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Everything posted by DasFrodo
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Uh... I don't remember saying tha- ... yeah, sure. π Thats the model
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This is one of the first scans I made with the software. Blender File attached if you want to take a look π Stonehead_Packed.blend
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Try Agistoft Metashape. I have never done photogrammetry before, but this piece of software made even my first scane really, really good. The accuracy is insane. It takes a while yes, and some manual labor is involved but the results really do speak for themselves immediately. You can even just make a video of your model and import that, instead of photos. The quality will of course be worse but still really good. Especially the texture resolutions are really, really good.
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That is something that I cannot, for the life of me, understand. Why is Corona the only render engine that has that feature and only recently got it. Game engines have had it for many, many years, and it's such an amazingly easy way to get more detail into your world. Puddles, street markings, signs, everything. It's such a major pain to do that by hand.
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The Pixal Lab stuff is really cool. I have both the Blemish Maps packs, they elevated my material game by a ton.
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Oh wow, I didn't know the dynamic paint can do so much stuff. Now I have something to fiddle around with for the weekend, thanks π
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To be fair, they have moved the Redshift forum to their own Website. So technically they have a forum already.
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Probably a bit harder yes, but I think if you use squared paper and some clever lighting I don't see why it shouldn't work... these photogrammetry algorithms have become insanely good. As long as not everything looks absolutely the same and there's actually lighting information in the photo (aka not burned out) it should work. Maybe gift wrapping paper could work really well too...
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Now that you said photography, this COULD be done with photogrammetry! The model itself would probably be not too usable, but as a reference for retopology it could work pretty great. There's open source photogrammetry software so that would work...
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Yeah that's a job for sculpting. You could probably get something close, or something usable as a base mesh, from a simulation with the right settings but... I think you're faster if you just sculpt it alltogether.
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Using Blender for a year and I finally, finally made my very own Blender Donut... It could be way better, but making these is not these most thrilling thing so here it is. Not touching it again π And also some quick variations. Just for the sake of it.
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I don't get this hostility towards other apps. Well except 3ds Max, because that's a buggy trashfire of a duct taped together app. Let people use whatever they want. You can try to show them that the grass can indeed be greener on the other side, but let them use what they enjoy. It's an unfortunate reality that some Blender users are like toxic Linux users, preaching at every possible second "I use Blender btw". Why is it a bad thing that the latest changes in C4D were obviously inspired by Blender? It's not like they copy-pasted Blenders Sourcecode, slapped a new name on it and called it day. Ultimately as long as the software is growing through this, who cares? Blender hat the clothbrush in it's sculpting module first, shortly after that zBrush had it as well. I haven't seen a single person complain because why would they? Everybody wins.
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Naw that ain't gonna work. We've had a "tip me" feature for a long while now and I don't think it's been used much, if at all. I know I never got tipped π The problem is how easy it is to just go somewhere else (Reddit etc.). You just can't beat free for most people. Yes, there's tons of really experienced and talented artists here, but Reddit also has them.
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Since these shows are pretty much "blanco checks" to the studios to do whatever the hell they want... I think some of the Houdini dudes in the studio probably just took the chance to make these gory effects that they otherwise would never be able to do in any kind of hollywood production.
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From the album: Random Artwork
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Blender is now available in Space β !
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Substance Designer is a nodebased material authoring tool. What you mainly do with it is create materials out of a big chain of nodes. This way you can create all kinds of surfaces (rocks, metals, pathways, ...) from simple noise by combining and masking them in complicated ways. There is no modeling in designer. From your description I cannot see how this would benefit your workflow.
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I don't think that's true. Designer is perfect whenever you need some kind of material you can't get anywhere else. The highly configurable nature makes it also really useful for scenes that need some variation and/or different colors. Substance Designer unfortunately lacks a really large community (like painter) and actually learning it is one of the harder things I've done. Working with it can both be really satisfying or really frustrating. Not because it's buggy, but some of these chains you have to build to achieve certain effects require some heavy mental gymnastics.
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Chaos Corona 8 for 3ds Max and Cinema 4D Now Available
DasFrodo replied to Heidi Lowell's topic in News
I'm most excited about the Curvature Shader. You can do something similiar with inverted AO already, but it's just not the same. It's good that they FINALLY have it as well now. -
That's not true. Game engines had SSS Shaders for many years now. Yes, it's not true Raytraced SSS of course, but it's SSS nontheless. You can see it relatively well here. Granted, the characters in TLOU 2 look incredible, but still. Even with Screen Space Subsurface Scattering you can achieve a lot.
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Interesting... the hair looks way more photorealistic than the skin.
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Welcome! Luckily, GPU prices seem to be going down hard right now, so maybe it's not as bad π
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Are you doing all your Color Grading in Post, or do you have specific Tone Mapper Settings in Corona that you use?
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Oh don't get me wrong, CPU rendering still has it's place, especially for engines like Corona since they are so good for Archviz. Those scenes just need copious amounts of RAM which a GPU cannot provide. That said, compared to a GPU engine Corona is simply slow (relatively said) and for the scenes I would like to do with it (as hobby, not for my job) I would love to have a GPU option. I would just never reach the RAM limits π