prowl
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Everything posted by prowl
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flow path? isn’t that exactly what 2 of the examples in the scenes do? The letters and the car you can probably use the texture field to emit a texture. I am not in front of my computer to check
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Anyone else with a space mouse on a Mac? Not working on 2024... despite the recent new Maxon/3d Connexion driver,
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Anyone know how to change the Transform gizmo text appearance that pops up in the gizmo when you move / rotate / scale. It's sometimes in impossible to see. I can't find the Scheme / colour / background or anything in the HUD Ideally one of these: Make it bigger. Move it out of the way Change the Font Change the background? Often it's impossible to see against the background image - I couldn't find what that Gizmo helper might relate to in the custom scheme editor.
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Sigh. Why. Less moaning more actual constructive discussion. This place is already turning into a unprofessional whinging Facebook group or worse, CGTalk.
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"Not a political Post" ... And yet it clearly is... with no actual point. Clearly you don't have the understanding or skill to use nodes. There freaking tonnes of plugins. Off you pop now you child.
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We need someone with Immediate availability for next week Very good C4D experience Has Kit to handle a large Multulayered Project file Important - Sketch and Toon Experience. After effects ( just to Pixellate the clean rendered scene ) We are Taking a Pixel art cityscape and turning it into 3d. It's about 60% complete. either take over my project files Completely ( I am sick, kids are sick. Wife away on business! ) or Refine buildings as shown below in city blocks and I'll push on with the animation when I can. Characters are done and are flat images on planes NOT 3d. https://www.dropbox.com/s/qqgzt6grp2swicb/TruckDozer.mp4?dl=0
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Don't be ridiculous. The memory foot print of Max ( and to a lesser extent Maya ) is huge. And the way that the Ram and VRam is accessed means it's super inefficient. A single App is way more productive. So I am pretty sure you cannot copy and paste between instances of Max at all. You have to save a what you want and merge it in. Maya you can copy and paste between instances. But there is a clipboard size limit and it crashes more often than it works on larger scenes. I've copied 10gb scenes with C4D with no issues at all. "If Max Crashes" - I like your optimism. I get that YOU may have a use case for long single threaded tasks.... but that say more about the prehistoric nature of Max's core ( coming from someone that used to love it )
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Certainly interesting. But it's only industry standard for some industries! I've only every been given 8/10 Maya files in 20 years. And I work in TV/Commercial/Music Video/Corporate and some games! Sure I know its use a lot in Film and of course other places - but I don't often see it. C4D is way more used for me. I've been asked about 3DS which I started on and won't touch with a bargepole now days it's horrible in every respect UI wise. And of course the Killer thing for me is that both Maya and 3DS can only open ONE file at a time! It's insane. Is it 1995? Maya Indie Stipulations - not sue how they police this! Your annual gross revenue from creative work must be less than GBP 80,000. You may not use the license on any project valued over $100,000 USD. Only one license subscription can be used per user or organization As for blender. It's very nice. Wouldn't use it commercially I suspect... Because not one company in the 100+ I have worked for in 20 years ever has every used it.
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Ah ok. The thing I REALLY don't like is that I can't dock the Add nodes dialog. Can only double click to have it floating. That's really not C4D UI Standard. ***EDIT*** Ignore me... I am an idiot the dialog is actually a pop up version of the new Asset manager ( nodes tab ) so all is awesome again. I can just dock that into the Scene editor.
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See ya. Boring conversation anyway.
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Can we actually move node / Scene manage objects interactively in the viewport yet? Until that happens it’s mostly pointless. I can see the point of release these tech previews to get people involved and used to them - but until they are fully usable they are not RELEASE production usable features and there is a disappointing lack of those in this release.
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I’ve said this before I really hope this new core, nodes , and Red giant merger and redshift acquisition are will lead to making a MAXON Compositor.
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I am selling one of my R21 Studio Licences. A big Project has completed. £3300 New - selling for £2000. I’ll cover the Transfer fee. MAXON have confirmed you’ll be able to R23 in September/October for a fair amount, presuming they are keeping the same Number parity for S and R. Thanks.
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I suppose it's a very different approach for different professional workflows. I Don't know anyone that still uses it. Like no company, agency, Freelancer or personal friend I have work with in last 5 years. CS6 is 8 years old and It's not been on sale for 3 years. Had terrible Multiprocessor support for Premiere and After effects. I couldn't work with someone who was using CS6 as it's completely impractical for exchanging files.
