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EAlexander

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Everything posted by EAlexander

  1. Certainly not trying to be dismissive of anyones thoughts or feelings. I too have my whole career and living wrapped up in Cinema, as well as Vectorworks - made by the same company and releasing new versions of both softwares in the same week this year. I am passionate about the future of Cinema4d and sure, there are things I'd like to change and things I'd like to see different. Am I thrilled about the Maxon App - not really. Do I like the concept of subscriptions - not really. I give constructive feedback on the user experience when I can, I submit problematic files, and have dialogue with tech support. But I'm not speculating on the inner workings of the company or their intensions based on remarks from a company guy, trying to talk to the community, over the internet. Be pissed and speak your mind - I'm all for it: Just don't do it with tin foil on your head.
  2. Dave - please, take a deep breath. It's going to be okay, dude. I don't want to speak for Rick, but I believe he is just saying because of the pandemic, it's been harder to meet face to face with end users at shows and events. Zoom and message boards aren't the same as personal interactions - especially when you're dealing with artists and designers. No deep conspiracies. It's just software. Every time a new release comes out you go bananas on here. I worry for your health. Of course, everyone is entitled to an option - I'm not trying to change your mind. I just respectfully ask you to take a breath and focus on what the software is designed to do - create.
  3. WOW! Looks so cool - nice model too. Can't wait to see lightning flying off of it 🙂
  4. Great stuff! Really get a sense of speed from it. Nice work.
  5. The toon stuff is so liberating. I spend most of my day inside of CAD being precise and then trying to be photo real in Cinema. This is a pleasant change.
  6. More toon work. A sketch of my friends new house.
  7. Stag Beetle. Inspired loosely by Sasha Vinogradova.
  8. Trying something a bit different for me just to mix it up. Enjoying quick modeling this stuff - therapeutic. 💥
  9. Super clean. Nice work all around!
  10. I really over cranked it on this one to see if I liked it. I don't. 🙂
  11. Still alive - just been buried in work. More stuff coming soon.
  12. 04.26 Parisian Dinning Room. More interior practice.
  13. Thanks, but I don't want any money for info. I have learned so much from this site and so many people have helped me here (you, Cerbera, Das Frodo, Vector, King Coma, Voz, etc) - I'm just happy to give back to the community any information I can.
  14. Ha - sorry for the delay. I got my second vaccine shot (Yay) - but it's kicked my ass and I've been in bed for two days. Strong stuff.
  15. @Igor Here's some thoughts on improving renders that I tell my students: There is no substitute to education as spending time in the software. You just need to build and render as many scenes as possible. Every days and quick studies have been instrumental in my learning - and a lot of them fail or never see the light of social media, but I still learn tons from them. It takes a lot of time - learning the software is only part of the journey. Lighting is key - beautiful topology and hyper real materials will all be useless if the lighting is off or bad. This is the number one thing I see in renderings that need improvement. Imitation is the best way to learn at first. Too many people try to take on learning 3d or improving 3d and being a designer/photographer/stylist all at the same time. I suggest that you find photos that you like and try to reproduce them. This way you have a specific lighting goal in mind as well as architecture or design choices are minimized and you can focus on your craft. Later, you can design it all, but while learning - only take on one thing at a time. See attached - I still do this regularly to try and improve. I take liberties and change things around a bit, but the general look and feel vibe is already established. This is key. (this might be a great challenge too - post a photo and see if beginners can try to reproduce it. I have my students do this with modern kitchens.) Keeping in mind that I teach film and stage designers how to render - I think one should look to film lighting as the inspiration for making images. I think people get too tripped up in trying to be mathematically photo real, so if the sun is at this level and the window is this tall and the light should hit the wall here and then it should look real.... This is not how photographers and cinematographers work. No photographer for Architectural Digest goes on a shoot without a full set of lighting equipment. If you study film lighting, you will see that the proximity and the scale of lighting in film (HUGE) is used, even when subtle realism is involved. So I say study film lighting more in depth. See attached examples and take a look at: http://mattscottvisuals.com/lighting - a great resource that shows the lighting layout for advertising shots. There are lots of Instagram sites dedicated to film lighting and BTS setups like @filmlights and others. Subscribe to these and study the rigs. Hope that helps some - always happy to share my settings and lighting setups for any images I post if folks are curious. -evan
  16. Nice work! That atmosphere break with sparks is 🔥🔥🔥
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