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everfresh

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Everything posted by everfresh

  1. it's really just an accumulation of basic techniques ... characters are rigged with advanced biped, the tongue for instance is a tracer made out of animated nulls to form a spline, then i just spline wrapped the tongue model onto the tracer. the limb-ripping effect is just some cubes which i put into a boole together with the character to subtract the cubes from the body to make the gap. the cubes are textured with a pink/white circular gradient, so it looks like there's a bone in the middle. most of the fluid effects are splines in a cloner, spline-wrapped onto either helix splines or tracer objects. when you put those splinewrapped splines in a metaball and apply a smoothing deformer you really have a lot of control over it and can art direct it precisely. was a lot of fun, but the scene got ugly to work with very fast because of all the tracers, spline wraps, metaballs and so on... so i had to constantly copy stuff from one document to another to be able to animate at a reasonable frame rate. ;)
  2. thanks guys... :) yes, it's all c4d, only a few additional particles added in post with trapcode particular. could have also made them with x-particles or clones, but the scene was already so heavy that i had to split it in 2 files, one for the morph in and one for the morph out...
  3. just finished a new animated gif called "mind your own sh*t". i hope you'll enjoy.
  4. very nice. love the car in the first clip.
  5. everfresh

    Interior WIP

    good work. one thing i've noticed immediately in the first one is that the gaps between the wood planks are too wide for a modern wood flooring, also there's a repetitive pattern going on. in the second some of the wood textures are off in orientation.
  6. hmmm, can't imagine the length makes that much difference... what was the hair count?
  7. thanks... :) render times were at around 14 minutes for the version in the woods and 9 minutes for the studio render... both at 1080p.. can't share the rig, since the model was for a client for further use... if the client of my client goes for the project, i might get the chance to animate the squirrel for some youtube clips... but for now it's just for print advertising purposes. what issues exactly did you encounter when using hair with physical renderer? didn't do much with hair up until now, maybe i just got lucky ;)
  8. they could at least have left one regular usb port remaining, so one wouldn't have to spend additional money on adapters... the touch bar seems like a nice gimmick, but i'm not sure how much it will help with the overall workflow. one thing that made me wonder is that they said the new mbp would bring a performance increase in 3d graphic applications of up to 130% compared to the previous mbp model. but when you look at the specs there really isn't that much difference, so how come they claim it's more than twice as fast? can anyone with more technical knowledge than me elaborate on that? i really need a new mbp, still running an old 2011 17" 2,66 dual core with 8 gig ram and a 512mb nvidia gforce gt... so i was really looking forward to this event... and although i think i like the new mbp in general, i'm not really convinced yet...
  9. thanks guys! @bentraje: actually it's not a quadruped, it's a biped. was thinking a lot about which way to rig it and chose advanced biped over quadruped for this one due to several reasons. worked out pretty well, also looks good in poses where it's on all fourth... here's a wire, and also one with the hair guides shown... went pretty low poly, because of all the hair it made no sense to me to make the mesh more dense, since it only would have caused more trouble weighting and brushing the whole thing.
  10. it's physical renderer... i've found that one needs a lot more light intensity in physical for hair compared to standard. but i liked the look of physical better.
  11. thanks cerbera alec, it's one single hair object, i made different maps for color, length, density and thickness.
  12. did a realistic squirrel for a film studio over the weekend. took around 20 hours all in all, modeling, rigging, uv mapping, texturing, hair... was a great learning experience regarding the hair system and turned out better than i expected.. here's two testrenders of it. hair count is 500000.
  13. everfresh

    POSTEΛ

    those are great... like igor i also like 2nd, 3rd and last the most. awesome mood.
  14. everfresh

    FLAT-ish

    nice.. looking forward to see more.
  15. looking great... are you going to add pegs as well?
  16. not a big fan of it stylistically (no real crit, just a matter of personal taste), but you have a really good audio-visual sense... your animations are spot on and fit very well to the music, and i think you've found the right balance between slow and fast movements to keep it interesting. so all thumbs up! :)
  17. really nice look! watched it several times and like zeden i also asked myself if you couldn't have achieved the same look with some clever cel shader setups with the standard renderer and some filters in post... even without painting over it. but either way, looks great.
  18. this looks very useful. thanks!
  19. funny, silly looking character! looking forward to the animation.
  20. good to hear you get the attention you deserve for this masterpiece.
  21. thanks so much for this great place of information and entertainment, learning c4d would have been much harder without the cafe. i can understand your decision, and it sounds like the right thing to do for you. @ hsrdelic: thank you for the info, it's good to know people ARE listening at MAXON. i hope you don't get into any trouble by sharing those things about the next release. in fact they should thank you, i'm sure your post did calm a lot of people down a bit. i personally don't even need the information which exact feature will be in what release, i just need to know they're listening and working on known issues, so i don't have to make the half hour drive over to MAXON headquarters and yell at them
  22. finally! really amazing in every aspect! congratulations!!! it was even better than i expected, and i expected much ;)
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