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everfresh

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Everything posted by everfresh

  1. tried to improve my skills in 2D animation and smooth transitions, character and a few other elements are c4d, the rest was done in after effects.
  2. really nice! very shiny... cool vehicle design as well.
  3. everfresh

    Bernie

    quick test? :D this is really lookin spot on, hollywood quality!
  4. absolutely stunning work! i love everything about it! congrats on the gig, especially with that 100% artistic freedom parameter, that's really rare, especially if its paid work ;)
  5. thanks... i will give it a try i think... not much you can do wrong for 10€ ;)
  6. looking really good... :) but yeah, you've got some issues with the foot roll movement.
  7. inspired by an amazing octane render MAXON posted a few days ago i thought i might do something different in between and try recreating something similar with physical renderer. the rock and the wood log are quixel megascan freebies, half of the plants and the spider are downloaded from turbosquid and such, the snail, the mushrooms and some other plants are my own models. render took around 2,5 hours at 2400x1860px.
  8. @turboniko i really enjoy your tutorials, thanks for making them. i have a question about your studio rig: how is it different from the greyscalegorilla hdri studio rig? does it by any chance render faster? i use the gsg studio rig a lot, but in some situations it increases render times by up to 75% compared to using a sky object.
  9. everfresh

    zombie

    actually pretty simple... the one on the foot with the broken angle is just an animated spline in an extrude, the gooey one one the other foot is animated splines in a metaball with a smoothing deformer. and the actual trails are just simple planes ;) i've used that metaball with smoothing deformer technique a lot, it's really great for that sort of cartoony viscous liquid stuff... here's another example of basically the same thing, in this case i animated nulls connected with a tracer to generate the splines, tracer in a metaball, smoothing deformer on top of it and you get something like this.
  10. everfresh

    zombie

    thanks... you seem to have missed it ;)
  11. everfresh

    zombie

    made a zombie.
  12. set mode to unlimited and it will bend in both directions.
  13. nice work. the feet are slipping a bit and the trunk moves a bit too fast, like it has no muscles at all in it, somewhat like a wet sock ;) you should try to make it look way heavier. but overall nice work. i know nothing about c-motion, never used it, so i can't answer your question.
  14. very nice work! welcome to the forum :)
  15. siri just put some lotion on it. in my understanding of a womans hand a totally realistic scenario. ;)
  16. really nice render! skin looks great.
  17. i have way more unfinished projects on my drives than finished ones...
  18. did some further testing of my cartoon rig preset with one of vectors models. i wanted to try it on a rather fat character to spot potential issues with the rig. other than some forearm twisting issue which i was able to fix everything went smooth... :) at first i used the gelatine plugin by code vonc, which gives much nicer jiggling motion than the jiggle deformer, but unfortunately it has no option to cache the motion and it doesn't work at all at render times :/ so i had to went back to the good old jiggle deformer.
  19. awesome work man... really impressive!
  20. haha... great caricature! love it.
  21. sounds great guys, and i get the idea now why you want to make it subscription only. i will definitely try it out. and i wasn't questioning the quality, i know for sure this will be good. ;) it's more the quantity that raised my concern. but 50 a year sounds pretty good to me. i think you should add the info about that in the description, if people know what to expect exactly it's much easier to commit to another subscription.. those things pile up quickly and make a huge amount of monthly fix-costs... btw, is there a chance to get proper invoices with VAT ID so we can deduct it from our taxes as educational costs?
  22. i didn't know you would make it subscription based. i'd much prefer to pay individually for the tutorials, since i don't know if this or that topic would be relevant for me. and if i'd go for a subscription, then i'd like to know more about what to expect... how many tutorials will there be in a month? how elaborate do the tutorials get? (makes a huge difference if there's 3 tutorials a month 10 minutes each or 3 hours each)... maybe also an upcoming topic list? don't get me wrong, i don't want to be negative here, i think the idea is great, but i'd really like to know more before buying in, especially if it's subscription only. maybe give the people the choice of going subscription and save a few bucks in total opposed to buying the tutorials individually?
  23. great reel with a lot of stunning work in it! all thumbs up!
  24. awesome in every aspect this is!
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