Jump to content

dasfrodo

Community Staff
  • Posts

    1,322
  • Joined

  • Days Won

    33

Everything posted by dasfrodo

  1. Insydium is doing fine as long as C4D doesn't go down the shitter. I can't imagine they enjoy being in this position. It's like having one client that covers all your revenue but you're screwed if he switches to a different artist.
  2. Hey, I feel you. Can't justify it. I luckily still have an R21 perpetual... and I gave up on waiting for an Indie license. I doubt it's ever going to come. For me it's too late. I'm learning Blender right now and thus far I don't see anything that it can't really do, compared to C4D.
  3. Could have worded that differently 😅 But you're a special case too, can't upvote your stuff either!
  4. Igor is a special case, you can't upvote his posts. For everybody else it should work, Button is at the bottom right of every post 😉
  5. As we are far from stagnating in software, which big innovations every few years have proven again and again, the only reason IS money, I have absolutely zero doubt about it. "Oh man, our software barely had any updates worth mentioning in three years.. you sure wish you had a perpetual right now, right? Well, too bad... so sad we don't offer that anymore..."
  6. Redshift supports Blender as well. I didn't know that either until I stumbled over it in the Redshift forums. Runs surprisingly well. Some features are not implemented yet but you can already do A LOT.
  7. Well in that case, just post in the forums or write an E-Mail to the support. I'm sure they will help you. The Octane team is pretty great.
  8. I'm almost 100% sure Octane offers perpetuals. Same model as X-Particles etc. Pay once, then pay maintenance if you want updates.
  9. Cycles is a capable, just a little slow 😉 But for that you can purchase E-Cycles or wait for the new Cycles X... whenever that happens.
  10. Problem with this model is that people would just get a single month and then ditch out, keeping their expensive render engine forever. A solution to this is what Allegorithmic (Substance Suite) did... until they got bought by Adobe. They had a "rent to own" model, meaning if you kept paying the monthly subscription for a year without break you would get a perpetual at the end of it with the current version at the time. It was an awesome model but sadly it ended as well, of course.
  11. Yeah, I'm still surprised companies think anybody buys this marketing garbage talk. Question is: do some people actually buy it, or do companies THINK people buy it but instead users just HAVE to eat this stuff up because they need their software? I'd argue that most people go along with it because they have to. If your livelyhood depends on a specific software you simply cannot afford spending time on something different to get as proficient at it. I understand it, completely. Well, it obviously works. We can thank Adobe for getting this subscription garbage to mainstream. If only companies AT LEAST did subs rent to own but nooo. Rather blackmail your users "either you pay or you get nothing, good day sir".
  12. @3D-PangelWe had the same idea at pretty much the same time 😄 merged the topics. Yeah. I'm done with the shenanigans. Currently learning Blender. I have a R21 perpetual still but this will just get older and older... and for my hobby needs Blender has everything I need. At least as far as I can tell for now. If you mean Maya then yeah, go ahead. If you're thinking about 3DS Max, no. Just no. Makes you think how long it's going to take until the C4D Perpetual vanishes as well. Although I don't think anybody seriously considers this with 3x the price of a yearly subscription. "But guys, we still have perpetuals, just like you wanted!" Yeah, right.
  13. Well, just got a Mail. Redshift will be Subscription only after the 30th of August. Time to get a maintenance refresh and see what happens in the future. Knowing how it's been priced so far together with C4D I have no hope for the future, honestly. RIP
  14. I don't think that's an issue 🤣
  15. I use cgtrader and turbosquid. But I've had a better experience with cgtrader. Other than that there's also PolyHaven (formerly HDRIHaven, TextureHaven and 3DModelHaven). They are not necessarily "stock" in the classic sense but they have TONS of great and 100% free to use stuff. I've used their HDRIs numerous times.
  16. Hehe, someone started playing with more complex shaders?
  17. There basically two possibilities because I 100% guarantee you that everybody is thinking about AI stuff at the moment that either: a) It works but needs more time in the oven b) Doesn't work with current NN tech for whatever reason
  18. Is this any different for any software except Blender and maybe Houdini? Honest question, because I don't know.
  19. Well, Redshift works... but not every node is integrated. I never needed one that is not in the Node Editor though.
  20. Exactly the reason why it's the one module I've spent the most time with ;D
  21. Yeah, except in Houdini you can't do anything without nodes. C4D is, at it's core, at least for now, the same software we have been using for years. You CAN use the scene nodes if you want but Maxon has mentioned time and time again that you don't need to use it if you don't want to. If they manage to get this balance between scene nodes and classic UI right it will be really powerful because nodes in Houdini can be very, very tedious if you just want to do something you know you'd need like 5 clicks in C4D for.
  22. Indie License. I know it's not going to happen, but that's literally the only thing I want.
  23. Yeah, I understand that. Still, not supporting the ONE version that will be probably the most used (especially in production) until the next LTS comes out is kind of dumb. As @Cairyn said, if I was thinking about buying Renderman that would be a big big no no.
  24. I bet they just haven't gotten around to it yet. Makes no sense at all to support the version right before the LTS version.
  25. Thank you for posting this Dave. I Jumped in and bought the course for the reduced price as well. I am done with Chapter 1-3 at this point and I've started Chapter 4. Up until this point everything has been explained very well and in necessary detail. I've started a text file with shortcuts as well because the existing cheat sheets for Blender seem to be mostly trash.
×
×
  • Create New...