No, not at all. You can be critical all you want here. What matters is the tone. And unfortunately discussions like these often devolve into circlejerking how sh** C4D is, how lazy MAXON Devs are, how much better Blender is, blah.
Yes, Blender has a faster pace of development. Yes, Blender is free. And it's still not used widely in production for some reason. I personally don't know why but there has to be SOME reason people still use Maya, 3DS Max, C4D, etc.
What people often tend to forget is how amazingly stable and easy to use C4D is. Making tools that are easy to use like this is extremely difficult. I think that is something that people often forget. Sure they could probably implement some kind of fluid simulation in a couple of months but actually making that easy to use is a WHOLE different story. I dare everybody to take a look at Houdini or Blender how complex it is to make and control good fluid simulations in those, especially if it has to be production quality.
C4D might be lagging behind when it comes to features but every other software lags miles behind C4D when it comes to usability and stability.