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Freemorpheme

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Everything posted by Freemorpheme

  1. I have this target image here with a random sort of cross shaped field affecting the cubes. My attempt is here, using spherical and box fields and random effector: Can anyone help me get a little closer to this random effect? I feel like I'm after a kind of 'Spline Field' where I can draw out what I want. Thanks Untitled 1.c4d
  2. here's a baked version - cant get this out to glb either with the animation in TEST FOR AR_baked right down.c4d
  3. something like this. Baking a spline wrap itself is quite tricky, I'm not sure if I need the whole thing to go down to PLA animation or not, as some test objects convert the animation fine when simply saving to FBX or GLB. Some dont though. TEST FOR AR.c4d
  4. I have an polygonal object travelling along a spline with a spline wrap, for about 120 frames. If I save it out to glb, the animation is not baked. If I try saving an FBX and converting it, the geometry and textures are not preserved. Various problems, so I thought I'd ask if anyone has a workflow they trust.
  5. Does anyone have a good workflow for baking an animation down in a project and save out as a glb or gltf file? I have been trying but with patchy success at best. Sometimes it works, sometimes it doesnt and I'm not sure what the parameters of success are.
  6. Hmm, no that makes a big lump in my snake (so to speak)
  7. this is what I'm after, I just dont want to add the extra cut if I can help it.
  8. Your wish, as ever, is my command sneky.c4d
  9. Hello quad fans - can someone remind me how to fix the end of this channel to get a nice rounding when under sub D? I am tempted of course just to run some cuts all the way to the outside edges of the model, but I know there's a better way of doing it internally and it's a slightly difficult question to google.
  10. Yes, the attraction of Kuula was the markings you could put in the standard scene, perhaps that was a distration from what I wanted, which was to share a scene that someone could move about in without a big technical overhead.
  11. Someone at work demoed me their workflow of building environments in Rhino, then using a platform called Enscape to import the environment and render it - then another called Kuula to create a sharable link so you can email anyone your environment to look at. Is there a similar workflow for C4D people use? What woukd be the easiest way I could get someone 'walking around' my environment without going to their office with a PC and a VR headset?
  12. I'm so glad you guys are here to help chumps like me.
  13. Ah thank you. Is there a way of doing it with a field and an effector, is is that simply the wrong way to approach it?
  14. Why do you suppose these two objects behave so differently when the field goes through? I assume its because the cylinder is so regular. If this is the case, how would I make the other object scale to nothing and vanish? linear field.c4d
  15. Thanks both. I modelled some tubes out, but I can definitely see them asking for it to be animated with the growing branches, so any brainy ideas always welcome.
  16. I was trying to google these tubes up to see if anyone had a good idea for modelling them, but couldnt think of anything really Googleable. If you can think of something the mighty algorithm might latch onto - or if you have a bright idea for a generative way of making something like this? My solution would be to model a complicated one of these then poke it through the cube a few times and Boole off the excess which seems a bit stone age. Thanks
  17. AI will change everything - as big a change to the creative industries as desktop publishing was. All the old engravers, hot type experts, letterers, camera operators and board artists were out on their ear in a couple of years. But it opened the door to new jobs - computer artworkers, digital designers, a world of motion graphics and everntually CG effects. This will be the same, the question right now is, are we the hot type setters in this scenario?
  18. I do have Octane installed, but these are not Octane materials and not an Octane scene, its just the vanilla Asset Inspector that doesnt want to relink things, even when I have shown it the correct path.
  19. IS there a way of relinking many assets without using the Project Assets inspector? I have a lot of materials with missing textures - I relink them all with PAI - it is perfectly happy and gives them all a nice tick - but then nothing updates in the individual materials so nothing really happens. Have tried saving with assets and relinking from desktop etc, but no dice.
  20. Ah, changing the axis is the clever bit I was looking for. I ended up doing a nornal extrude, and then chopping the bulgy deformed bits off with a Boole, then tidying the mesh up. Not very elegant, but it will get the job done and the geo is OK for bevelling later etc. Thanks.
  21. Thanks Cerb. What's a Manual Extrude? Do you mean use the extrude tool along the normal as usual and then cleaning up the mesh manually?
  22. I need to add some thickness to this arch, and everything I try makes a real mess, which makes me think I have missed an obvious and elegant solution, can anyone advise? thicky.c4d
  23. Ah thanks, I. suppose what I meant was 'what is a capsule'? as I had never heard of them, but a little googling has put me in touch with this development, a fruit of the new codebase we have been talking about for years, I guess? Looks interesting.
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