-
Posts
269 -
Joined
-
Last visited
-
Days Won
3
Community Answers
-
jacobite's post in Patchwork Farm Fields was marked as the answer
Thanks for that Mike A, I was thinking that I could used the patterns from the Voronoi Fracture, make editable, Added Grass and Ploughed Field textures to each fracture. Maybe doing about 10 random at a time with the same texture. Grabbing the spline to add 3D trees and stuff later. Connecting all the fractures and adding a SDS or remesher. Then manipulate the object into rolling hills. Back to the Spline, Probably have to Subdivide and align the point to the mesh.
Thanks guys for all the excellent solutions, I'll mess about and see where this one goes.
Chers Jacobite.
-
jacobite's post in One for the Scripting Guys was marked as the answer
Yeah Happypolygon, the weird thing is that, Once the model has been exported via Daz to C4d Bridge and saved from C4D with assets. The model looks great, Once I copy and paste the model into a new document and relink the textures, they are discrepancies in the materials. for instance, the original has Luminance in some of it's materials with Surface Scattering. When copied Surface Scattering.is missing. This is also true for some others like Color the RGB levels will be slightly different. This also occurs when I use Merge.
I just cannot understand why this is happening. I have tested on R18, R23, R25 and R26. They all react identically and lose key information from the materials.
Jacobite
-
jacobite's post in Polygon Reduction with Instances. was marked as the answer
I did the Scatter of the trees (Model Trees from the content browser) first and when it came to rendering, the time to render trees was mad. Like all my project, this one is about 7,500 frames, (massive landscapes). I break all my renders into scenes so I persevered with the render. Then, with 2 scenes to go, I thought (poly reduction generator). When I tried it, all trees disappeared and the instances did not update. I think I should have used the poly reduction generator first before Scattering. Now that I cannot go back because I have rendered the majority of the project and could never reposition the trees. That brings another thought, I did see a tutorial about changing an instance into a model, the back to an instance again. Anyway, I think you may be right CBR, maybe I just did not give C4D enough time to recalculate and update the instances.
Sometimes we all have to learn the hard way!
I really appreciate you guys help, I'll try poly reduction generator and give it more time and I'll let you know how I get on.
Jacobite
-
jacobite's post in Rogue Sweep Goes Wonky. was marked as the answer
Yes CBR I could do that and of course that would solve the problem. Sometime I just can't see the wood for the trees.
As always, CBR "Nailed It".
Thanks CBR and have a wonderful rest of the day, I'm off for a sleep!
Jacobite
-
jacobite's post in Radio Waves was marked as the answer
Cheers guys, after thinking about it for a wee while, I thought the answer I was looking for was within the scope of an Emitter. I never use them but after messing about I got something that I really like.
Thanks Again
Jacobite