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EAlexander

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Everything posted by EAlexander

  1. 1970 Camaro Pro Touring. My first attempt at modifying a car - which I have no business doing, as I know nothing about cars. Obviously inspired by the work of Carlos Pecino and Ash Thorp. There are some glaring holes and problem areas, but a fun thing to try out. Started out as a texturing demo and then I just start modeling things.
  2. Yes! I'm crying tears of joy over here. Looks great!
  3. Nice free character rig up on The Pixel Lab. Fun to play with and work on posing.
  4. Render Weekly Week 5 Challenge. I went with Salt & Pepper shakers. Here's the prompt: Design and render an object where the main form gesture is a combination (addition, not subtraction) of 2 primitive forms. Part lines, detailing fillets and rounds, and functional details are allowed.
  5. Also a few more with the PINGO vfx lighting kit from last week.
  6. Moody samples on a test scene I made for workflow from Vectorworks to Twinmotion. Still testing that, but here's some quickies' from Cinema. Based on the work of Edward Gordon Craig.
  7. Well, I think it's the best and easiest. I use the default settings 99.9 percent of the time. After investing in multiple GPUs, I was worried about staying with CPU rendering but given the GPU landscape right now, I'm glad I did. I went from 10 cores to 32 cores about a year ago and that sealed the deal for me. Check out the trial.
  8. I found these sweet HDR studio lights and bought the set after playing with the free demo. Really nice stuff. Here's some tests with them. Just the tip of the iceberg on playing with these.
  9. I have never used the Rayswitch, but I will look into it - thanks for the tip!
  10. I think you can only take that so far with cars. The reflection of the ground back up to the lower part of the car is altered significantly with lighter floors/backdrops. All things I'm experimenting with currently.
  11. Next task is to shoot this car in a white background.
  12. 01.03.22 Ferrari Monza SP1. Beautiful model by Saksham Kumar (available for free on Gumroad). Happy New Year everyone.
  13. Yes - I think this looks a lot better. I think the wood still look a bit cartoony. I think it's the lack of contrast in the color - it's very even all over. But that is nitpicking and I think the scene looks great! See reference attached
  14. Yes! Much improved. I think the composition is better overall and I like the DoF. Things that stand out to me: Saturation of the green tobacco 🙂 which looks too much like cooking parsley here Wood tabletop - is that supposed to be painted wood? Considering how rough it is based on the depth of the bump/displacement, the paint is too perfect. This pipe looks like it has never been used - I see the micro scratches, but there is no burn or soot marks around the opening of the bowl. I would darken the overall backplate a bit, but that is personal preference. This is looking really good and moving in the right direction! e.
  15. Happy new year! Thank you for everything!
  16. Car Studio Lighting RnD. Working out a new studio setup for lighting cars for an upcoming project. WIP - still a ways to go on this. First shots feel a bit gray/dull. I always shoot cars in dark environments, so I'm learning how to do it in a white environment without burnout.
  17. @clarence Here is the material - attached. Just change the color in the one color node (all the way to the left in the node editor) to adjust. Let us see any renders you do with it. Even though this is built with Corona 7, it is a legacy material until I can read more about the new Sheen channel and rebuild it to be more modern. EA_Velour_v01.zip
  18. Just had a good with this and I think there is a lot of potential there. Matte painters could get to love this. Easy to use, but super limited right now in output resolution. If they keep developing and can let us get decent sizes out, I could see it becoming a thing.
  19. Thanks guys - yes, lighting and saturation are a bit blown out on those for sure.
  20. Building a new Velour shader in Corona. WIP.
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