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everfresh

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Everything posted by everfresh

  1. @turboniko i really enjoy your tutorials, thanks for making them. i have a question about your studio rig: how is it different from the greyscalegorilla hdri studio rig? does it by any chance render faster? i use the gsg studio rig a lot, but in some situations it increases render times by up to 75% compared to using a sky object.
  2. everfresh

    zombie

    actually pretty simple... the one on the foot with the broken angle is just an animated spline in an extrude, the gooey one one the other foot is animated splines in a metaball with a smoothing deformer. and the actual trails are just simple planes ;) i've used that metaball with smoothing deformer technique a lot, it's really great for that sort of cartoony viscous liquid stuff... here's another example of basically the same thing, in this case i animated nulls connected with a tracer to generate the splines, tracer in a metaball, smoothing deformer on top of it and you get something like this.
  3. everfresh

    zombie

    thanks... you seem to have missed it ;)
  4. everfresh

    zombie

    made a zombie.
  5. set mode to unlimited and it will bend in both directions.
  6. nice work. the feet are slipping a bit and the trunk moves a bit too fast, like it has no muscles at all in it, somewhat like a wet sock ;) you should try to make it look way heavier. but overall nice work. i know nothing about c-motion, never used it, so i can't answer your question.
  7. very nice work! welcome to the forum :)
  8. siri just put some lotion on it. in my understanding of a womans hand a totally realistic scenario. ;)
  9. really nice render! skin looks great.
  10. i have way more unfinished projects on my drives than finished ones...
  11. did some further testing of my cartoon rig preset with one of vectors models. i wanted to try it on a rather fat character to spot potential issues with the rig. other than some forearm twisting issue which i was able to fix everything went smooth... :) at first i used the gelatine plugin by code vonc, which gives much nicer jiggling motion than the jiggle deformer, but unfortunately it has no option to cache the motion and it doesn't work at all at render times :/ so i had to went back to the good old jiggle deformer.
  12. awesome work man... really impressive!
  13. haha... great caricature! love it.
  14. sounds great guys, and i get the idea now why you want to make it subscription only. i will definitely try it out. and i wasn't questioning the quality, i know for sure this will be good. ;) it's more the quantity that raised my concern. but 50 a year sounds pretty good to me. i think you should add the info about that in the description, if people know what to expect exactly it's much easier to commit to another subscription.. those things pile up quickly and make a huge amount of monthly fix-costs... btw, is there a chance to get proper invoices with VAT ID so we can deduct it from our taxes as educational costs?
  15. i didn't know you would make it subscription based. i'd much prefer to pay individually for the tutorials, since i don't know if this or that topic would be relevant for me. and if i'd go for a subscription, then i'd like to know more about what to expect... how many tutorials will there be in a month? how elaborate do the tutorials get? (makes a huge difference if there's 3 tutorials a month 10 minutes each or 3 hours each)... maybe also an upcoming topic list? don't get me wrong, i don't want to be negative here, i think the idea is great, but i'd really like to know more before buying in, especially if it's subscription only. maybe give the people the choice of going subscription and save a few bucks in total opposed to buying the tutorials individually?
  16. great reel with a lot of stunning work in it! all thumbs up!
  17. awesome in every aspect this is!
  18. C4D sketch & toon + a neat little program called StudioArtist 5 makes a great couple. it's basically a sketch and paint effects preset library with the option to adjust parameters of the filters. apparently it can do a lot more, but it has a horrible UI and at least to me it's logic is rather unintuitive. but you can get a variety of good looking sketch and also really sophisticated paint effects out of it.
  19. thanks... great to hear it's not just me chasing that look. :) i've done a lot of 2Dish style cartoon stuff in c4d, if you like you can check out my vimeo channel, you'll find a lot of different approaches there... https://vimeo.com/user7094539 since we are using 3D software it gets more difficult the flatter the look you want to achieve. and yeah, especially shadows can cause headaches. one possible approach would be to set up multiple textures with the shadows painted in and just switch/blend between them... but it seems a little bit limited and depending on the shots you could end up having to paint a lot of shadow textures.
  20. thanks :) it's already animated and rendered at 12 fps.
  21. really nice! aways good to see top notch character work done in c4d... thanks for sharing!
  22. i love the look of 2D animations but i never really got into 2D character animation because i like the 3D workflow much better... so i rebuilt a gorilla character i've seen in a 2D animation software demo to see how close i can get to a convincing 2D look with s&t... the hardest part is to maintain the smooth curvature of the body silhouettes at all times as you usually see in animated 2D illustrations... also i'd like to have more control over the shadows on the body, but i haven't found a satisfying solution yet.... if you guys saw that without knowing its 3D, do you think it could it be mistaken as 2D animation?
  23. great model! :) and i agree about the knife tool...
  24. i would be interested in this as well... especially character rigging stuff... i would for instance like to learn how to expand the advanced biped character object rig to behave more cartoony... but any kind of advanced tutorials in general are welcome, most tutorials online just cover basic stuff i'm already more or less familiar with, and i'd happily pay a reasonable fee for actually learning something new.
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