That Winding one is genius! So fun to dissect! Very clever on the Sine Wave too. Could you explain the Deformer Freeze and how that works? I couldn't make sense of your Xpresso, and have no idea how you're even turning it on and off.
Thanks so much for sharing!
I think I get what your problem is, but a screenshot or better yet, a project file would be really helpful here. Are you using XP 3.5 or 4? I only have 3.5.
I just quickly set up a scene based on your description and the particles are following the displaced surface just fine, even if I animate the rotation of the sphere. What doesn't stay on the surface is the trails, but that's what you'd expect because they are just tracing where the particles have been. Here's what my setup looks like:
And I attached my project file.
XP Trails on Displaced Sphere v01.c4d
Thanks @Hrvoje! Could you explain some of these a little? What are the benefits for your setup in the Dorito Effect, for example? And why do you have to have a Proxy cloner in the Collision Color Change file?
I'm willing to bet a LOT more than 1% of C4D users have XP! I'd be curious to know the real number, but I'd guess at least 10%. It's one of the most popular C4D plugins.
I assume you're submitting a feature request for creating smoke/fire and other fluid volume effects shipped with C4D? Because there are a couple options for plugins if you need this in Cinema now:
Turbulence FD
X-Particles
If you are making a feature request, I suggest going to MAXON's site for that. There are certainly Cinema developers on this forum, but no guarantee they'll see this.
Nice work! I actually like the poly hair better than the "Hair" hair. A lot of kids' shows with characters like this that I've seen don't have actual hair- just sculpted mesh in the shape of hair. It's a nice stylized look and I'm sure simplifies production.
I'm surprised no one has responded yet! I'm a little rusty with Octane, but I'm sure I could figure something out. Do you need me to render for you or will you be incorporating it into your scene?
Thanks for the link to Infinite Ocean. I hadn't seen that before. I've never tackled a boat on the ocean sim before, but it sounds like your needs are outside of what Cinema is good at (unless the Realflow plugin can do it). Houdini is probably your best bet.
Not exactly what you're looking for, I know, but here's a tutorial for a free plugin for making ocean waves:
I don't think you can simulate a boat splashing around in it, but you probably could fake it with some displacement, particles, etc.
I fear that there may NEVER be drivers for Mojave. I read an article suggesting that relations between Apple and Nvidia were so bitter that there were no plans for it. Apple has to approve any drivers Nvidia creates, so they are at Apple's mercy. One can only put off upgrading the OS for so long...
I moved to PC over a year ago mostly because Apple had pretty much abandoned it's pro users. Remember when they released a "new" Mac Pro with no room to upgrade anything internally - over 5 years ago?!? Yes, they say they are launching a new Mac Pro this year, but I'm not holding my breath. I love the OS - switching to Windows was painful- but I just didn't see a future in 3D with Apple.
Nice model! I can see why you might not love the metal material, though. It looks like wrought iron rather than steel, which is what that type of wrench would be made of. It could be a simple fix, but I have no idea what your node structure looks like. Start by removing most of the color from the diffuse channel (or turning off diffuse completely). Then you could pipe what I assume is an inverted AO into your Reflection roughness. You could also use it as a matte for a scratch texture that could be connected to roughness and bump/displacement. You'll probably want some micro scratches on the surfaces of your wrench too, to make it look like it's been machined. Quite often the handle or at least the recessed part of the handle is bumpier metal. You'd probably have to go in and paint that matte on your UVs.