-
Posts
17,889 -
Joined
-
Days Won
717
Content Type
Profiles
Blogs
Forums
Gallery
Pipeline Tools
3D Wiki
Plugin List
Store
Downloads
Everything posted by Cerbera
-
I believe it did... CBR
-
Yes and Yes. There is pop-out icon top right of any manager (except material) that will undock a copy of it. CBR
-
Yes I have done largely the same thing, and no regrets so far. I find the new RS Standard material very easy to work with, and even though Octane is more stable with S26 than it was with the 3 versions before that, and I don't find RS quite as 'rock solid' as its reputation would seem to suggest, it is certainly very usable, there aren't many crashes and its integration with Cinema gets better with every version. Previously I have much preferred the look and functionality of Octanes nodes, but now that Cinemas nodes are so much better that is no longer the case... CBR
-
More than just a service pack, we got a few very cool things added this time round... New Relax Mode in Brush and Magnet tools Cloth and Rope now work with Fields / Field Forces Front and Back Colliders for new sim system New HDRIs New RS materials New grunge maps collection Improved Node editor Geometry Curvature now available to fields. Volume builder improvements My favourite is the new relax mode of Brush and Magnet tools allowing us to smooth, and regularize topology without losing surface curvature. Here's Chris Schmidt explaining the rest of it, with his usual degree of thoroughness and detail... So, lots to enjoy there, as well as lots of bugfixes and smaller QoL changes. CBR
- 19 replies
-
11
-
New information in today's Rocket Lasso ! I believe these are the droids you are looking for... at least in S26. So if you untick that double clicking will get you your shader graph... CBR
-
In the material editor... CBR
-
In the material, find Basic tab, and 'Open Node editor' therein. CBR
-
And no SDS with correction deformer so you can get to its points !! Hashtag: PluggingTheLoopholes. CBR
-
Enable Redshift Menu in preferences / renderer / Redshift, and then it appears in that new menu in main toolbar. You can also get it via Shift- C (command manager), searching Shader graph for example. CBR
-
I did NOT know that worked ! You learn something every day ! 🙂 CBR
-
I have a couple of ideas. 1. Instead of using single lights - use 3 closely coincident lights, R,G, and B and vary the relative strengths of them, imitating the way LED lights behave these days... 2. Go old school and make a slowly rotating gobo-wheel offset in front of a white light. You could put a radial gradient of either gently transitioning, or hard defined colours you define in the transparent portion of this, and then Xpresso the rotation angles to lock into each colour, or set it to rotate to slowly shift round the colour wheel. CBR
-
If you want a properly realistic result with zero distortion in the thickness of the strands of the metal meshwork then you really have to model that panel in that shape. But I don't think we do want that. In the real world a flat mesh is press deformed into the shapes required, so we should try and mimic the physical consequences of that, which will include some distortion of the perfect pattern, but no variation of wire thickness. However, because the curvature is only slight , or at least the bits where it's not slight are only at the very edges, and mainly hidden by the frame, I suspect the distortion you'll get with something like an FFD or Mesh Deformer might be OK to get you a decent result despite a tiny amount of thickness variation that will get introduced along the way. So, assuming this end section is likely to be made from a circular section of mesh, your first job should be to boole intersect a square section of mesh with a cylinder, and make that a single editable object. At that point you may be able to try soft selection to pull a nice curve out of the end section, or you can try it with less scope for human inconsistency with deformers, of which I think mesh deformer will be most successful, the cage object being a cylinder with about 6 cap segments. A mesh deformer, yesterday. On another note, you may want to fix the rogue triangles and near coincident polys that is making your main metalwork look scrappy round the edges, and I suspect we need some phong breaks there as well for truly clean, sharp cornering, especially if you are not using SDS. CBR
-
Saving scenes with visibility states and camera angles?
Cerbera replied to scifidesigner's topic in Cinema 4D
In Cinema this sort of functionality is usually handled with the Takes system. CBR -
Yep, that's we need to know, cos it changes in every version ! And now we need to know what type of RS materials the presets are for - are they RS shader graph (nodal) presets or RS (legacy) material presets, or presets for the new RS Standard Material introduced with S26 ? CBR
-
I'm not going to answer any more of your questions until your version (of both Cinema and RS) are in your profile. This question specifically demands that we know both those things in order to be able to answer. CBR
-
It's a bit confusing, because we can use the move tool to select all connected polys on models, yet the live selection tool doesn't do that. Whilst in the UV editor, double clicking with move won't select connected, but will do with live selection. Other complications around S24-R25 include a small bug where if the model was under active SDS then the d-click live selection in UV edit wouldn't work until it was disabled ! CBR
-
Well that's all very clever and reassuringly smooth.... for those of us without Houdini, can we have a wireframe screenie ? CBR
-
No, it's not. I saw the word standard and jumped to the wrong conclusion. The new RS Standard material (which doesn't contain presets) looks like this... So whatever you have isn't that... How did you get that material ? CBR
-
No it shouldn't. The new Standard Material isn't in R25. That's 26 only. If the video is showing R25 then it can't be the new Standard Material, which explains why the presets are there - it's the older RS material. CBR
-
What you have there is the new RS Standard Material, which, in current versions does not have the presets like the old RS material does. I imagine they will add some at some point, and I have seen people make their own and store them using the presets system. CBR