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kkamin

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Everything posted by kkamin

  1. Thanks, Cerbera. I fixed my version C4D version. It's actually the other way around that I'm looking for help with. In my Object Manager, I want to be able to find a material that is applied to an object in the Material Manager. Right now, I'm doing a lot of scrolling and then a lot of squinting to see the subtle outline it gives you in the material manager.
  2. Hi everyone, When I want to find a material in the Material Manager, I currently click the material in the Object Manager, and then squint really hard and destroy my vision trying to find the subtle outline surrounding the material. It's extra hard when I have things organized into layers and there are colored corners everywhere. Is there a better way or trick to find the materials faster? Thanks, Kevin
  3. I'm looking to HIRE some match moving services. It will need to be Cinema 4D compatible (obviously). I have camera lens information as well as known distances between tracking markers. Here is just a short sample. We used a slider with pixel perfect repeatable motion. The second shot with people is to just give context (it's suppose to be the inside of an airplane). Tracking_Sample_v01_2.mp4
  4. Awesome! Thank you for the info. Very helpful.
  5. Thank you so much! Sorry I was in the weeds and should have taken this post down since I ended up finding a solution. But, your solution is a lot better than what I came up with. I used the mograph shader as well to drive the bulb's luminosity and in After Effects used Optical Flares plug-in to add a glow. I have a light in each bulb as well but that was being used to light up the object behind the lights––these lights were on the whole time and were not driven by a mograph shader (it would have been better if they were). Couple questions if you don't mind: •How did you get the bulb to be just black or white (not an intermediate gray)? •Similarly how did the get the light to be just on or off and not at an intermediary intensity? Thank you, Kevin
  6. I have a series of cloners set up to create Christmas tree lights. Each clone is composed of a point light and a sphere with a material that turns white when 'on', and black when 'off'. I'd like the lights to twinkle. What that would require is have each clone randomly oscillate between the on and off states. It should be on 75% of the time and off 25% of the time. On State: Bulb material is white/point light is at 20% intensity Off State: Bulb material is black/point light is at 0% intensity There are about 1500 clones total. So ideally this somehow can be achieved without making the clones editable. Let me know if this falls within your specialty please DM me your rate and turn around time to achieve this. Thank you.
  7. Inside a cloner I have a sphere (my Xmas bulb) and a point light. I’d like the lights to twinkle. So either the bulb is on or off and what that means the point light is at 30% and the sphere’s material’s color channel is white or the light’s intensity is at 0% and the material is black. Is there an easy way to do this? I’m fine making the cloner editable and having 1000 separate clones. Thank you for reading.
  8. Looking for a character modeler for 2 characters. Please see the attachment: I'll need the bear modeled and then just the girls's head and I will provide you with the body. It will be in the style of the image on the right. Don't worry, I will provide you with illustrations of the girl and bear sketched in the style on the right, in a t-pose. •rigging the arms and the eye lids for blinking is a bonus •if you can paint the textures too that is a bonus Please private message me a quote and let me know which services. BTW I'm working on C4D R18.
  9. Hi, I'm looking for referrals on some kick-ass lighting and shading artist within the US. The cream of the crop and someone who works in CGI product photography. Cinema 4D environment isn't a must. I'm looking to hire either a consultant or a mentor. Thank you!
  10. We couldn't find a great looking procedural solution (e.g. particle systems) due to the complexity needed (wasp orientation, wings need to stop when landing, needs to crawl after landing, needs to reverse orientation when leaving, etc.). I ended up manually animating about 400 wasps. @_@ But maybe X-particles could handle the task. Thoughts on a procedural solution?
  11. Great stuff! How did the animate the characters? Motion capture or manually?!?
  12. kkamin

    Book Cover

    Hi, I like your concept. I think there is some good stuff happening. I think the lighting does need some work, it feels very stark and I'm not sure if it fits the theme well. I probably wouldn't light it from the front like you are doing the shadow on the back wall is a little distracting and attention stealing. I'd try to get some nice specular highlights to show in the saddle to help reveal it's material and shape more. The type I don't think at this point benefits much from being 3D. I think it would work better as a 2D element and I might reach out to a graphic designer to assist with this aspect if you are open to it. Again, a lot of nice stuff going on. : )
  13. Thought I would share a final I completed last year. It's a combination of stop motion photography, video, and CGI. All the clothes are CGI. I modeled a rudimentary washer and dryer based off the real world capture and used that as a collider. I had a tough time getting the clothes to not turn into a polygonal mess at first so what I ended up doing was attach each clothing object to an orb with a belt tag and had it pull it on a spine. Open to all feedback. Thanks!
  14. Real simple set-up. I have a cyclone that turns into a car. I'm using one emitter along with a Cover modifier. I have my Cover Modifier's operation set to texture and have the target texture entered in the Texture Tag field. I'm trying to get a xp shader to transition to another xp shader if possible. Any help would be appreciated! Cyclone_Test_X-Particles-Cover_v02.c4d
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