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Everything posted by DasFrodo
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Yep, same thing happens here. Takes like 5 seconds + to fully resized and in the meantime the entire Browser freezes.
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Yeah, there's definitely an issue. Some files seem to load extremely long, up to seven seconds. It can't be my internet, every other website loads lightning fast. Look at this: I'm no Webdev, but I'm pretty sure this is also NOT good:
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It is the same when I'm logged in. I see the top banner anyways, even though I'm contributor. Doesn't make a difference, unfortunately.
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an confirm, it's not the ads. I'm on Firefox (newest available stable version) and the entire site loads no problem, then it freezes for 1-2 seconds completely and then the gallery and Ads / Sponsors load. After this, it works fine. It's extremely infuariating because the content I need to see is already available, but I can't click anything until the other stuff loads. This lead to a ton of missclicks by now because for some reason, the browser registers the click but only applies it AFTER the other content loaded which, of course, displaces the interface a bit. This is how it looks on my side: IsYoSnOAfC.mp4
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Yeah at this point I don't even think it's worth reworking anything in Standard / Physical. It's just too damn slow compared to pretty much everything on the market, and definitely compared to popular renders like Redshift and Octane. They need to either replace it completely or leave it alone. It's just not worth it.
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Jobs: Motion-Graphics / VFX and more for Game Studio
DasFrodo replied to Shrike's topic in Buy | Sell
I'm not the guy you're looking for, but I just wanted to say that Synthetik is freaking amazing and I'm eager to see what you guys come up with next! -
Game Engines are great, but they are also very limiting to work with. Especially Lightmapping (which you kind of need in UE if you want photorealistic results, no idea how good RTX is by now) is a pain in the butt to work with and due to lack of previewing (like lower rez renders in Octane etc.) very time consuming. You are basically changing something that you are not 100% happy with, and then you wait for an hour for the light to compile. Of course there's also serious other drawbacks, such as limited polycounts (although not as much as it used to be) and that you just can't send a client an Unreal Engine project to have a look, since you need a powerful PC to run it. It just doesn't run sufficiently on Office PCs.
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I feel you. Buying screens is a pain in general. I think I spent two weeks finding a good screen for my graphics stuff that was affordable for a home setup that doesn't throw any money. I don't think there is anything computer related that is such a jungle of features, upsides and downsides of certain technologies and so on. Panel Type (not just TN, VA and IPS... there's LOADS more subtypes), backlight type, reaction time, grey to grey reaction time, black to white reaction time, energy consumption, resolution, curved and non curved, calibratable yes and no, color depth (many monitors say they use 16bit color but what they actually do is they can UNDERSTAND 16bit but just display it at 8bit anyways), color accuracy, etc. It was a nightmare. Ended up with this one: https://www.asus.com/de/Monitors/MG279Q/ Granted, I wanted a color accurate IPS panel at 144Hz with low reaction times, and that is hard to find and not cheap. But even if you're less picky about your setup, it's still a major pain in the butt to find something. You also just can't rely on specs that the manufacturers give you. There's hella expensive IPS screens that have IPS glow from hell. No color accuracy on the planet is worth anything if the brightness changes along the edges of the screen.
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No, it's really not. I can see it for stills, absolutely. But for animation, unless you're in the VFX industry for big budget movies like the Marvel movies it's just a waste of money. I forgot where I saw that, but you need either a really big TV or be pretty close to the screen to even have a noticeable difference between 4k and 1080p. For me the ideal resolution right now is 2560x1440. It's the perfect middleground between FHD and 4k. It looks great, is noticeably sharper and not a waste of resources.
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Judging by the average person around me, that is definitely not the case. If it was, people wouldn't buy 4k TV's left and right even though they sit so far away that they physically cannot see the difference. And Sony + Microsoft wouldn't have used 4k as their buzzword for their consoles for years now. I think it's much more likely that they simply do not want to pay the extra price for a resolution that renders roughly 4x as long when 1080p is absolutely "enough" in most situations.
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Jesus Christ, 20 minutes. That's a lot of frames.
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Alright alright, I'll try... even if it goes against my nature as a german 😜 I, DasFrodo, thoroughly aknowledge the existence and the possibility to observe these digital renditions of a F1 concept car. Please consider continuing working on them, as I can derive a certain amount of enjoyment off of them. Thank you.
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And this is where I don't like that you disable Post Voting for Admins. How am I supposed to like this without the button 😞 ?
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Because RT is probably going to have a limited featureset and not support everything. I'm sure there's also going to be artifacts in certain scene setups. And for everything that uses stuff that is not supported you're going to need the basic Redshift. If you rewatch the presentation you can, albeit the sh*** video quality, definitely see a difference between RT on/off.
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I hope not, otherwise we'd need to wait for him to get out of the quantum realm to see more of his amazing XPresso shenanigans 😄
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From the album: Miscellaneous
Rendering of the BMW 315 PS DA 2 Mostly procedural materials made with MAXON Noise, only 4 roughness maps used in the scene. Made and rendered with Redshift. -
From the album: Miscellaneous
Rendering of the BMW 315 PS DA 2 Mostly procedural materials made with MAXON Noise, only 4 roughness maps used in the scene. Made and rendered with Redshift. -
From the album: Miscellaneous
Rendering of the BMW 315 PS DA 2 Mostly procedural materials made with MAXON Noise, only 4 roughness maps used in the scene. Made and rendered with Redshift. -
I've been working on texturing a BMW 315 PS DA 2 for a texturing contest over at thepixellab for the last couple of days. Finally finished it 🙂 Pictures are in 4k, so please have a look at them in all their glory!
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If that is easily possible with the Substance Designer AO Node, then I don't know how. The AO you need for edge wear is not a simple inverted standard AO as far as I know. Iirc I used the Edge Detection Node for that and that worked pretty well. Sorry, I can't follow. What are you asking exactly 😄 ?
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Boris FX Particle Illusion Standalone now available for FREE
DasFrodo replied to DasFrodo's topic in Discussions
Me neither, I've only heard about it because digitalproduction.com had an article about it. Thought it couldn't hurt to share 😉 -
Boris FX just released the standalone version of their software Particle Illusion for free. More details here: https://borisfx.com/products/particle-illusion/ I haven't tried it myself yet, but apparently the entire thing is pretty much fully featured, and has almost no restrictions (even supports up to 8k ProRes). The only downside is, it's standalone only. No integration into any compositing software.
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Thanks for reminding us, I would have totally forgotten about it. Looks like I know what I'm watching this evening 😄
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Thanks Igor 🙂