i'll have to give this a spin once it comes out. i really hope it sucks, so i don't have to spend another 500$ on plugins ;) but i highly doubt that.
giving fur an initial grow direction without having to groom anything is a feature c4d hair should also have, saves so much time.
the c4d hair system is great, but precise control is hard to achieve and relies a lot on guessing and trial and error (which guide influences what strand of hair). also in the collision department there's a lot of room for improvement i think. my hardest task with c4d so far was to get the braided tail on my eva fresh character, for which i needed a plugin (spline guide) to make it happen. but then i had to give up on animating her because the hair just wouldn't stay where it belongs, the more frames went down the timeline, the more hair slipped out and the whole tail began to dissolve slowly. i wonder if there's solutions for something like that in ornatrix.