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Cerbera

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Everything posted by Cerbera

  1. The Lounge is not the section for this. Moved to Plugins etc... Voronoi Fracture makes Nitroblast pretty much irrelevant and is vastly superior to it in almost every way. The only thing it can do that VF doesn't is dust, which I never thought looked great anyway... CBR
  2. Lovely job again of course. How did you get those 6K images up ? Everytime I try that they get resized ! CBR
  3. I very much DO want to know :) CBR
  4. This gets asked quite a lot on Ask GSG and sometimes here too. It's pretty much art-directed viscous goo dripping over hidden geo. There is 1 tutorial as far as I know. It is in French but you should be able to see what is going on... CBR
  5. Cerbera

    Python Doc info

    Indeed not your screenshot :) The person we'll be ejecting certainly isn't you, my friend :) CBR
  6. Cerbera

    Python Doc info

    I just looked at the screenshot which said 16.11. Nobody spends £4K on software and doesn't update it to the latest version of that, unless they can't ! Yes, that's why stealing Cinema is so out of order - there are perfectly fine free alternatives available ! CBR
  7. Cerbera

    Python Doc info

    You seem to be running a crack yourself ! Can't help people who are doing that. CBR
  8. Don't know about that. But you can hide them on a hidden (from OM only) layer, right ? CBR
  9. Almost. Luminance + channel glow, and fresnel shader in luminance fading between white and (in this case) orange. Channel glow set to 250% inner glow, 0% outer glow, very low radius, and most importantly use material turned off and replaced with a slightly dark orange. I still don't like those glows vs post equivalents, but on projects like this we can pretty much get away with it, and it is less hassle than doing it in post :) CBR
  10. Ah, the good old 909. A friend found one recently in a car boot sale run by someone's gran and paid £5 for it before selling on ebay for £800, but that was before Roland did the modern versions so he timed it just right :) Admirable that you are going for all quads, but topology masters would build it like it is in real life, with the top and back panels being one piece ;) In fact for me that would be the main enjoyable challenge of this piece - reusing and adapting the topology from the top into that useful for the back, and the skillful termination of extraneous loops from either side. Still I suppose if you did the split after the corner rounding the surface is flat after that then you might not see the seam in the render, in which case perhaps only the hardcore modelling purist might care about doing it as one piece... The texturing is actually quite hard to get right - dull flat white surfaces are hardly ideal for refining a finish. If it was me I would use the likely age of such a device to my advantage, and spend a lot of texture time on realistic damage and wear. I did that on my SH-09 a while back, whereas on this JD I wanted it looking factory fresh, and its surfaces were interesting enough on their own. Good luck, and do show us your finals ! CBR
  11. Glen is certainly a formidable composer / musician, with a very good ear for melody. Nice to hear him teaming up with other MAXON musos for something like this :) CBR
  12. Yeah it sounds SO deep and clear and ultra-hifi. Adagio Espressivo all the way :) CBR
  13. 3D has pretty much taken over all my production focus these days, but I too went all softsynths before it took over :) Omnisphere will always have a special place in my heart. But I still do my other job, musical functioneering, where I get to play my Yamaha S90 XS and Nord Electro... CBR
  14. Lols :) Ditto over here. I used to spend every Saturday in the local music shop when that first came out. If you are a synth man you might enjoy what I'm doing next - the new and properly space-age successor to this one, the JD-XA ! CBR
  15. Not really - the panel-based construction meant I could run edge loops pretty much wherever I wanted, so was never struggling to terminate them. The only challenging bit was keeping the angled panels fully planar at those angles when these are so densely packed with control loops. Oh, and making that dot matrix LCD display, which I did one dot at a time in PS, having decided that 40 odd shader effectors and cloners (1 per unique character) wasn't worth the effort... CBR
  16. Cerbera

    Roland JD-800.jpg

    From the album: Current Stuff

    © Luminetrics

  17. Hey Cafe Having enjoyed modelling the last synth so much, I thought I'd do a bigger one for my own amusement. The Sh-09 was an analogue micro Monosynth released in 1980. By 10 years later the digital age had arrived, screaming synth leads got displaced by twinkly dreamy electric pianos, and everything went FM and later PWM synthesis. In 1990 Roland were answering the call for a return to the searing analogue leads and basslines, so released this, the JD-800, a veritable juggernaut of a synthstation, utilising hybrid synthesis so we had the best of both worlds - all the analogue goodness, but combined with digital clarity, and DSP. 24 note polyphony and 16 part multitimbrality made this a powerful pads machine with unprecedented levels of practical slider control over virtually every parameter. To put you in the mood, here's the top patches from that... Rendering-wise, there's been some challenges to this one - getting the anisotropy right took a while, and I had to make all the panel graphics, which took rather longer :) But whereas my little monosynth had been sitting in a studio gathering dust, or getting bashed about on the road, this one is new out of the box and on display in a synth museum... Physical, Adaptive, Automatic, 5%, 3, 3.5, 3, AO. No GI. 21 mins (wide shot), 32 mins (close shot). SDS throughout, 100% quads CBR
  18. That is really a question for the makers of that plugin... do you know for sure it works with your version ? I mean I know it says R17, but maybe needs studio version or something ? CBR
  19. Cerbera

    Honda NR750 WIP

    Thanks dude. Very enjoyable indeed. Superb cornering, in both senses ;) CBR
  20. Cerbera

    Honda NR750 WIP

    That looks very nice indeed, but I can't bask in the glory of that wireframe until I can see it a bit bigger :) CBR
  21. You are not wrong ;) CBR
  22. Got the Logo and 'synthesizer' text direct from hi-res photos, but ended up doing all the other panel graphics line by line in PS because the sliders and knobs and whatnot in the way stopped me getting that from reference pics. Took a little while... :) CBR
  23. Thanks Dave :) Here's a closer view of the sliders and knobs and whatnot... CBR
  24. You must have looked at the very same time I reuploaded most recent renders. Refresh the page and try again... CBR
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