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everfresh

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Everything posted by everfresh

  1. i'm fully booked and tbh not an expert in mocap rigs.
  2. noseman is making a tutorial about the general technique for cineversity. don't know how much he's going to cover though.
  3. i've been recently experimenting a lot with cartoon sfx setups like water, fire, smoke, explosions and so on purely with mograph, fields and volumes. no particles, no plugins. most fun i've had in a while, also i'm quite impressed what can be done with just the on-board tools. just wanted so share those here too, since people seem to like them a lot on twitter, hope you'll like them as well. https://twitter.com/everfreshdesign
  4. it‘s called DSGVO, which means Datenschutzgrundverordnung ( i know, long word) in german, a relatively new law where EVERY company that collects data of their customer of any kind ( an email address already is enough) HAS to ask that question and the customer has to give permission. so if MAXON wouldn‘t ask that question, they would be facing serious legal issues. violation fees for companies that big can be quite high, so they would be stupid NOT to ask that question. that law was made to protect the rights of individuals, mainly aiming at big companies like facebook and so on that used their customers data for whatever they wanted without their consent. the problem with this law is, that EVERYONE who runs a business now has to follow those rules, meaning even freelancers had to update their websites and put quite long legal disclaimers and checkboxes on their websites. i hope that clears things up. there’s really nothing MAXON can do about this without breaking the law.
  5. i'm mostly still awake at 12 ... today i'm a bit tired though, too much work lately 😉 but i'm confident i can stay awake another hour or so.
  6. if i'm still awake in half an hour i'm gonna swing by... 😉
  7. thanks, i can use it, getting freakishly nervous... 😬
  8. you can get somewhat close with a highly subdivided mesh and a couple of displacer deformers with the right values and noise types. paintblob.c4d
  9. sounds good to me... just don't clutter help with tuts, make a clean section with tuts at the bottom of the help topic, clearly separated. so for instance, if i wanna look up how feature xy works, i get all the clean info with text and images like i'm used to, and below that a list of CV tutorials relevant to that topic.
  10. i think you will have to renew now... with now i mean today. to my knowledge last chance to renew your msa is end of august. after that there is no msa any more.
  11. yeah his setups are getting crazier every time... that level of control is just insane.
  12. i'm quite sure there's also a lot of professionals under 100k USD. ;) probably true for most freelancers.
  13. seen this? only windows for now unfortunately.... produces quite similar results like instant meshes, which is also available for mac, but only as an external app, not a plugin. regarding cad data: what i like about c4ds cad import is that it chews through pretty much everything you feed it, but i agree, the meshes get way too heavy. that's why i still prefer to convert cad meshes with MOI, and only go the c4d route if the data is too complex and MOI won't swallow it.
  14. ring selection works perfectly if you have a properly created mesh. on messy booles or converted cad data it just can not work, it doesn't work in any other program on this earth if the mesh isn't modelled properly. it is important to know when it's ok to use bools and when not. the how is also a big factor. taking a guess i think what you're really trying to say is that you want a feature like mesh fusion in modo or hard ops addon in blender. because creating meshes in c4d works just fine, the boole object is pretty basic in its functionality, but that's just how it is for now. but using booles isn't the only way to create meshes in c4d, i recommend to try proper modelling techniques first.
  15. AEscripts.com is still doing well i think... despite after effects is sub only. so while i theory i guess you are right, reality is if people use a program on a regular basis and make money using it and need a certain added functionality that the vanilla software doesn't come with, they are going to spend money. i guess i makes more sense then if the plugins are also subscription based, since buying permanent licenses for plugins that run on a rented software is a bit of an odd concept, i agree on that. well, and yet i have a gazillion scrips and plugins for after effects (most of them i bought before the CC era though)....
  16. if you ADD a subscription on top of your perpetual license, it stays active. if you CONVERT to a subscription you get a discount and your perpertual license gets deactivated.
  17. eerrmm... what??? :D why would there be less people able to operate it than before? that just doesn't make any sense at all. just like most of the rest of your post. what's a mesh creation core?
  18. no doubt c4d is more artist friendly.
  19. worth mentioning houdini is also adding new cool stuff constantly and on top of that they offer very affordable indie licenses.
  20. @RBarrett maybe also state this on maxons twitter page, since it got shared by MAXON and already retweetet a couple of times. also check cgtalk, you might also wanna leave a statement there... i thought this must be for real, since MAXON shared it. really glad this isn't true :D
  21. tbh i found that spin of the claim quite cheesy to begin with. while i find it a good move in general to offer additional subscription models and lower the buy in price for perpetual, i would have welcomed it very much if they would have kept the MSA model untouched. or offer a "rent to own" model. i also voiced my opinion in favour of an indie license, like houdini offers for instance. also i find they should have included redshift for free for any c4d customer. all those things would have been good for maxons reputation i believe, and i think it would have resulted in more revenue if you look at the long term effects something like this has on a company. and yet they chose to act otherwise. i'm not defending their actions on that front. although some of the reactions seem a little bit overly dramatic to me, i can understand that people are upset.
  22. i wasn't arguing about if there's anything missing or if things could be done better. hell, i miss a lot of things, and i am complaining a lot! my point was merely that i welcome these little fixes more than most of the features no one was complaining about in releases before. because they save more time in daily work than any of these fancy features. that is all. do i want a proper global symmetry system? sure i do. do i want excellent UV tools? hell yes. would i like a 3x faster viewport? who would not want it? and yet for me personally this release is more attractive than r20 was, what can i say? no one has to agree on this, it's just my personal view. if you're not an animator or rigger or modeller this release probably sucks balls, i can understand that.
  23. if i'm only saving 5 hours time on modelling and 5 hours in animation and 10 in weighting per year that's already 1200€. so who's shooting themselves in the foot? fields on the other hand for instance while it is a great feature didn't save me any time, on the contrary, i spent a great deal of time to figure it out and be as fast and efficient with it like i am with the old falloff system. in the future it will also save me some time i guess though, so that's hours well spent. and i'm also an xp user, so i'm not thaaat excited about force fields if i'm being honest, but for people that don't have xp it's a very welcome addition i guess...
  24. i wouldn't even say that there's no shiny feature. i find the field force rather shiny. you can do a lot of things now with standard particles that you needed xparticles for before. also you can art direct cloth and dynamics much more than you could before. ok, that's about the only feature you could call shiny, almost all other features are not really a blockbuster, but real time savers that make working with c4d much more efficient. and i'm really happy the devs spent their time in working on making existing things better instead of going for entirely new features. there's much more value for professionals in having a much faster timeline performance, being able to simply copy&paste polys, having superb auto-weights at hand (the list goes on...) than having another shiny xy feature you play with once because it's cool but maybe just have use for once or twice a year.
  25. i don't recall anyone saying or writing that. what was said is that they won't provide installers or support for versions more than 3 releases old. the reason for the 14 day connection is the new licensing system, which is not with serial numbers anymore. think it's just a measure to prevent piracy.
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