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natevplas

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Everything posted by natevplas

  1. Haha! MographMemes gets me every time!
  2. Oh, ok. That's good to hear. And yes, I have migrated to the warm waters of RedShift. If you ever need RS materials I'd love to help you!
  3. I'm surprised no one has responded yet! I'm a little rusty with Octane, but I'm sure I could figure something out. Do you need me to render for you or will you be incorporating it into your scene?
  4. Thanks for the link to Infinite Ocean. I hadn't seen that before. I've never tackled a boat on the ocean sim before, but it sounds like your needs are outside of what Cinema is good at (unless the Realflow plugin can do it). Houdini is probably your best bet.
  5. Not exactly what you're looking for, I know, but here's a tutorial for a free plugin for making ocean waves: I don't think you can simulate a boat splashing around in it, but you probably could fake it with some displacement, particles, etc.
  6. Sheesh! One more nail in the coffin for Mac as an option for folks like us?
  7. This is so cool! Makes me proud(er) to be a C4D guy!
  8. natevplas

    Coral

    I fear that there may NEVER be drivers for Mojave. I read an article suggesting that relations between Apple and Nvidia were so bitter that there were no plans for it. Apple has to approve any drivers Nvidia creates, so they are at Apple's mercy. One can only put off upgrading the OS for so long... I moved to PC over a year ago mostly because Apple had pretty much abandoned it's pro users. Remember when they released a "new" Mac Pro with no room to upgrade anything internally - over 5 years ago?!? Yes, they say they are launching a new Mac Pro this year, but I'm not holding my breath. I love the OS - switching to Windows was painful- but I just didn't see a future in 3D with Apple.
  9. natevplas

    A Wrench

    Nice model! I can see why you might not love the metal material, though. It looks like wrought iron rather than steel, which is what that type of wrench would be made of. It could be a simple fix, but I have no idea what your node structure looks like. Start by removing most of the color from the diffuse channel (or turning off diffuse completely). Then you could pipe what I assume is an inverted AO into your Reflection roughness. You could also use it as a matte for a scratch texture that could be connected to roughness and bump/displacement. You'll probably want some micro scratches on the surfaces of your wrench too, to make it look like it's been machined. Quite often the handle or at least the recessed part of the handle is bumpier metal. You'd probably have to go in and paint that matte on your UVs.
  10. It's certainly a confusing move on Adobe's part. They don't even have a proper 3D animation app, but they're going to sell professional UV and texturing tools??
  11. Interesting! You should make an automaton in C4D!
  12. Wow, nice job! That flower one is particularly beautiful!
  13. Ever made a storyboard in Photoshop or on paper, then had to make changes? Yeah, you know what a headache it can be! Boords is a great tool for storyboarding that I've been using for a few years. It takes the pain out of the process and makes storyboarding fun. They have a free option, so no harm in checking it out! https://app.boords.com/login
  14. This script is probably perfect, but you could also just copy the tag to the new object. Or better yet, make all your desired objects children of an object with the Constraint tag, then right click on the tag> Copy Tag to Children.
  15. @everfresh (the logo designer) would be rolling over in his grave if he saw this... if he was dead ;)
  16. Cool stuff! I like the dark one myself :) Weird though, that it shows 3 for me, and they have pretty non-intuitive names...
  17. I also love the music, and I think the text has potential with some tweaks. I will second @Fastbee's comments about needing more attention to the modeling, textures and lighting. Your camera moves are also quite rough. Try to be more subtle with moving the camera and think about what kind of story you are trying to tell. Is the camera move helping tell that story, or is it detracting? It really helps to use camera rigs in C4D. Even something as simple as a null placed at the center of your object and your camera as a child so you can just rotate the null and the camera moves around in a circle. There's also the "target" in the camera settings, which you can drop a null in there and control where the camera is looking. The Camera Morph is also a great way to get simple, easy-to-edit moves. As for the idea of this drone, I also don't see how this would be a good idea. First of all, these types of GoPro rigs are pretty outdated at this point. Plus, you definitely don't need two of them. The company I work for does 360 footage with drones, and even back when we did use a similar GoPro rig, we just put one GoPro on top of the drone looking straight up. That way in stitching we could patch over the drone with the footage of the sky above it. It looks like you have a gimbal on the bottom rig which will stabilize those cameras, but not the top cameras. If any camera in a 360 rig moves even a millimeter differently than the other cameras, this will throw off your stitch. Your top camera(s) would become completely unusable. Finally, if I were in the market for a drone, I would not buy a 360-specific one. The camera tech is moving so fast that, unless it is modular, it would be completely obsolete within 2 years. Sorry if you feel like we're ripping you a new one, but you said you wanted honest CC! Keep trying- you will get there!
  18. Great work! I originally read this as "Castrophenia," which I stupidly assumed was the fear of being castrated, lol! I guess that would be "castrophobia." Hopefully that's some inspiration for you next project ;)
  19. natevplas

    Xmas Sledge

    First, I think you mean "sleigh" or "sled," not "sledge." :D You have a great start here! I think most advice will be somewhat subjective, but here are a couple thoughts: Try a different, more contrasting color for the outer body of the sleigh. The copper kind of clashes with the red seat. Also, I'd love to see that leather seat pop more saturated with red. The snow/frost on the body is decent, but maybe a little too evenly distributed. I imagine in real life you'd get more snow built up on the front and underside, not much on the back or the railings. The skis have very hard edges for the model and the texture mapping. Try beveling them slightly and blending those edges a bit. The lighting is not bad, but maybe could be enhanced with a little backlighting. It wouldn't hurt to cast a real shadow onto the snow rather than the PS drop shadow. FInally, the ropes are not very believable. They need some texture and bump/displacement to give them a braided look. The knots look extremely loose, like they would just fall apart. Hopefully that's all helpful! Like I said, you're doing great so far, just needs some tweaking.
  20. I totally forgot about that guy! I loved that show. Good work.
  21. Great work on the backgrounds/environments! I love the SSS on everything. This was an ambitious project!
  22. Getting my mind blown over here! Thanks for posting this!
  23. Cool! I love the way it moves! My main critique would be that the depth of field is way too extreme. It distracts from the rest of it. Great work overall!
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