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Everything posted by DasFrodo
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Got myself Blemish Pro from thepixellab.net for Christmas, played around with it. So far I'm very happy. 8k Roughness maps are something else! blemish.mp4
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You can either use your NVidia Driver Software for that or Software like RTSS (Riva Tuner Statistics Server). Most games nowadays include a framerate cap though.
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The game is increadible and completely playable. Yes, it's a bit glitchy right now but in the 18h I have already played I didn't have a single crash and only one sidequest (!!!) bugged out slightly which did not stop me from completing it. The shitstorm on the net is way, way overblown, at least when it comes to PC version. I have a 2070 Super and for what it visually offers, it runs really well. DLSS still is black magic. It's literally free performance for a very, VERY minor visual hit. For me, even in it's current state it's easily one of the best games of the decade. The game just oozes style and cool, the artdirection is increadible and the story and characters are very, very well written. For anybody on the fence: if you can live with minor visual glitches, a world that is more set dressing than GTA (because the focus is definitly not on rampaging on the streets unlike GTA) and just enjoy a well written story I will still recommend it. If you expect the second coming of christ and the best and most perfect game ever, it's not for you.
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Yep, that is one of those tools that can kill your C4D pretty quickly if you're not VERY careful where you click 😄
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@anuser Did you seriously just register to post that? That's some dedication, respect! Well, I like icons. That's not the only thing I criticized though. It consistently has a sh** bootup time on all our machines, as it does on my home machine. It's not the computers. Because it's convenient, and convenience never hurts. Only makes your life easier. Again, same result on every machine. Everybody complains about it, not only in the office. I don't know what that does for you, but for me it opens up a new file. The Spacing Tool, for example. It does what the C4D cloner does, except it has less options and once you've clicked apply you're ******* if you want to change something. You have to delete every single clone and redo the entire process. I don't. Question is, why is that even an option since a single nodespace for every material does make way more sense than everything in one window. The issue is that, as far as I can tell, the layer system is really damn basic and weird to use. The layer window also does some weird stuff from time to time.
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I think he's a little too fat around the waist, other than that nice.
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First of all, well done, looks great! I can spot a few things here and there that pop out, but overall very well done! I think what @bezo means is that the camera movement is jaggy. It's not the animation that's the proble, it's something with the framerate I think. Any chance you converted framerates at some point during post? Like from C4D -> AE or AE -> Final video? Looks like there's a jump every couple of frames.
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Hey, thanks for posting! I haven't encountered a corrupted file yet, but I've only been working with it for a bit over a week now. Any tips on avoiding that except turning on autosave / making backups? I've had my fair share of crashes already lol. I think it already crashed more in a week than C4D crashed in a year for me (excluding plugins). How is V-Ray keeping Max alive though? I mean yeah, it's a great engine but it's also available for most other programs, including C4D. My spirit with Max already broke after two days, don't worry about it 😉
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That's what I was told as well. While the viewport might have a bit more FPS in complex scenes (though I don't feel like it does), the rest of the program is so clunky and slow that it really doesn't save it overall.
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Yep, way better! Creepyness is completely gone for me.
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Do it! You won‘t will regret it!
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That's the exact use case in my case, and I hate it. As much as Max is apparently super great for Archviz, I don't get it, at all.
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Yeah I think that's what Vector meant with hard to translate. In the original he has his brow sticking out above the eye. Obviously this has to be in 3D as well, but all around the eyes because everything else would look silly. At least I think that's what's a bit off-putting about it 😄
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I got that feeling as well. I think it's just super hard to understand what the hell is going on in a scene without having the structure in front of you. You have to click literally everything and look at the stack. I completely forget writing about that. The viewport and stuff in it is just... ugly. It looks like it's 20 years old, like it belongs to Windows 98. Which is probably how old it actually is.
