Nope - now it looks like the table is made of chocolate :) Way too shiny, and 'painted brown', which tables never are.
Go online, search for 'wooden board texture', and find a lovely bit of teak to use as your base texture. Make sure it is big enough to use without tiling. Pop that in the color channel. Then, Filter it to greyscale, and put that in the bump channel, but keep values very low - no more than 7%-10%. Lastly in reflectance, delete whatever's there, add a new beckmann layer, give it 20-40% roughness, turn Specular level to 0 and set fresnel to dielectric / oil, but then go to the layer level and turn it right down to no more than 5%. That should give you a nice polished table without OTT reflections. Lastly, go and find a scratch map online, put it under a filter, then dump that in the roughness map slot of your Beckmann layer, and turn roughness up to 85%. Then, in the filter settings, clamp hi and low inwards until you have precisely the amount of scratches showing that you want. That should do it.
CBR