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DonovanKeith

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Everything posted by DonovanKeith

  1. Looking at this, you'll likely need: Value (Matrix) Transform Vector Transform Matrices Dot Product Rotation Matrix Evaluate Spline Loop Carried Value But, and I'm not sure, there's some chance that the Spline Distribution and Clone Onto Points might give you all of this for free.
  2. This is how I would approach it: 1. Use a Build Node of type Vector2D so that you can take advantage of its add/remove input UI. Vector 2D because it allows you to specify min/max index in one go. 2. For each user-specified range, use a Range Node to build a list of indexes. 3. Collect all of the indexes in a single Array<Integer> 4. Use that array to control the "Selection" (not selection string) input for the Delete node. Ideas to make it more useful/robust: 1. Negative Indexing: Add support for negative indexing so that `-1` is the highest indexed polygon. 2. Start + Count: Maybe switch from Start/End indexing to Start + Count so that it's easier to select big blocks of numbers. 3. Step Size: Switch to a Vector3D input so that you can specify a step-size for checkered patterns between selected elements. 4. Custom UI: The build array node lets the user specify as many elements as they want, but it doesn't allow for custom-named elements. You might opt for building a custom UI that allows for a set number of ranges (I imagine 4 will be more than enough for most people) with checkboxes to activate them. _Authored in Cinema 4D 2025.1_ delete-index-range-list_v01.c4d
  3. Maxon is looking for a full-time Producer to help us work with in-house and freelance artists to grow our Capsules library of Models, Materials, Presets, & Templates for our community of artists. Have you worked with any great producers lately? Or, do you know someone with a comparable skillset who is looking for a new industry? I would really appreciate it if you could please forward this listing to them (or apply yourself if you think you’re a good fit!): Maxon - Producer Our ideal candidate would have a diverse network in the MoGraph / VFX industries, but we’re mostly looking for someone who is passionate about improving the working lives of artists.
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