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EAlexander

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Everything posted by EAlexander

  1. So great. I'm a Corona advocate, but red shift trial is next for me. Beautiful work.
  2. Keep looking at research. Take note of composition, contrast, it seems the nature around the castle is just as detailed and important as the building structure to get the right vibe. Golden lighting? What is the mood? If my research isn't the right vibe, then find the one that is and study it. Make a list of elements. Keep going, you've got a good start here.
  3. I agree with the above. Manufactured items have no extraneous parts or pieces. Everything serves a simple function. I always tell my students the best way to get better at 3D modeling (besides logging lots of hours doing it) is to work on pencil sketching. There you can design and explore form in a way that your brain doesn't even have to think about e.g. you can draw without thinking about "how do I operate this pencil and paper". 3D software occupies a lot of your brain space while you are working. You can do both at the same time, but it takes a lot of practice. http://www.ucreative.com/articles/the-importance-of-sketching-in-creating-a-successful-design-work/ Don't be afraid to mess up. Those "failures" are how you learn and improve. Just keep making stuff everyday.
  4. I would add: Don't be afraid to try some practice techniques on simple shapes first. Designing a robot is a huge task and it's so easy to get overwhelmed or frustrated early. The polygon fundamentals are key to understanding the design process and yes, practice, practice, practice. So instead of a full mech - why not design something smaller like a med kit from a video game. When you are done with that, design another one. When you are done with that, try designing an external hard from the year 2086. Etc. Jumping right into a huge build is usually a Herculean task designed to fail. Vitaly Bulgarov didn't start with the GITS Major body first. Also - even with precise and mechanical models, you still have to rough it in, get the proportions correct and then fine tune the details. I see too many people who want it to be perfect right from the beginning and get every nut and bolt and piston, etc in place right out of the gate - without looking at the overall scale and proportions of it. Think of it like clay, even though it is hard pixels - get the overall form going in the right direction, and then start to sculpt into it. Here's one of my favorites for inspiration: And the original piece: Also like this series: http://lesterbanks.com/2017/04/modeling-blast-doors-c4d/ e.
  5. Excellent - now, on to Number 2. Keep going!
  6. http://helloluxx.com/product/interiors-in-cinema-4d-basic-modelling/ This is one of 4 parts. e.
  7. Cheers - thanks guys - did not know that. Works perfect. e.
  8. The themes seem great and offer lots of variations. The thing I miss more then anything else on this forum is a go to "First Unread" button for individual threads. I find (especially when viewing on mobile) that I have to scroll and scroll and scroll to get to new posts and/or just click last page and then scroll.
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