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Everything posted by dasfrodo
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From the album: Materials
Made in Substance Designer and rendered in Unreal Engine 4 -
From the album: Materials
Made in Substance Designer and rendered in Unreal Engine 4 -
Finished it! Mainly did some more detail passes and minor adjustments. Thoughts?
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Half-Life Alyx is five days away. Thought I'd try to get inspired by a material from Half-Life 2. I always loved the unique look of the citadel environment, so I went with it. This is how it looks: It's not done yet, but I'm pretty happy with it already. Thoughts?
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Worked on the material some more, basically redid the entire roughness, metallic and base color graph after I got the edge wear and grunge where I wanted it. I think it's way better now, pretty happy with the result. The lamps are now rounded too, not flat anymore. Edit: Added the graph if anyone is interested.
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Yes that's basically what I've been doing. I just haven't found the right noise and the correct settings yet. I'd do stuff like this in the render engine itself too but right now I enjoy Substance with the instant feedback way too much 😜
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Thanks for the feedback! That is something I've thought as well, just looks too "generated". This is just straight out of Substance Designer, just with the Post-Process effects enabled (for the bloom, vignetting and dof).
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Working on some random sci-fi material, just trying out new tools. Hexagons make everything look sci-fi! Not quite happy with the edge wear yet. Thoughts?
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From the album: Materials
Hexagonal Brickfloor. 100% procedural, made in Substance Designer and rendered with Unreal Engine 4. -
And even more Substance Designer work. Rendered in Unreal Engine 4.
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From the album: Materials
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From the album: Materials
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Some more Substance / Material work! Made in Substance Designer and rendered in Unreal Engine 4.
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This is some really cool stuff, no idea how I missed that until now. Unfortunately I have XParticles already, so I don't really need it 😞
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Got something new! Made this for my girlfriend for Christmas, printed on Plexiglass (60x40cm). Rendering took ages because 60x40cm @ 300DPI is kind of a ridicilous amount of pixels 😁 Rendered with Physical Render and inspired by Rik Oostenbroeks awesome Artwork.
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From the album: Random Artwork
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From the album: Materials