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EAlexander

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Everything posted by EAlexander

  1. 05.07 Back in Corona Renderer after two months working with Redshift.
  2. Thanks Igor! 8000 views - thanks for looking everyone.
  3. Like many with kids, my time has been really limited during Lockdown with homeschooling and work juggling. I haven't had any time to make computer art outside of client work. I have, though, been drawing again a lot with my 8 year old daughter - ballpoint pen with marker. Here's some of our lunchtime sketches. Hope everyone is staying safe.
  4. Thanks! I think image quality is more about the user then the engine. Think of it like a photographer using a Nikon for some shots and a Canon for others. Technically speaking, Corona is much much easier to use with much less input needed. Redshift has a steeper learning curve and a different philosophy on fine controls for all aspects. I also think that Corona is better intigrafed with the traditional Cinema workflow. I still use Corona for my professional work. I added Redshift mainly for Volumetrics, which Corona is quite poor at. I now have clients using Redshift on our current project, hence the deeper dive. In learning it more, I've found that, for me, Redshift does bump and dispacment better, but it's not a show stopper for Corona by any means. Redshift will only really pay off if you have a good GPU set up, but if you are happy with Corona, keep going. Once I committed to Corona and really learned it, I could focus more on the design and lighting, and less on "rendering". Corona remains my go to for most jobs.
  5. Just trying to log as much time in Redshift as possible to get comfortable.
  6. Here's more messing with curvature.
  7. The model is clean. I think the "smushiness" is the noise layering in the curvature between the black and gold layers. I've also gone a bit overboard with bump.
  8. In Redshift, I've been learning how to use curvature maps to make those worn edges, but then add noise into the mask for the curvature to break up where and how often you see it. I imagine you can do something similar in Substance.
  9. Yes, the edge wear seems too regular /patterned. I like where the piece is going though. Which render engine are you using, or is this substance?
  10. Getting more familiar with texturing workflow in Redshift for an upcoming project.
  11. Some more lighting studies in this set.
  12. Agreed. Struggled with that in this one. Wanted it dark enough for the fire to be glowing, but not a night shot.
  13. 02.26.SEARCHING FOR FATHER. The machine didn't give us answers, it just connected points in space to make the picture clearer. Where are you? _________________ I've been chipping away at this one for a few weeks in my spare time - time to move on. Based on architecture by Buro511. Modeled in Vectorworks and rendered with Corona for Cinema 4d.
  14. Some more renders of my Wine Glass design. Render Weekly is having a glassware assignment this week, so I dusted off this model and did some new renders.
  15. Like all art, it's open to interpretation.
  16. Early development work for BLISS, a new musical at the 5th Ave. Theater in Seattle. Just massing studies to see about lighting the set as a paper model. Modeled in Vectorworks and rendered with Corona for Cinema.
  17. Very nice! Love the first one a lot.
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