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Cerbera

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Everything posted by Cerbera

  1. There will be a difference in spline direction for the ones that extrude wrong, so I would say the best way of avoiding this situation is to create vectors with consistent spline direction in the first place ! I am guessing (don't use it myself) that Illustrator has tools for showing the splines direction during creation, or is that only important in 3D-land ? CBR
  2. Yes there is, and it is called exactly that ! fill selection ( U,F select menu) !! Requires 2 closed loops of edges on a ring like that. No need to disconnect anything. CBR
  3. You're going along the right lines with a blend cloner, but I would blend between 2 sweep objects, the second of which has its sweep rotation adjusted an arbitrary amount of degrees more than the first, thusly, until we get the transition / rotation we want across the desired amount of clones. CBR rotating steps CBR.c4d
  4. Yep, either of those. Just to mention. Stick texture is called Pin Material in R25+, and if you do use a projection then 'Generate UV coords' is the option you need from the r-click menu to bake that down to UVs... CBR
  5. And thank you for the tip ! 🙂 JW
  6. Please update your profile to correct version. You need a rail spline, which is a copy of the path spline, but moved slightly to one side of it on X, then you need tick 'use rail direction' in the sweep, like so... CBR
  7. Yes, it's because the end caps don't work with the cylindrical projection that is the default UV mapping type for a sweep object. I doubt any of the standard projections will work for this, so you're gonna have to make it editable, and adjust the UVs for those end caps manually. An alternative to that would be to disable caps in the sweep, and use the scaling spline in the details of that to taper the ends off to nothing - that way the existing mapping will work everywhere. CBR
  8. Do I know IF they switched ? I don't ! 🙂 But the bullet engine in S26 does not have the CPU / GPU option that the new sim stuff does, so make of that what you will... I haven't used nvida flex, so can't comment on that either ! But I like our new cloth, whatever it is ! Not quite perfect yet, but so much better than what we had before... CBR
  9. I think Maxon need to see that. Have you submitted a ticket about it, including that information / screenshot ? CBR
  10. Yes I have been working with that for a little longer now, and come to exactly the same conclusions as above ! Many more iterations need to stiffen that belt, and bit of a PITA to be constantly switching between the sim settings ! CBR
  11. Did you see this one ? https://support.maxon.net/hc/en-us/articles/212508807-How-do-I-uninstall-my-products- CBR
  12. https://macuninstallguides.com/remove-cinema-4d-on-mac.html CBR
  13. No worries. If you ever can't find something in Cinema, try Shift+C, and start typing its name. If it's there that will find it. CBR
  14. You are not seeing this ? CBR
  15. Regular dynamics are now under their own Bullet sub-menu further up. CBR
  16. That is not the difference - the calculated thickness is handled by the value set in the cloth tag, whereas what you see is just a cloth surface generating the physical thickness. I suspect the main difference between yours and mine is damping in the Master Sim Settings - mine is set to 100%. Anyway, here is my scene file so you can compare and contrast... Conveyor 26 cloth.c4d CBR
  17. Interesting 🙂 I wouldn't naturally assume this would work, because we don't often see conveyor belts in the real world made out of cloth, presumably for the reason you mentioned, that cloth doesn't easily hold enough tension to be useful in a conveyor situation ! However, if you change a couple of things about the animation and your mesh, we can probably make it work better than it is now ! 1. Your belt needs to be even polys in the direction of spin, so not quite the variable density you have going on now... 2. Move the rollers away from each other during the start of the animation so tension is increased. CBR
  18. Welcome to the Core 🙂 Almost the right place, but you'll know for next time... We need additional information: How many sectional images do you have, and what format are they in - ie are they suitable for flat projection ? Is this animated ? Also it would be helpful to see your whole setup so we can spot the pitfalls - feel free to upload the scene file, or some pictures of it that shows us what geo you are working with... CBR
  19. No, I think the only paths we can add are the materials ones AFAIK. Layouts is always checking the prefs folder path/library/layout CBR
  20. Ditto here with fields - took me much longer than I thought it would to fully appreciate those, and still not sure I do fully, in all aspects ! Sub-fields still confuse me 🙂 The new 25 UI led to about a month of uncertainty and looking for stuff which wasn't where it used to be, but I am already beginning to forget that time, and get back to being suitably zippy in the newer versions. And now with all these new modelling tools in 26 I would find it very hard to go backwards now... CBR
  21. Well I don't understand that. I didn't think colour schemes transfer to other machines with files, so I am not expecting yours to appear grey for me when I open it, but then not to do so when I copy the object to a new file... and I would think we definitely DON'T want schemes to be attached to files... I wonder if they have changed that behaviour recently ? CBR
  22. OK, there is a weird anomaly in that specific file. Copy the whole hierarchy to a new scene and it sorts itself out. No idea what would have caused that, so probably best to put it down to a rift in space / time continuum. CBR
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