixing the essentials that make everyday work more efficient, without ANY eyecandy headline feature. what do we all do all day? we deal with UVs, we rig, we fix priority issues, we model, we animate, we texture. in all these areas there's things where c4d is behind the competition. how about UDIM support? how about modern UV tools? how about a system to easily store and access poses? how about properly working PSDs? the list goes on.... those are the things that would speed up my everyday work. and i believe that holds true for many others.
don't get me wrong, i really like the features of r20, it's certainly cool stuff.
the one thing that could really speed up my everyday work for instance is the CAD import. but I'll have to try it to see if it can hold up with the results i get from step file conversions with MOI. the one issue i do have with MOI is that it runs out of memory if the cad files are too complex. i usually ask the supplier then if they can split the files up into several parts for me, but that isn't a workflow that's sustainable over a longer time period. so i was thinking about getting a copy of rhino to split them up by myself. now if c4ds CAD import could handle very complex cad files while producing valid geometry that has no interpretation issues i could save those 600€ i was about to spend on rhino. i'll certainly wait until next month now, to see if c4ds CAD import is a workable solution for me.