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EAlexander

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Everything posted by EAlexander

  1. It's true - it is not zippy. Mostly I want them to stay CPU so they keep all their focus on one track and keep maturing the software at a good pace. I haven't tried v8 yet as I'm mid way though too many projects to change over now, but there are some nice new features like Splicer. 04.02 Montbretia & Cenizo
  2. It is true, I put a lot of effort into generating defects, after years of trying to hide them in photos. Lately I've been trying to off-center and angle my render cameras a bit. So easy to dial it in to 0 on X and 90 on H. A few degrees off makes a difference.
  3. Also - check out this kit: https://www.pingo.nu/hdr-studio-lights All the isolated chair shots here are lit using just one light from this set and a bounce card. That's it.
  4. I dunno - I haven't written off CPU rendering. Maybe if I did animation I would care more. I like the speed of Redshift, but Coronas VFB gets me there fast enough for look dev and for stills, final render times are still great with a threadripper. I'm glad I didn't have to navigate the GPU landscape and market for the last few years - brutal and expensive. I worked for so many years with physical renderer and 3-4 hour renders for one still, that it all still seems amazing and magic to me.
  5. Haha - that Gif is hilarious. Thank you both!🙏
  6. Thanks Clarence. You're in luck then - I'm having a Danish mid-century life crisis 🤪 Hans Wegner: Wishbone Chair (1949)
  7. HI, You can go to FILE>Save Project with Assets and it will save a cinema file and collect all the assets from your hard drive and put them in a tex folder right next to your cinema file. You can send this to the client if they want it as a native Cinema4d file. You could also export the model as .OBJ or .FBX which are pretty normal formats for exchange, but then you will have to send the jpegs separately. If you are sending the Cinema4d file - they will need Octane to render it just as you have. e.
  8. I know, I know. This is about lighting.....
  9. Is this model available somewhere? Can't seem to find it.
  10. End result of a training session on HDRIs. Model by Rust Shake. Textured by me. Corona renderer.
  11. Amazing as always. Feel like your render quality has gone up too. Looking very nice!
  12. Render Weekly (on Instagram) design challenge: Design and Render a desktop microphone. The whites feel a bit over exposed and the darks are a bit too gloomy, but out of time and moving on 🙂
  13. yeah yeah - take your physics and reality somewhere else, pal 🙂
  14. Next up - 1978 Datsun 280z. Just trying to practice as much as I can as I go back and forth between design and modeling.
  15. 1970 Camaro Pro Touring. My first attempt at modifying a car - which I have no business doing, as I know nothing about cars. Obviously inspired by the work of Carlos Pecino and Ash Thorp. There are some glaring holes and problem areas, but a fun thing to try out. Started out as a texturing demo and then I just start modeling things.
  16. Yes! I'm crying tears of joy over here. Looks great!
  17. Nice free character rig up on The Pixel Lab. Fun to play with and work on posing.
  18. Render Weekly Week 5 Challenge. I went with Salt & Pepper shakers. Here's the prompt: Design and render an object where the main form gesture is a combination (addition, not subtraction) of 2 primitive forms. Part lines, detailing fillets and rounds, and functional details are allowed.
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