Jump to content

everfresh

Limited Member
  • Posts

    1,417
  • Joined

  • Last visited

  • Days Won

    46

Everything posted by everfresh

  1. congrats! well deserved. i always thought that model was spot on!
  2. haha, thanks for the flowers, man :)
  3. that sucks. makes me wonder how they could have not noticed it before release. i'd be under the impression if you developed a feature like this you would also do some animation tests???
  4. ugh... really? i used psds on my eva fresh model, and they did render... although i was just rendering stills, but the morphs showed up correctly in the render. but good to know, will have an eye on it in future projects.
  5. to be fair, it's not really a table modelling tutorial, more a table rig tutorial. and he explains a lot in between, so if it was just a video of him just doing it it would probably take no more than 3 minutes. also i'm pretty sure you can also just model stuff in a more traditional way in houdini by extruding edges and stuff. but i think houdini power users tend to think it's bad practice to do anything destructive, they seem to like to keep everything procedural in general. which is understandable if you have a software at hand that excels at procedural workflows.
  6. http://forums.cgsociety.org/showthread.php?f=2&t=1492892 it's been taken care of. was a script that has been placed there secretly, like i suspected... only seems to have affected people in certain areas, that explains why vector and cerbera didn't experience the same behaviour.
  7. thanks for confirming, almost glad it's not just me.
  8. tested it also with firefox, the same. fans start firing up immediately. i've read about hackers placing scripts on various sites, maybe that's the case there too... maybe the anti-virus software on your pcs is capable of stopping it, and my mac just is not. would be interesting to know if other mac users are facing the same issues.
  9. just noticed it stops when i go to the main page, and starts again when i go to the c4d forums page. can you test this?
  10. this is really weird... i cleared my caches and all, just opened up the site again and the fans fired up right away.
  11. i was wondering since yesterday evening that my fans started spinning for no reason. lately several sites began implementing a bitcoin mining script to their sites which uses the visitors cpu for bitcoin mining purposes. it's really annoying. there's an extension for chrome and firefox called "nocoin", but that stopped working, apparently the scripts got smarter and the extension can't keep up. usually those sites are streaming portals or news sites, i was really surprised that cgtalk was the culprit this time. but every time i open that site the fans start spinning immediately. can anyone else confirm this? this madness has to stop, i'm not willing to allow anyone to use my cpu for makin money with that bitcoin bs.
  12. haven't seen you around in a while! good to see you're still making awesome stuff!
  13. nah, you mixed that up... there's an edge selection bug in r19 which is similar to the knife tool bug from r18. so sometimes when you use the selection tool in edge mode, "select visible only" gets ignored, and you end up with a mess of unwanted selected edges. very annoying.
  14. i'll chime in as well with my predictions for r20: - prorender improvements, but probably it will still suck a** compared to other gpu renderers. - viewport improvements, while i hope it will be significant, i somehow lost my faith that we will ever get a viewport performance anybody would call fast. - some minor character animation tools improvements. - nodal material system (they just can't not do this any longer) - some rather small mograph additions/improvements - some bodypaint improvements. - probably some vr stuff what i don't think we will see in r20: -any kind of particle stuff, they know pretty much everyone settled for xp. -expresso updates (i don't know why, just a feeling) what i really wish for is significant viewport performance improvement and character tool enhancements. pretty sure we will see both, the only question is to what extend. and of course also the nodal material system, although i'm rendering in redshift most of the time anyways these days. also some additional hair tools would be nice.
  15. thanks guys... here's a little video with a turntable of her...
  16. nice work. lighting wise both are a little bit dark and undefined. try to get some more contrast in there. the grass looks a bit unnaturally distributed.
  17. ... and some wires...
  18. eva fresh - your friendly stoner from the neighborhood. a little more detailed character than i usually do.. had a lot of fun creating her. big up to @VECTOR for helping me out with the sneakers, i could have never modelled them as clean as he did. rendered with redshift.
  19. i think the one before looked better. on this one the left side of the image looks now confusing to me. i had a hard time to read the trees shapes in the foreground, especially with that tiny slim tree, which crown kinda merges with the bigger one behind it. also the trees in the distance seem too saturated to my eye.
  20. that seems odd. render settings are the same in each file? what happens if you copy everything to a new file?
  21. did you watch that tutorial by chad from gsg where he textures that mech? if not i recommend watching it, he also shows how to use the AO shader for dirt. also he shows how to do edge wear using the curvature shader in combination with noise. https://greyscalegorilla.com/tutorials/redshift-for-cinema-4d-creating-a-weathered-mech-material/
  22. thanks. yes, it's all heavily displaced. for the materials i bought a bunch of pbr maps from poliigon.com and layered those with the stitching, sole and logo maps i created in illustrator and photoshop.
  23. nice render. what was the render time on this? the scale seems to be off somehow though, the road looks like it's only like 5 ft wide. also the grass looks a bit blurry/pixelated/jittery.. don't know how else to describe it ;)
  24. i recently bought new sneakers, the ones doc brown had on when the russians came for their plutonium. also i'm working on a new more detailed character which needed some cool sneakers. so i asked @VECTOR to take on the challenge to model those sneakers for me, and of course he couldn't resist. ;) so here are a few renders and some wires, hope you'll enjoy. rendered with redshift. smoke and fire made with xp4.
×
×
  • Create New...