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Cerbera

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Everything posted by Cerbera

  1. Considering the old-school-ness and correspondingly rather limited capabilities of Pyrocluster, the last 3 seconds of that are actually getting pretty passable, but the preceding seconds could definitely benefit from some extra love... I would increase PC quality settings a bit in addition to the advice above, at the expense of longer render times, and then get some lens-flarey, glowy post action going to obfuscate the flames, which I'd say are the weakest part of this at the moment... and I would try and remove the darker bits from the edge of the flames because they are making it looking 'pre-composited.' which is something we should avoid if we can... Also I think you want an orange light (visible / volumetric or otherwise) up the back there so the light on the craft itself can approximate what is happening below it. CBR
  2. It's true a lot of film / VFX guys want Houdini as their main tool. But that doesn't mean Cinema is a toy anything... CBR
  3. There are key differences. Houdini is almost entirely parametric, so most modelling and anything else can be done via nodes, which is as advantageous to some situations as it is disadvantageous in others. But it has ultra-powerful particle, simulation, smoke, fire , water and ocean sims - and huge complex mograph-like systems, and all eminently user-codable - you name it - all can be done there, and it is ludicrously cheap for the power it offers. So while, yes, there is some crossover in functionality, and they are both DCCs, they are not really in direct competition with each other - Cinema is not trying to be fully parametric, and shouldn't do, because some tasks, for example modelling, are 100 times faster with traditional pipelines. Imagine having to add and setup a (sometimes quite complex) node for every single stage of modelling a form ! There is room in a workflow for both apps. To use a blunt little tool of analogy; If Cinema is like hand-painting a beautiful picture in a nicely lit studio, Houdini is like trying to paint a hallway through a letterbox - ie a LOT harder initially, but capable of great great things once mastery is achieved and you get used to its way of working... if you have both, a TPR and some decent post, you are pretty much ready for film VFX. Personally I tend to fall asleep while I am learning Houdini, so I remain largely Cinema-centric where I already know most of the things, and modelling is all nice and familiar and no more parametric than I want it to be... CBR
  4. No, exactly like it was before they changed it - internal, no browser ! CBR
  5. Welcome to the cafe πŸ™‚ I'm all about the modelling, so our paths shall probably cross again. Anyway happy learnings and rewarding poly-pushing ! CBR
  6. Thankyou's to @DMcGavran and MAXON, who are doing a number of things to make working from home an easier / better thing whilst we're all trying our best to remain indoors and not fall over... The highlights there are: FREE CINEVERSITY FOR 30 DAYS ! NAB goes online More on that here... CBR
  7. Hi Ben and welcome to the cafe πŸ™‚ May your learnings be rewarding, and your renderings spectacular ! CBR
  8. Welcome to the cafe ! πŸ™‚ CBR
  9. This one's out of left field a bit, but thought you'd all enjoy it, so here's the share... I am continually impressed by what can be achieved with 3D, even when there isn't a DAW involved ! Such is the case with this upload from master builder Silverret, who has been doing his thing again in Planet Coaster... For anyone that doesn't know, Planet Coaster is probably the best of the coaster sims available (by quite some distance IMO), and every year expands its abilities until it has now become something of a mini-world builder in itself. And I haven't found anyone so far that demonstrates just how to win the war of imagination over poly count better than this guy, and his epic Sky City Volvara. Also featuring a seriously impressive symphonic score that elevates this to the realms of the the exceptional. So while we're all sitting at home, at least there are lovely things to see, so please enjoy... CBR
  10. Just checking you have seen this one, which is one of the good ones... He also has a module on GI which is equally excellent. CBR
  11. Just checking you heard this... tell me you weren't rockin' when the half time kicked in πŸ˜‰ CBR
  12. That periphery track is possibly my favourite guitar sound of all time ! That is some killer Djenting they have going on there πŸ˜‰ But, as partial as I might be to some prog metal fun (and there Liturgy and Animals as Leaders win the crown for me) I don't find it helps with the 3D's (too full-on and distracting), so I'm with Igor on the nice chilled out epic orchestral soundtracks there - Howard Shore's Lord of the Rings is a strong favourite, as is anything by John Williams, Trevor Morris, Bryan Tyler or Hans Zimmer. CBR
  13. Chris Schmidt's long-awaited 3-parter on advanced cloth wrinkling has commenced. Part 1 up now... CBR
  14. Cerbera

    Hi

    Welcome to the cafe πŸ™‚ No, please post in the section most relevant to the specific issue you are having. You can read our How to Post section if you need more info. Please also make sure your profile version is correct - 18 Prime seems unlikely as it hasn't been for sale for at least 3 years. CBR
  15. Yeah, my bad - somehow the roaming bit got left out of my path above. Mine is the same as yours πŸ™‚ Glad it's working... CBR
  16. Yep, that's all working for me. GOOD FIND btw, so maximum thanks for sharing πŸ™‚ I ignored their instructions and put the files where they should be, which in my case (PC) was /users/your login/appData/Roaming/MAXON/RXXXX/Plugins/LWcad R21. (the folder in gold I had to create myself). After restart of Cinema, it should appear at the bottom of extensions menu, and does for me. CBR
  17. Despite is many other flaws, the unique landscape editor in Bryce 3D was instrumental in inspiring me to get into 3D as a whole, but after it stopped development that seemed to be the end of its brilliant terrain editor, which I haven't really found anywhere else since. Until WC came along, and not only reminded me what I was missing, but also did it several hundred times better than Bryce ever did. I love my landscapes, and haven't come across a toolset that has made me smile this much in a very long time. Well done WC team - awesome job so far... CBR
  18. Welcome to the cafe πŸ™‚ You found the very best place for C4D people πŸ˜‰. Happy learnings... CBR
  19. At least every single one of those videos has a vast army of sceptics in the comments to painstakingly explain to the GP why it doesn't work πŸ™‚and as you say, some of them are very pleasing to watch, perpetual or not... CBR
  20. 'Timmy almost certainly died during the process'... have been laughing about that all day πŸ™‚ Excellent tutorial there, fully deserves all the likes it is getting... CBR
  21. Please take care to post in the correct section, which is not General Discussions. Moved to Xpresso. CBR
  22. No, I don't think so. CAD is doing a different thing altogether - Cinema has never been about replacing that or competing with it. So that is coincidence alone I think. We have a pretty decent CAD importer now in R21, but that did only come in quite recently so may not be in your version. I work with one Theatrical Production Designer quite a lot and we both use Cinema for those projects. You're right, it is lacking a bit in quickly setting up and maintaining real-world precise dimensions, but he always seems to manage... CBR
  23. Looks very nice. I like it all, but specially the map tree πŸ™‚ CBR
  24. Oh good - the first one of these has arrived. Things may have gone a bit plot-mental, but the force remained strong with the VFX department πŸ˜‰ My favourite bit was when they said... CBR
  25. Votings complete πŸ™‚ I wanted to see him crash the spaceship into the building. I know how I'd do it but am intrigued to see what he does differently ! CBR
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