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adamfilip

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Everything posted by adamfilip

  1. My biggest UI/Workflow problem with C4d & redshift is the fact that the Material preview / Material Nodes dont update previews in real time if renderview is active. I realize there is some limitation. But I really hope it gets resolved. .. even allow the CPU to render previews while GPU does renderview. really hoping this gets fixed soon. Please! 🙂
  2. I am happy to see Prorender gone and forgotten.. Redshift should be the default render choice with C4D. included as standard.
  3. But then when RS is added to C4D, shouldn't Assets be revealed/included in the Asset browser? Since its under the same umbrealla now.. Why not just add them.. for users that Do opt to install redshift. and if a user doesnt use redshift.. when they select a redshift section of the asset browser you can show an Ad to try and get them add on redshift.
  4. Curious why no redshift assets are included in Asset browser by default?
  5. Oh common. they are just being silly.. nothing wrong with NFT's.. who cares.. a few swag tshirts.. big deal..
  6. I like the New Logo I like DirectX now being used I love the new Place tools (thank you) I like the Scene editor I like the Shadow trick to eyeball placement (very helpful) I like the Dynamic Fill and Scatter Pen.. For my workflow I like this release!
  7. I hope the new asset manager.. includes redshift materials for all assets.. and all objects will pull down redshift materials if you have redshift installed.
  8. Redshift offers its plugin for other 3D Packages and is coming out with Blender version soon, no reason why Insydium couldn't be the same setup,
  9. The New Scene Nodes look very interesting and I think they should have kept the Neutron name. really Like: remesh, Multi UV Pose Library Deformer improvements Wish MAXON would Purchase X-particles and integrate it remove ProRender Make Redshift the default material set & renderer Offer Indie version of "MAXON One" for $10/month
  10. Blender is getting better and better and fast!
  11. New RT engine coming soon with Redshift is similar and easier to implement. Hoping it will be actual real time.
  12. The presenter for RT was familiar with the Maya UI not with C4D.
  13. Love the pace that they innovate and update. really impressive tech. Wish they would make a new plugin to deal with node based procedural modelling, similar to Houdini would be awesome
  14. wish the release notes and Service Pack update release notes would have alot more detail. instead of something vague like "update to calibration tag", say what the fixed,added,improved. what was the problem.. in 2-3 lines
  15. Just wanted to say that I realize that sometimes I and others in the forum come across as very critical of what MAXON does or does not do. I feel personally invested in MAXON and its software. I really care what happens with it so. I am very grateful to the developers and management in what they have been able to create over the years and I have enjoyed the software and it has helped me with my career and personal creative development. So thank you MAXON & Team for everything you guys do and please try not to take the criticism too personally, we speak up because we care.
  16. When I installed S22 on my windows PC and went to the Start menu to launch it. I noticed that the name didnt have the "S" in front of 22
  17. As someone had suggested to me the release notes are in Help section. What’s new in Cinema 4D S22: New UV Unwrap command for a workflow based on edge selections (Seams). New, comprehensive settings for the UV Editor, incl. display of UV Seams, Overlaps, Distortions, etc. New, automatic UV mesh unwrap and relax function: Packing. Separate menu in the UV Manager for packing UV Islands. Two new commands: UV Weld and UV Weld and Relax. UV Pins to permanently affix UV points. There are no longer separate UV Point and UV Polygon modes (instead the modes Use Point, Use Edge and Use Polygon with which both geometry and UV elements can be edited). Re-arranging and use of view filters - presets can be created and other features. New Hair shading model for the Viewport Improvement of Viewport display. New glTF export for real-time web applications New command for mirroring selections. New functions for the Viewport Renderer (previously Hardware OpenGL). For the Viewport Renderer (previously Hardware OpenGL) you can now define in detail which scene elements should be included for rendering. Go ZBrush for the exchange of information between ZBrush and Cinema 4D. Cineware settings are now in the Project settings (and the new Cineware material settings). Automatic recognition of touch-screen devices and deactivation if they malfunction. Re-organization of the Viewport Display. When importing Alembic instances you can now select the type of instances that Cinema 4D should generate. The FBX import can make either FBX material values available as Nodes. Cinema 4D can now also export materials defined via Material Nodes in FBX. New color settings dialog for the Texture UV Editor. … The Viewport preferences are now all local. Similar Viewports can be configured together. Many new settings for Viewport effects (especially shadows). Extrude direction is ascertained automatically for the Extrude object. Use Edge mode: Dbouble-clicking on an edge color will select all adjacent edges. The Loop (and Ring) Selection tool have several new options. Selection conversion can now be done with tolerance. New command for switching between the last two tools used. Various minor new features for modeling. The Create Point command has several new settings. The Close Polygon Hole function has a few new settings. 2 new settings for the Bridge tool. Subdivision now also offers subdivision patterns. New Resolve Non-Manifold command to remove invalid geometry. The Edge Cut tool has new settings for creating n-gons. Additional options have been added to the Untriangulate command. The Iron tool can now preserve mesh edges. The Magnet and Brush tools were reworked so their settings are similar and both have been given new settings. Neues Kopierverhalten von Animations-Keys und -Spuren. Normal tags can now be created directly in the Phong tag. The initial state of contraints can now be recorded. The Substance-Engine now supports textures up to 8k in 16/32 -bit.
  18. Wish I could see the S22 Release notes: to see everything they updated Since R21. While I really like the UV updates, I feel this release seems very light on features. and definitely not something that justified a full point release.. max 21.5 . when I see Blender post an update, the list of changes is huge.. check out the 2.8 release notes.. the features MAXON posts about is fairly skimpy IMO and given the size of the team and resources this company has. they should be able to really knock out a lot of improvements in 6 months. BTW I am a subscription fan. Blender Team, updates are being released every 3 months or so. lots of detailed info into whats happening https://www.blender.org/download/releases/ Houdini team has almost daily change logs of bugfixes and improvements. from the Houdini team. When I see something like this I feel wow this company is really pushing to improve. https://www.sidefx.com/changelog/ Fusion 360 team. posts blog and video updates every 2-4 weeks it seems. and make really great constant improvements with alot of user driven requests. https://www.autodesk.com/products/fusion-360/blog/april-2020-product-update-whats-new/ MAXON please I love you guys. Love C4D been using it for 15 years, pick up the pace. be open about the roadmap for features coming down the pipe over the next 18 months, have a user voted feature area. so we can help influence whats happening and feel like we are being heard. Lets make it so every month there is an update.. R21.1 for January.. R21.2 for Febuary and keep it coming. lets be agile and nimble and open about happening. I do want to give credit as well. MAXON is increasing the update speed.. 2 per year is a 100% improvement so nice job!, looking forward to more and more updates.
  19. I tried out your test file.. with S22 i was getting 0.8-1 FPS average and with R21 I got. 1.0 - 1.2 FPS surprised R21 was faster when running. but it was slower to initially load up. BTW my system is Dual 8 Core Xeon 3GHZ. total 16 cores/32 threads/32GB Ram, SSD, 1060 6GB GPU using Calculable FPS to determine rate
  20. I did another test with Just multi-instancing in cloner. R21 was 5.7 FPS and S22 was 80FPS with 8000 cube instances
  21. I also ran Calculate FPS and I get 39 FPS in R21 and 18 in S22
  22. So i decided to Run the Viewport Benchmark on R21 and S22 to see if there is a difference. I got 596 under R21 and 496 under S22.. hmmmm not what i was expecting. https://www.cgdirector.com/cinema-4d-viewport-performance-benchmark-scores/
  23. IMO. I think this new version should have been called S21.5 with the release in the fall called R22
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