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So that's nothing to do with Catalina as such. It's a purely 64 bit OS. So old 32 Adobe apps don't work. Some might call it Planned obsolescence, and in a way it is, But supporting 20 year old machines and tech is why windows is so horrible ( well that and the UI!) Windows is a complete ClusterFudge because it's so rooted in the past and has awl 32bit ( and 16 bit! support ) - It's a complete mess from a code standpoint with multiple legacy stuff all over the place. Microsoft knows this and so Windows 10X is coming. All new UI 64 Bit but can run 32bit apps in a container shell. So they are still going to have all the old junk in there but silo'd. Defiantly for the best. Just "announced" API's - Metal has been here for 6 years and metal 2 for 2.5... Personally I think depreciating old tech is incredibly important to push things forward. Apple is always at the forefront of that, Thunderbolt / USB-C, Ditching 32 bit and crappy OpenGL. Hell PC Mobo's still have a serial port. The best thing Adobe dod was to go subscription as it means that EVERYONES files will be up to date. There is no excuse for them not to be. It was a complete nightmare with clients / studios before. You'd have to keep 5 versions of Adobe stuff on your machine... just in case!
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Sure well the help system online only was really stupid. This was I sure just a miscommunication I am sure. If that's the case.... please be making a MAXON Compositor / editor... Please... After effects sucks.
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Ahha! So I wasn't going crazy either... that's what I read. I suspect it was just a Miscommunication between the engineers and Marketing team / whoever wrote the post 🙂 I am pretty sure that one Forum post won't have changed any minds that quickly - "Hold on a minute... this one guy is right WHAT are we doing 😉 " But it all turned out ok in the End! Might want to edit your first post or you'll get loads of people saying the same thing without reading though.
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No idea why some people have issues with Catalina. Been working fine for me for months. Literally not had a problem at all. I did a clean install on my iMac Pro though... and have and No problems either on my new Mac Pro. However... you read the article incorrectly as I did the first time - It's not forcing you too... YET.... 10.3.6 is still supported. "To run future releases of Cinema 4D on Mac, you’ll need at least macOS High Sierra 10.13.6, though the recommended version is macOS Catalina 10.15.x. You can check the Metal compatibility in the macOS System Information, Graphics tab. We want you to have the best experience possible running Cinema 4D, and to ensure that we'd recommend updating to macOS 10.15. There are several enhancements to Metal in the latest macOS which will improve the performance and interaction with the viewport in future versions." It will kill some people's older hackingtosh machines or means they cannot upgrade to r22 Personally I am all for it as Metal 2 is substantially better than OpenGL and will hopeful lead to huge performance jumps... Which is why they are doing it I am sure. With the Mac Pro launch, Apple has actually partnered up with MAXON / Redshift / Otoy etc and is providing proper Metal support and Programmers to these companies and should be a great benefit.
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I have some industrial power station type Cad > C4D files that need sorting out, optimising as they are too big to work with - either collapsing the huge file structure to objects and simple texturing 5-6 or so that will be supplied. there are about 6 and need to be done ASAP. I’ll pay a fee per model and I’ll need a NDA signed. many thanks!
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I suppose it's just an anomaly that you CAN'T simply do it from the Customise Commands Window. Tags are so important and it's not as obvious as some. Especially as they have changed the grouping in r21 I have no idea where they are Half the time 🙂 So a proper plugin could: Setup a tag within it then: Apply/Remove/copy/replace to: Selected Object Type Children Parent Namespace .* ( all things containing Field "DOOR" for example )
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Who do you work for?! I've done that in the past and had to lay out a business case and need. Problem was that they did it and all of a sudden I was tabled as the Guy who could handle ANY graphics rubbish for the entire company.
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So some simple way to add Tags to a Toolbar... so you don't have to do the right click, search though objects There is a convoluted Script way to to this.. https://ace5studios.com/tag-buttons/
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Thanks - I always forget about the V key! And XS tab looks perfect! just as an aside... insydium has a work around for plugins for free... https://insydium.ltd/products/bridge/ r12 to r20 bridge... work work with some plugins... Interesting idea - they've not tried all obviously but it's free!