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kkamin

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HW | SW Information

  • DCC
    Cinema 4D 2024
  • Renderer
    Redshift
  • OS
    MacOS
  • GPU
    Apple M1 Ultra

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  1. Thank you. The issue here is how the lines are getting broken up individually and affected uniformly. If you look at the very first message in the thread, in the reference image, the lines are all curve together. This is the hard part because if there is an animation wave effect it needs to go through somewhat straight lines or you get weird kinks and breaks in the lines.
  2. Yeah, it's constantly crashing. LOL. I need to rebuild it if this is the starting point still and cross my fingers.
  3. Thank you again everyone for your help. Based on your guidance I have something close. A few notes: I'm using a depth map pass to have the lines farther away fade off. I tried using a sweep nurb to create the geometry, but the Displacer would flatten it in areas and it would lose that uniform graphic look. I ended up using hair to get an undistorted line. Big challenge: If you look at the reference image at the very top of the thread, the wavy lines twist and curl at points. It's fine if I cannot use circle splines any longer and it's 2 half arcs or whatever as a cheat, because if you look at the reference, there is room for that. Any ideas would be welcomed. I've played around with the Bend and Twist deformer a bit but feel a little stuck. I'll gladly buy anyone of Coke if they have a solve, meaning, a $100 Venmo/Paypal. : ) Wave_Test_01.mp4 Wave_Test.c4d
  4. These ideas are awesome. Thanks everyone. I'll report back with a final.
  5. Thanks, Hrvoje. I'm not too familiar with tracers but know they can create geometry around splines. How would you generate the spline in this case.?
  6. I'm looking to re-create these type of waves and have them very slowly undulating. There are obviously a lot of curves/bends but also it twists around as well. Open to ideas. The lines need to be kept crisp and graphic looking. Thank you!
  7. Awesome! I completely missed that tab in the delay effector.
  8. Scene file attached. Since I'm using a delay effector, you obviously need to play the timeline vs scrubbing it to see the effect. Thanks@ Mograph_Challenge_END.c4d
  9. Hello, I have a Plain Effector with a linear field scaling up my text. I have a Delay effector added to have the letters ease into place. When I have the Delay effector applied, the ease works, but also my letters are rotated slightly at the beginnings of their animation. Any idea who to fix this? Thank you.
  10. Hello! I have a model of a boat from Turbosquid that is UV textured. What would be the best way to make parts of the boat look wet in an organic way. I'd somehow need to modify that sections with a mask, and have a slightly different material overriding those areas (a material that is darker, shinier, etc.). The model doesn't need to get wetter during the animation; it would be a fixed state. Any thoughts are appreciated!
  11. This is great! Thanks for the link!
  12. I'm looking for ideas on how I can simulate an oar from a boat displacing water in a wavy ocean. The boat would be a large row boat, so I don't think there would be need for white water (could be wrong). I can't have this be a true water sim, so is there a somewhat convincing way to replicate this is some other way? To recap: It would be a wavy surface then with some additional surface displacement as an oar moves through it. Thank you!
  13. Newb question. What node can I connect two noise nodes to, in order to blend them? Thank you.
  14. Thanks everyone for your help! The Sketch and Toon was throwing me off since I hardly every use that. I got a great result and can't thank everyone enough, especially Happypolygon.
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