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EAlexander

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Everything posted by EAlexander

  1. HI - thank you. I would just give away the scene, but there are material and lighting assets in there I'm not authorized to share, but here is a breakdown. The chair model is free on CGTrader.com The lighting HDR map is from https://www.pingo.nu/vfxtools and there are some free samples - I believe the one I used is part of the free samples, but downsized. Materials are straight from Polligon.com, though I add a color correction to the wood diffuse and usually dial in the reflection myself, but minimal tweaking. Just using a standard Shadow Catcher material to create a seamless background. I'm using a LUT inside of Corona, but no prost production. I played with camera settings ISO: 1600 and F-Stop at F-16.
  2. Haven't y'all heard: cement is going subscription...
  3. For the flowers and the chairs, I've been trying no post work at all, but I am using some tone mapping adjustments and LUT in render. Avoiding using exposure adjustment and have turned on photographic exposure in the camera, so adjusting brightness with film speed and f stop. Highlight compression around 4 or 5 Contrast up to 4 I can't remember which LUTs I use, but I usually knock down the strength of it to 50% The art gallery fountain shots I did last week were graded in post and I feel like I get heavy handed and mushy with images really quickly. So these were and experiment in getting it set in render and leaving it. As is.
  4. It's true - it is not zippy. Mostly I want them to stay CPU so they keep all their focus on one track and keep maturing the software at a good pace. I haven't tried v8 yet as I'm mid way though too many projects to change over now, but there are some nice new features like Splicer. 04.02 Montbretia & Cenizo
  5. It is true, I put a lot of effort into generating defects, after years of trying to hide them in photos. Lately I've been trying to off-center and angle my render cameras a bit. So easy to dial it in to 0 on X and 90 on H. A few degrees off makes a difference.
  6. Also - check out this kit: https://www.pingo.nu/hdr-studio-lights All the isolated chair shots here are lit using just one light from this set and a bounce card. That's it.
  7. I dunno - I haven't written off CPU rendering. Maybe if I did animation I would care more. I like the speed of Redshift, but Coronas VFB gets me there fast enough for look dev and for stills, final render times are still great with a threadripper. I'm glad I didn't have to navigate the GPU landscape and market for the last few years - brutal and expensive. I worked for so many years with physical renderer and 3-4 hour renders for one still, that it all still seems amazing and magic to me.
  8. Haha - that Gif is hilarious. Thank you both!🙏
  9. Thanks Clarence. You're in luck then - I'm having a Danish mid-century life crisis ðŸĪŠ Hans Wegner: Wishbone Chair (1949)
  10. HI, You can go to FILE>Save Project with Assets and it will save a cinema file and collect all the assets from your hard drive and put them in a tex folder right next to your cinema file. You can send this to the client if they want it as a native Cinema4d file. You could also export the model as .OBJ or .FBX which are pretty normal formats for exchange, but then you will have to send the jpegs separately. If you are sending the Cinema4d file - they will need Octane to render it just as you have. e.
  11. I know, I know. This is about lighting.....
  12. Is this model available somewhere? Can't seem to find it.
  13. End result of a training session on HDRIs. Model by Rust Shake. Textured by me. Corona renderer.
  14. Amazing as always. Feel like your render quality has gone up too. Looking very nice!
  15. Render Weekly (on Instagram) design challenge: Design and Render a desktop microphone. The whites feel a bit over exposed and the darks are a bit too gloomy, but out of time and moving on 🙂
  16. yeah yeah - take your physics and reality somewhere else, pal 🙂
  17. Next up - 1978 Datsun 280z. Just trying to practice as much as I can as I go back and forth between design and modeling.
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