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dasfrodo

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Everything posted by dasfrodo

  1. From the album: Materials

    Made in Substance Designer and rendered in Unreal Engine 4
  2. From the album: Materials

    Made in Substance Designer and rendered in Unreal Engine 4
  3. Finished it! Mainly did some more detail passes and minor adjustments. Thoughts?
  4. Half-Life Alyx is five days away. Thought I'd try to get inspired by a material from Half-Life 2. I always loved the unique look of the citadel environment, so I went with it. This is how it looks: It's not done yet, but I'm pretty happy with it already. Thoughts?
  5. Worked on the material some more, basically redid the entire roughness, metallic and base color graph after I got the edge wear and grunge where I wanted it. I think it's way better now, pretty happy with the result. The lamps are now rounded too, not flat anymore. Edit: Added the graph if anyone is interested.
  6. Yes that's basically what I've been doing. I just haven't found the right noise and the correct settings yet. I'd do stuff like this in the render engine itself too but right now I enjoy Substance with the instant feedback way too much 😜
  7. Thanks for the feedback! That is something I've thought as well, just looks too "generated". This is just straight out of Substance Designer, just with the Post-Process effects enabled (for the bloom, vignetting and dof).
  8. Working on some random sci-fi material, just trying out new tools. Hexagons make everything look sci-fi! Not quite happy with the edge wear yet. Thoughts?
  9. From the album: Materials

    Hexagonal Brickfloor. 100% procedural, made in Substance Designer and rendered with Unreal Engine 4.
  10. And even more Substance Designer work. Rendered in Unreal Engine 4.
  11. dasfrodo

    Pierre Ledent Macarons

    I don't like these things normally, but these I would eat!
  12. Some more Substance / Material work! Made in Substance Designer and rendered in Unreal Engine 4.
  13. Oh god I didn't realize you posted in the Redshift subforum, sorry.
  14. Not sure where you're look but there's definitely the option just as for any other shadow type.
  15. dasfrodo

    Jet Fluids

    This is some really cool stuff, no idea how I missed that until now. Unfortunately I have XParticles already, so I don't really need it 😞
  16. Got something new! Made this for my girlfriend for Christmas, printed on Plexiglass (60x40cm). Rendering took ages because 60x40cm @ 300DPI is kind of a ridicilous amount of pixels 😁 Rendered with Physical Render and inspired by Rik Oostenbroeks awesome Artwork.
  17. Sorry, overread the renderer! It's Octane
  18. Thanks! Yep, that's 4k maps for everything :)
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