Jump to content

BoganTW

Registered Member
  • Posts

    583
  • Joined

  • Last visited

  • Days Won

    26

Everything posted by BoganTW

  1. So this is a wonderful life changing that you'd never want to be without, but it's not worth paying for and Maxon charging for it is unforgivable? I really don't follow the logic TBH.
  2. I think anyone who really needs the GPU render version each fortnight for the big projects they're cranking out can probably afford the Maxon One license. I can start playing with the CPU version today and it won't cost me anything extra. Good news I think. John Dickinson says the revamped Blender object manager is still rubbish compared to the one C4D has had for a decade for more, dunno if I really care about how wonderful things must be over there with multiple GPU's when some basic workflows still haven't been sorted out.
  3. CPU GPU thing is fine. Stream continues here. Have just installed S26, looks good. https://www.twitch.tv/rocketlasso
  4. Whoa, Rick just had the same screen glitch in the live stream that I had a few weeks ago. He's also on a Mac, hope they can fix it. I'm getting an error message when I try to install and a note saying my M1 iMac 'does not meet the installation requirements'. "There has been an error. This software requires a CPU that supports the AVX instruction set." AVX doesn't exist for M1 chips and R25 runs fine so I'm assuming they'll fix this, might leave it a day.
  5. Rick just said early initial days with Redshift CPU, they see lots of room to speed it up further.
  6. 8am Pacific Day Time on April 20th, tomorrow. https://www.maxon.net/en/event/maxon-spring-launch-event
  7. Oh, I remember a 'consensus' among members speculating that R20 would surely be the big game changer because it was overdue. This wasn't a Maxon announcement and I don't recall any Maxon staff making the promise. If I missed a specific comment from Srek etc though, fair enough. Improved performance does however fall into the pretty big category of C4D features that are long overdue for a fix. Like Bodypaint. But not to be down, I have high hopes for S26 and kind of high hopes for the next few releases right after S26 where Maxon should be jumping into the other areas that S26 doesn't address. I'm getting older though so I hope the next decade of C4D releases doesn't chug away like the last one did.
  8. I don't remember anyone announcing that R20 was a big one where we would see speed improvements because of the new core - I thought they announced Fields, Volumes and Nodal materials. Maybe I missed it. I won't argue with your assessment of how slow things are, if they are then they are, but to say they'll never ever be fixed seems a reach. Why not? Putting it in all caps and saying you're certain about it doesn't make it true.
  9. Maybe if public demand is there they could rewrite the rewrite? It might take another half decade but the improvement gains could be substantial. I am hoping for a Pyrocluster update, I think if that section of the app wore a skirt she'd have reached marrying age by now.
  10. Yeah the promise of the new core bringing significant performance increases has been dangling for a long while, and I do occasionally wonder when they'll stick the landing. Shrug, can't be too many more years left to go.
  11. I'm also enjoying the current UI. I have all Hrvoe's scene nodes training, have barely had a chance to dive in, but I shall.
  12. Just tried it out on my iMac, (which I know will be suboptimal but which can apparently chug along enough to learn things). Upon opening it spent a looooooooooooooooong time compiling shaders, then after something like half an hour, gave me a menu to create a new scene. I created one and it started the compiling shaders marathon again, which Google tells me is a thing with Unreal. There are accompanying plug-ins to dramatically speed the time of those up, but they're Windows / Linux only. So possibly some day I'll have a spare couple of hours to do the one-two dance of compiling shaders for a full two hours before I even get to look at a new scene but for the time being it's back to C4D I go. Will try again at Christmas, and maybe again on whatever the next (end of 2023) Mac Studio will be, no rush.
  13. An Unreal Engine section of the forum sounds like a great idea Igor.
  14. Which bit am I revealing, the Fritz the Cat part?
  15. Maybe Maxon will introduce a new smoke and particle sim with Fritz the Cat walking down 42nd street past pimps and working girls while the Grateful Dead fuzzes and boinks away on the soundtrack.
  16. Maybe the 3D Arts College has a C4D course. Nothing wrong with that There's a couple of Chinese guys doing C4D tutorials in their native language on Youtube. Their stuff is amazing. All those Asian C4D folk you mentioned would be great to see on the 3DMotionShow, and since a lot of that show is prerecorded, they could prerecord a segment and a Q&A. The show is already diverse, and this would make it a bit extra. (Just noting the folks noted here could shine on their own merit and diverse choices wouldn't be the only reason to pick them). Maybe MAXON only sells those things in China. Or maybe the local office was given permission to do their own thing. They don't look like objects designed to make a big profit, more stuff to encourage enthusiasm and enjoyment among users. I'm guessing the Volumes enhancement is volumetric stuff like fog, smoke and the like, could be wrong obviously.
  17. That mug and USB stick are really something. In the linked video it even flashes and you can watch it doing so with cool zappy music. The Maxon merch store needs to lift its game. I'm gradually filling my t-shirt drawer with shirts from the Ask the Trainer guys but I'd pay serious coin to get a mug, USB, and ideally at some point a 3D printed version of the logo with translucent clear blue inner embedded sphere. Even a Noseman bobble head on a spring would be good, so I could poke him with my pencil while my crushing day job unfolds. And I disagree with the value of the screenshot, we will know everything in a few weeks, but we will still be waiting for some new cool merch. Even a cheerful Elly poster would be good, or maybe one of Noseman riding a Harley. On the linked page whoever posted it also has some certification certificates showing that they've demonstrated cool C4D skills. So maybe the top swag is a gift to those who have ascended the certification mountain.
  18. Maxon have responded to my ticket. They were able to reproduce it, and have confirmed it happens on M1 systems with macOS 12. They're looking to fix it as quick as they can, so I'm guessing a future bug patch will tidy this up. This is fine as I can work around it till then. Maybe it will be fixed in S26, or in the first S26 patch a bit later.
  19. I've added a ticket. Will see if it helps.
  20. My iMac is a recent one (16GB, M1 chip) and I've never updated the OS so it's fresh across the board. It has two pieces of software on it - C4D and Davinci Resolve. I can dig further if anyone wants deeper system specs. Is it reproducable? After I posted my comment, it kept on happening, again in the front view with just a joint onscreen. If I moved to other views it would disappear, and in front view it was consistent. To be clear, if the glitching wasn't there in that screenshot you'd be seeing the joint I created dead center of the screen. The glitching eliminated everything onscreen and made the viewport and C4D unusable until I jumped out of the front view. I haven't sent anything to Maxon. If I see it happen again I'll save the file and send it off. I'm assuming some of them read this forum though, feel free to link them this thread if they haven't seen it already.
  21. I saw this for the first time this evening, a weird intermittent glitching across the entire viewport when I was using Front view, which completely hid the onscreen elements (just a couple of joints filling the screen) whenever I moved the mouse. It eventually disappeared when I moved in and out of views but seemed like it would have hung around if I hadn't. Yuck. M1 24-inch iMac. OSX Monterey 12.1 R25.117.
  22. April 20th is the S26 release date, apparently.
×
×
  • Create New...