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dasfrodo

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Everything posted by dasfrodo

  1. With my (limited) exposure to Houdini so far I can tell you that pretty much everything has in-depth explanation. However, as long as you don't understand all the internal Houdini wording and how certain data works, and what doesn't it's often really a guessing game. They do not go into detail like the C4D manual does, let alone give you any examples. They literally only describe what this node does, not even necessarily what it's for or in what context it would be useful.
  2. That looks really cool, thanks!
  3. And here's my first FLIP simulation πŸ™‚ Untitled.mp4
  4. That is true, although I feel (at this point) that C4D works much more with it's very own VERY basic principles and these can be translated to almost any features. I am talking mainly about stuff like what tags do, that the order and parenting in the object manager matters, etc. This is where I think Houdini is very convoluted because this node needs to be in this specific place, and this node NEEDS to be there for some arbitary reason that many people can't even explain in their tutorials, etc. But clearly it's a very, VERY powerful tool and probably by far the most complex software I have ever worked with. Compared to others Houdini feels (at least for now) like it does not give you ANY restrictions or borders, you can pretty much do whatever the hell you want. I think I will need to jump ship from Apparentice to Indie very soon though, Mantra is just sooo slow and tedious to work with especially because I have Redshift license that also works with Houdini... but of course not with the Apprentice version πŸ˜• Anyways, I'm rendering out a small animation right now, once it's done I'll post it here πŸ˜‰
  5. Peer pressure is real man. I've spent the last couple of days diving into it as well and man... it's so different. There's so many concepts that no other software has and so many things that are just done in a weird or "houdini'ish" way. One thing that I really don't like about it is that it often doesn't tell you why something doesn't work. Or to be precise, it "works" but not in the way you expect it to. It doesn't tell you "hey this is not supposed to work like this, but rather with this" or anything along the lines which makes troubleshooting reaaaaaaaaaaaally difficult. Yesterday I tried to add a simple roughnessmap to my material via triplanar mapping and it took me around an hour to understand that the triplanar node does not just take the output of a texture node as input, but you need to add a freaking constant set to string(file) to feed it the path to the texture. Never once did Houdini help me understand this, it even rendered the texture, the triplanar just did not work and it looked exactly as if I simply plugged in the texture node directly into the material. That said, I got some cool stuff going already. Did you start this thread for everybody to post their stuff in? Otherwise I'll just use my sketchbook.
  6. dasfrodo

    Ads on core4d

    Again, this is not intentional. This is all done on a voluntary basis so there will be ^%@!ups at some point. I don't think it's too much to ask just not to be a dick about it.
  7. dasfrodo

    Ads on core4d

    I am 100% certain this should NOT be the case and is a bug. Thanks for letting us know. I don't know what resolution or zoom you are on, but on my 1440p screen there is a lot of empty space between the forum content and the banners on the right and left, not blocking anything.
  8. dasfrodo

    Ads on core4d

    I know. I specifically logged out to check how the ads look.
  9. dasfrodo

    Ads on core4d

    I'm sorry what? What "Pop Ups"? There are no popups. There are a couple of banners at the top, left and right. The banner at the top is debatable but the others do not hamper the readability in any way.
  10. That is true. But even without microtransactions games are raking in LOADS of profit. I am not against microtransactions per se, but you can't possibly defend the insane predatory stuff that companies like EA and Activision have been doing for years, especially in the sports games genre like FIFA and Madden. They ask for 60€ each year with some minor roster changes, literally copy pasting the majority of the games (there's screenshots of FIFA 20XX having the banners of the version from the year before on the internet) and deleting all the Ultimate Team progress for every player with each new year. It's insanely predatory and I'm glad it's finally being adressed by governments around the world.
  11. This is why I am a big fan of the maintenance model. It's kind of a subscription, but not really. It's closer to rent to own, but better. If I want a software, I can have it, get some updates and after that I can keep it and decide whether I want to get further updates or not. I totally understand the decision behind going subscription but the fact that 99% are not rent to own is my biggest issue, and the lack of perpetuals altogether if you don't like subscriptions. Yep you're right, we should get back to topic πŸ˜‰
  12. LMAO what? Are you saying they're ending sales / rents of single plugins and only rent out the entire package? Wow, I mean the GSG guys were always kind of fishy to me (Chris Schmidt excluded but he ran already a while ago, I'm not surprised) but this is ... yeah. I hope they fall flat with that tactic. Subscription everywhere is already bad enough but now the plugin providers start out as well. EDIT: Just looked it up, 50$ a month if you go monthly. I think they're overstretching the value of their content juuuuuuuuust a bit here.
  13. Yes but what you can do for scenes like these is increase max AO distance for example. Gives them a very stylized look. Just try to play around. You can make scenes like these look really good with the default C4D renderer. More capable render engines are not something that just gives you easy looks, it's just faster.
  14. I think the trees look too geometric. Maybe distort their shape a little bit with a displacer. The store is also completely empty, the walls are insanely thick (look at those window frames). You could get a lot more out of that scene if you play around with AO and GI as well. As it stands, the image screams "I AM RENDERED".
  15. It did. But not for long enough πŸ˜†
  16. Hate to say it, but you got a typo there. It's "Inquisitor" not "Inquistor". Unless it's on purpose ;D
  17. If that tree is indeed very very big, then your grass is gigantic πŸ˜„
  18. Yes please! Love me some making of videos.
  19. It's not cheap... which is why I decided to be contributor. I personally don't care too much about the bonuses, although they're very welcome. I just want to support what helped me become what I am today and a couple of bucks a month is something I gladly pay for keeping a community like this alive πŸ™‚ This site has helped me so many times even before I started actively posting.
  20. Too bad you didn't start earlier... otherwise we would still have c4dcafe.com as name :(((
  21. Hey thanks! I'm working on that, I just need to find a way to control it... the topology on this model is utter c**p unfortunately so many things are not easily done. I think I'll try Vertexpainting next to mask my areas that I want more wear on.
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