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Cerbera

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Everything posted by Cerbera

  1. Cerbera

    A Wrench

    That's a very nice wrench you got yourself there :) I might be tempted to add some Depth of Field to soften up the floor a bit... CBR
  2. I'm very interested in this too, but like Ben says, you can't get messages so far. I think that's a new member thing, so will fix itself in time. CBR
  3. It's amazing how many people don't know never to click a link in a text or an email from a bank / credit card, or someone they don't know. But I suspect the cafe readership is mainly among those that do - I'd guess we here are among the more technically minded and technologically aware. But I got a very similar thing last year - forgot to pay one bill, got added to some list somewhere, and I've had 3 texts a day from disreputable payday loan companies ever since ! If you reply to any of them you just confirm you are receiving them, so looks like I'm stuck with it :/ CBR
  4. I'd like to see Cinema picking up the slack left by natural world simulator applications like Vue and Terragen. Primarily this could involve: 1. A much improved landscape object that features higher resolution, camera-based geometry resolution fall-off, and natural effects like erosion, weathering, and the ability to draw landscapes as well to use any / layered noise types, including some new ones specifically for the task. 2. A Tree Creator 3. A much need revamp of the physical sky and atmospheric settings. 4. An ocean surface generator that has similar camera-based geo res falloff, and can deal with truly massive bodies of water and interaction with things in it. CBR
  5. A proper Shell Command, complete with inner and outer distances and control loop options. There are plugins that do this (although not currently that work in R20 !) but it should be part of any serious modelling toolkit. CBR
  6. No, backface culling is a display setting that allows you to show or hide the reverse sides of polygons, which is most usefully activated when trying to edit just the camera-visible polygons, edges or points in the orthographic views in wireframe mode. AFAIK this doesn't have anything to do with render optimization. Have I got that wrong ?! :) CBR
  7. I've noticed we can't just import R19 layouts into R20 without problems, so I've been making a brand new one for the version. Early on my list of changes is to bin the deformers palette, and replace it with one where they are all in alphabetic order, making finding the right one a lot faster... To save you the hassle of making your own, thought I'd share the l4d palette file. To use it... 1. Place attached .l4d file file to xxxx/appData/roaming/MAXON/R20xxx/library/layouts 2. Window menu / customize commands / tick Edit Palettes. 3. From the Window menu, choose Load Palette, and navigate to the folder above to load it, which will make it appear in the general layout ready for placement. 4. R-click in the palette, pick your options from the list that calls, then finally choose Fold Palette. 5. Drag the icon where you want it in one of the toolbars... 6. Once placed, ctrl-double click the original deformers icon to remove it. 7. Save your layout, then save as startup layout. Deformers alphabetical palette.l4d CBR
  8. Cerbera

    Porsche 918

    That's less dense topology than I was expecting. Good job (apart from that rogue triangle at the back ;) CBR
  9. Awesome. Thanks Hrvoje :) CBR
  10. Now I'm using R20 more I am noticing more things I used to have but don't have now :) Can anyone help me out for how we'd write a python script that hides the Grid and Horizon, that I can map to a shortcut ? I know a big fat nothing about Python, so pls keep it fairly simple ;) Cheers CBR
  11. It's a preposterous film, but you gotta admire their shark rig. Not C4D, but thought you might enjoy this interesting little featurette on how they did that... CBR
  12. You can do anything in ZBrush if you have the skills, but those skills take quite some time to acquire if you don't already have them ! Lettering is far easier and much more flexible in Cinema I'd say... Ok, if you are using Studio please change your profile to reflect that. CBR
  13. You are going to find all this very difficult if you only have Prime like your profile says. That doesn't even have dynamics, for example... CBR
  14. Very nice. But I'll move it to WIPs section for you... CBR
  15. Cerbera

    Tennis nonsense

    Fascinating stuff. Thanks for sharing :) CBR
  16. The image above doesn't look very realistic because there doesn't seem to be any reflective or specular component to the surfaces. It's very unlikely that any card surface would be this matte or this utterly flat and even. The cards might even have a subtle curve to them, or slight deviations at the corners, as they don't stay flat for long after new, which would be useful in that it would very much help get some spec / ref highlights into the shot, even a straight top-down one like this. First thing to do is get a sky with an hdri in the scene (hidden from camera). That will at least give your surfaces interesting things to reflect, which will seriously up the realism once you dial in the right reflection settings in the materials. It is quite tricky to get the sort of soft silk matte finish you need without a reflectance channel, but it should be possible with a bit more work... CBR
  17. Cerbera

    Reeper Plugin

    I don't have that plugin, but if you don't mind making it editable, you could just do that, then bridge the gap ? Or do you need it parametric ? CBR
  18. Cheers. I have the HB modelling bundle, which is massively useful for its quad-cap and points-to-circle tools, which got a lot of use in this, but I don't have any plugin that specifically cuts holes. Interesting you mention bevelling points to get those - I almost never do that, and I should - it's quicker than inner extrude / Points to circle ! CBR
  19. :) Yep that's one of 3 'ridiculous money' cards they do. There is a limit of 5 per customer as well ! I also use a GTX 750 Ti, but feel I shouldn't admit that in the presence of these monsters... On the plus side, looks like quite a good thing to model, which is about as close as I'll ever get to one ! CBR
  20. Cerbera

    ROLAND JD-XA

    From the album: Current Stuff

    © ©copyright Luminetrics

  21. Cerbera

    Roland JD-XA

    From the album: Current Stuff

    © ©copyright Luminetrics

  22. Hey Cafe I've been continuing my recent synth modelling odyssey... Having just modelled Roland's 1991 hybrid synth release, the JD-800, thought I'd have a go at its hyper-modern equivalent. It's direct successor is the rather space-age JD-XA, which packs a fairly solid sonic punch for your 1.5K... I was mainly in this for the modelling, and am pretty much happy with that bit, being as it is 100% quads, and reasonably sensible edge flows. Texturing has gone less well, and I really struggled trying to get nice underlit clear / frosty plastic in the sliders and illuminated rotaries, and still don't think I've come close to nailing that. Other bits, like the anisotropic materials, reflective components and some really quite subtle wear and tear went rather better. Here's a wire... And here's the controls that were instanced throughout the model... note the luminant bits of the slider assembly were hidden from render, but visible to the refraction on the plastic loop above it. It didn't really work, all being told :) Next up from me - either the classic TB-303, or some ancient towering modular monstrosity, probably by Schmidt Synth Co. If it's the latter, that'll be the challenge I have been working up to ;) CBR
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