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Through recent developments in my professional life I am more or less forced to use 3DS Max. Last time I've had a look at it was about 10 years ago while I was trying out different 3D packages. I've been learning 3DS Max for about five days now and at this point I know why I stuck with C4D. I'm trying to be as open minded as possible, but right now I am really struggling to see how Max is in any way acceptable in 2020. The more I use it the more I dislike it. It feels like using an egg whisk to mix up some cement; certainly possible but a pain in the butt and when you're done you're questioning your life choices that brought you to this point. A list of major problems I've noticed already: The UI is a convoluted, ugly mess of different looking interfaces, popups that lock you out of the main window of the software until you press cancel or ok. Many things are in completely different areas multiple times. A shitton of tools don't even have icons. It's slow as hell. The bootup, even without plugins, takes ages. After it's opened up it freezes for a couple of seconds until you're able to use it. Even in simple scenes, many tools and windows take multiple seconds to even open up. There is almost zero feedback on what tool you have active or what is actually happening at any given moment. I've lost count on how many times I didn't know which tool I have active, forcing me to use it, just to undo and select the correct tool. It's buggy as hell. Freezes and crashes constantly. I've used 2018 and 2020 so far. Both seem to be equally bad. Many very basic things are completely impossible without using the console. You cannot, and I couldn't believe it, change the FoV of your viewport camera without using a command in the console. You cannot remove materials from any object without using the console. And many more. Maybe it's just me, but the documentation seems to be pretty bad. You can find info on pretty much anything, but all you get is text, no images. If you don't know what exactly a setting does or what it's used for, tough luck. There's also a ton of features I've took for granted with C4D and now I dearly miss them, for example: There is no dang transform quantization. For some stupid reason you can quantize rotation and scaling, but there is no such thing as just pressing shift and moving an object to make it snap to predetermined distances. You cannot do simple calculations inside any of the numerical fields. If you, for example, try to move your object 20cm up you can't just enter "+20cm" at the end of the Y (in Max Z) coordinate. Nope, gotta calculate that in your head or with a calculator and then copy paste it. Have fun calculating "2.175 * 4" instead of just entering "*4" and pressing enter. Many of the tools I've used so far are more or less destructive in nature. The material editor is horrible. Every single material in the scene shares the same node window. You can manually open up more tabs, but why would I ever need ALL my materials in the same window? The "object manager" (I don't know what it's called in Max) is probably my biggest gripe. It's pretty much unusable outside of specific circumstances. This is probably my biggest issue since I'm so used to doing everything with the object manager in C4D. It seems like you have no overview of what the scene contains or how it's built. There's things that are really cool about it though: I understand why it's so damn popular for modelling. The modifier stack is really cool and you can a lot of non-destructive modeling up to a point. I don't think this is possible at all in C4D or Blender. There are some tools like the "Select and Place" tool that are really cool and I'd love to have them in C4D as well. Now yes, I do realize that a different software comes with different workflows and I get that. What I don't understand is how so many so incredibly basic things can be missing from such a popular software. At first I was thinking yeah, maybe my workflow is just built around C4Ds tools so much and I have to just learn how Max works, but that doesn't excuse most of the things I've already found. On top of that at many points where I was struggling I simply asked colleagues (that have been working with Max for years) what's the best approach to do something; most of the time the solution was some destructive 10 step mess that could be done in two steps in C4D while also being completely parametric. I really don't know what I'm expecting from posting this, and I know due to it's nature this forum is kind of an echo chamber. I guess I just want to know, from anybody that has used Max in the past or is still using it: is Max really just that horrible, or is it my fault and lack of skill and experience with the program? Thanks for coming to my TED Talk.
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This is the kind of stuff I show people when I try to explain them why I love the internet so much. Nobody ever gets it 😞
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Well if the community was right the capacitors could still have been the issue. Apparently those cards crashed because they clocked sliiiightly into instability, so if the newest driver just lowered the max GPU clock it's basically a bandaid.
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Isn't this what actually got debunked? The initial idea was that some capacitors right behind the GPU chip are causing this issue, if cheaper parts were used. Then after that, all the electircal engineers came out and said no they are not really cheaper at all. And now the problem was apparently a faulty driver.
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This is why you never buy tech on release 😉
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That is correct, as per Maxons official FAQ post.
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Please update your profile information, you are surely not using C4D: 6 if you try to install Plugins on R21. As for your problem: Plugins should be installed here: %AppData%\Roaming\MAXON\MAXON Cinema 4D R21_XXXXXXXX\plugins If that doesn't work, make sure you're using the newest version that the developer provides or you have access to (I don't know how their licensing works).
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From the album: Random Artwork
Rendered with Redshift -
Finally had some muse again and did a "quick" random artwork.