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Cerbera

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Everything posted by Cerbera

  1. Finally got time to have a first texture pass and to get a bit of (Cinema PR) motion-blurry goodness in there... Not even slightly happy with the wing texture yet, so I've fixed that by making this render 'in-flight', and then when I've sorted it, I'll do a nice scene in its (presumably) velvet-lined lovely wooden box, amongst some attractive drapery to show them off when its magic is recharging :) Also please forgive my generic 'hogwarts-stylee' stone wall backdrop - very lazy - must do better. The main body I am mostly happy with; very scratchy, but perhaps not ingrained-filthy enough yet ? CBR
  2. PM heading your way... CBR
  3. Yeah, and getting him quite that wrinkled is gonna be fun ! CBR
  4. Eddie has calmed down a lot since his earlier days hasn't he - you'd never see him sitting down reading on Number of the Beast !! :) My favourite was always the Live After Death cover, where he's really looking quite cross :) Solid band, and maybe the only one in the world whose singer can fly a 747 ! Excellent project - keep up the good work ! CBR
  5. Please update your profile to the version you are using. 16 Demo is impossible. CBR
  6. Well I can sort of see the thinking there - why would you spend money on a screen additional to the one you carry round with you anyway ? A lot of people are quite pleased to use their phones as the primary FPV display. Of course their DJI Go software doesn't work with all phones, but if you have an Apple one on the approved list, it does work most of the time, although few phone screens can throw out the sort of brightness you need to reliably see your aerial camera in daylight. Another reason is the portability factor - remotes with integral screens are often much bigger, meaning there is more to carry around. My TH is in a backpack roughly 3 times the size of the DJI mavic for example, which makes getting it on a plane quite difficult... What is really terrible about DJI controllers is that they place the phone screen underneath the controls, which means your hands largely obscure it during use ! So the main reason I like my TH is the integrated 7" screen in the controller which means I don't need my phone, and have a very large, bright unobstructed display that works in all light conditions, comes with its own sun-shade, and has a custom Android tablet specifically designed to run the flight software. That works every time ! :) CBR
  7. That was the STe:) I think it came with 1 MB and could be expanded to 2 (or maybe 4). CBR
  8. I stopped at V5 of the latest series when I had to retire the audio PC, and 3D has kind of subsumed me entirely ever since :/ It's a shame in a way - I miss the string sections, all those analogue virtual synths, and Omnisphere :) Hope I get back to it one day... CBR
  9. Yeah, they're great like that aren't they ? :) And they're sending all our data back to China ! ;) I went with a Yuneec Typhoon H in the end, which hasn't crashed at all in about 2 years of trying, and unlike almighty overlords DJI, they actually care if you have a problem after you've given them the cash !! Lols... CBR
  10. Yep - I was a Cubase user when it was still called Pro-16 !! God, I feel ancient !! CBR
  11. As a bit of a drone pilot myself, for a long time I have wondered when 3D mapping would get here. And indeed it just has ! DJI have just released Terra, which will turn your UAV footage into 3D digital assets complete with textures ! As a company I don't like DJI, and don't fly their machines myself (2 non-pilot-error flyaways mean I can't trust them), but they remain the people with the most budget to throw at ideas like this, and are surely the frontrunners of making it a consumer-level thing. Read more below... https://www.dji.com/uk/dji-terra CBR
  12. Lols - I have similar memories trying to get the famed extra 2 MB into my Atari ST - that was an all-day mission as well :) CBR
  13. A huge thanks to CG Shortcuts on Youtube who has found this amazing functionality... CBR
  14. I am desensitized to the sort of violence in this to a large extent, not because I see a particularly excessive amount of it, but because I get sucked out of the horror of the moment by the technicality of the achievement. Those creatures in Ep 1 were UTTERLY brutal. but were one of the most impressive things I've seen for while, and any empathy I may have for the predicament of 3D characters is largely stymied by the brilliance of the execution (and I mean that in both senses !). It's damn hard to realistically smash a 3D face, and bloody reds are a great colour scheme :) The sheer volume of violent content available isn't necessarily indicative of a world that is more violent than it used to be (aggregate long-term data suggests the very opposite; that now is the least violent time in all of earth's history - there is slow, gradual upward curve toward enlightenment values and away from violence. Personally, I value that the only violence I am exposed to is safely delivered to mostly fictional characters in our entertainment media, where of course it has a justified place as one of the more unsavoury parts of the human condition...
  15. Well its crease options are already better than ours ! :/ But personally I wouldn't use anything that had smiley faces in the GUI ;) CBR
  16. I thought about posting about this the other day - awesome series ! :) The first one particularly - Sonnie's Edge was pretty breathtaking... but really enjoyed most of them... CBR
  17. Cerbera

    Elysii Beetle

    Well that's very rewarding topology isn't it ? :) Not one more poly than what's needed... lovely job. CBR
  18. Have you seen this ? https://www.laubwerk.com/store/surfacespread/ CBR
  19. The dragons are getting bigger, the Wall is getting smaller, the zombie Polar bears scarier, and the VFX all the more mind-blowing :) For anyone who hasn't seen it yet, here's the surprisingly lengthy VFX reel for the last series... Loved Weta's scary bear (which was almost entirely hidden by snow / fog in the show, but that wall coming down was just.... spectacular in all the right ways... Anyway, enjoy the destructo-goodness :) CBR
  20. Fancied a quick little personal weekend modelling project, so thought I'd do the Golden Snitch from Harry Potter. Painfully easy to do with either Volume builder or Sculpting, I fancied more of a challenge so I did it properly, with SDS. Here we are at the end of Day 1, most of the modelling done, but no textures yet... 100% quads, but still the odd 6 point pole remaining, not that it creates any artefacts here :) Of course it's different in every film, and you can tell they didn't know it was going to have to open until film 6, but I'm doing the film 3 version, arguably the best of the series because Alfonso Cuaron was in charge... Texturing tomorrow... CBR
  21. Very nice :) Did you model it as well ? Can we see the wires ? :) CBR
  22. For those of you who haven't yet heard, and miss the old Ask GSG sessions, they are back, tomorrow, under Chris Schmidt's latest Project, Rocket Lasso. Bring your questions, and show him we appreciate his efforts by turning up to the first one. Kicking off 2 pm CST / 7 pm GMT this Wed on Twitch. CBR
  23. Cerbera

    Crying floor

    Getting better all the time :) CBR
  24. Is that Rose gold ? Very nice :) CBR
  25. I'd be very surprised if that cushion / seat bit is actually part of the mainframe, if you see what I mean - wouldn't make any sense to manufacture it that way... I think I would have done those bits separately, which would have made SDS modelling it a breeze, but your point still stands - VB still does it a bit faster, removes the need for modelling skill entirely and is a worthy upgrade / alternative to that horrible boole tool, and if you don't need to further edit the result or use UV mapping, is very good for this sort of thing. Interested to see the rest of your room when you get there... The trouble remains with the VB that it needs millions of polys to do what SDS could do in 1000 times less, so I'd be cautious about filling a whole scene with VB objects lest it becomes needlessly processor-heavy. Unfortunately although it does include the adaptive topology reduction option I find that in practice we pretty much lose our surface perfection as soon as that leaves 0% ! :/ CBR
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