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natevplas

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Everything posted by natevplas

  1. It's certainly a confusing move on Adobe's part. They don't even have a proper 3D animation app, but they're going to sell professional UV and texturing tools??
  2. Interesting! You should make an automaton in C4D!
  3. Wow, nice job! That flower one is particularly beautiful!
  4. Ever made a storyboard in Photoshop or on paper, then had to make changes? Yeah, you know what a headache it can be! Boords is a great tool for storyboarding that I've been using for a few years. It takes the pain out of the process and makes storyboarding fun. They have a free option, so no harm in checking it out! https://app.boords.com/login
  5. This script is probably perfect, but you could also just copy the tag to the new object. Or better yet, make all your desired objects children of an object with the Constraint tag, then right click on the tag> Copy Tag to Children.
  6. @everfresh (the logo designer) would be rolling over in his grave if he saw this... if he was dead ;)
  7. Cool stuff! I like the dark one myself :) Weird though, that it shows 3 for me, and they have pretty non-intuitive names...
  8. I also love the music, and I think the text has potential with some tweaks. I will second @Fastbee's comments about needing more attention to the modeling, textures and lighting. Your camera moves are also quite rough. Try to be more subtle with moving the camera and think about what kind of story you are trying to tell. Is the camera move helping tell that story, or is it detracting? It really helps to use camera rigs in C4D. Even something as simple as a null placed at the center of your object and your camera as a child so you can just rotate the null and the camera moves around in a circle. There's also the "target" in the camera settings, which you can drop a null in there and control where the camera is looking. The Camera Morph is also a great way to get simple, easy-to-edit moves. As for the idea of this drone, I also don't see how this would be a good idea. First of all, these types of GoPro rigs are pretty outdated at this point. Plus, you definitely don't need two of them. The company I work for does 360 footage with drones, and even back when we did use a similar GoPro rig, we just put one GoPro on top of the drone looking straight up. That way in stitching we could patch over the drone with the footage of the sky above it. It looks like you have a gimbal on the bottom rig which will stabilize those cameras, but not the top cameras. If any camera in a 360 rig moves even a millimeter differently than the other cameras, this will throw off your stitch. Your top camera(s) would become completely unusable. Finally, if I were in the market for a drone, I would not buy a 360-specific one. The camera tech is moving so fast that, unless it is modular, it would be completely obsolete within 2 years. Sorry if you feel like we're ripping you a new one, but you said you wanted honest CC! Keep trying- you will get there!
  9. Great work! I originally read this as "Castrophenia," which I stupidly assumed was the fear of being castrated, lol! I guess that would be "castrophobia." Hopefully that's some inspiration for you next project ;)
  10. natevplas

    Xmas Sledge

    First, I think you mean "sleigh" or "sled," not "sledge." :D You have a great start here! I think most advice will be somewhat subjective, but here are a couple thoughts: Try a different, more contrasting color for the outer body of the sleigh. The copper kind of clashes with the red seat. Also, I'd love to see that leather seat pop more saturated with red. The snow/frost on the body is decent, but maybe a little too evenly distributed. I imagine in real life you'd get more snow built up on the front and underside, not much on the back or the railings. The skis have very hard edges for the model and the texture mapping. Try beveling them slightly and blending those edges a bit. The lighting is not bad, but maybe could be enhanced with a little backlighting. It wouldn't hurt to cast a real shadow onto the snow rather than the PS drop shadow. FInally, the ropes are not very believable. They need some texture and bump/displacement to give them a braided look. The knots look extremely loose, like they would just fall apart. Hopefully that's all helpful! Like I said, you're doing great so far, just needs some tweaking.
  11. I totally forgot about that guy! I loved that show. Good work.
  12. Great work on the backgrounds/environments! I love the SSS on everything. This was an ambitious project!
  13. Getting my mind blown over here! Thanks for posting this!
  14. Cool! I love the way it moves! My main critique would be that the depth of field is way too extreme. It distracts from the rest of it. Great work overall!
  15. Wow! Especially impressed with their Xpresso setup!
  16. Maybe it's the dad in me, but I laughed too! Perfect name for it! You can at least name the script "Point Less" when you save it.
  17. This is great! Thanks @C4DS! Edit: Didn't realize there's no link to download. I'd be interested to Beta test for you if you'll send me the file!
  18. Depending on what you're animating, maybe you could use a Cloner and Shader Effector. See this tutorial: Instead of using a Gradient, use a Noise for the texture. Then you should get randomly offset animations. I made a test scene for fun (see attached). Bouncing Ball Offset Animation v1.c4d
  19. I was honored to play a very small role in this! Thank you for all you do for this community, Jay!
  20. I've used Roll-It to do non-dynamic rolling animations in the past. Works like a charm! I've never used it for a car wheel, but I imagine it should work well for that. http://eggtion.net/playground/cinema4d/roll-it-2017?lang=en
  21. Nice work so far! I like what you've done with the Mech. The eyes on the creature are looking better. I liked the framing and lighting you had for the original still better than this, actually. It works better if you keep your monster kind of hidden by smoke and shadow- makes him scarier. There's something about the material you have for the skin- I think it has too strong of SSS or something. It makes it seem like he's very tiny. Also, it may be the lighting, texture, or even the sculpt but his face lacks some definition and structure. Seems just sort of washed out and flat. The ears seem very thick as well. Anyway, you're doing great work! I'm just getting nit picky. Hopefully it's helpful and not just annoying since this is just a passion project.
  22. Hard to say without knowing more, but couldn't you just put B under a Null object and animate the Null's rotation? Or does it need to be dynamic?
  23. This is really cool! Am I the only one a little baffled that this if for a 1-year-old? Is he into Dungeons and Dragons too? :P EDIT: Here's a little critique. I love the detail in the fur and skin of the bat creature. Unfortunately, the teeth look like they were an after-thought, hastily modeled and slapped in. I recommend spending more time on the head in general, giving it more detail and form. I like the Mech guy, especially the modeling, but some of his textures seem a bit repetitive and the grunge is too evenly spread across all his parts. A pop of color in the paint job somewhere wouldn't hurt either.
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